private void PlatformConstruct( GraphicsDevice graphicsDevice, bool mipMap, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) { graphicsDevice.PlatformCreateRenderTarget( this, Size, Size, mipMap, Format, preferredDepthFormat, preferredMultiSampleCount, usage); }
private void PlatformConstruct( GraphicsDevice graphicsDevice, int width, int height, bool mipMap, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage, bool shared) { graphicsDevice.PlatformCreateRenderTarget( this, width, height, mipMap, Format, preferredDepthFormat, preferredMultiSampleCount, usage); }