//----------------------//------------------------// public virtual void LoadContent() { Content = new ContentManager(SceneManager.Instance.Content.ServiceProvider, "Content"); _fpsCounter = new FramesPerSecondCounter(); _debugFont = Content.Load<SpriteFont>("fonts/DebugFont"); DebugValues = new Dictionary<string, string>(); }
/* Everything here is identical to Level-1 besides the mother ship creations locate in LoadContent() */ public Level_2(Game1 game) : base(game) { Content.RootDirectory = "Content"; IsMouseVisible = false; this.game = game; _previousState = Keyboard.GetState(); _world = new World(Vector2.Zero); //There's zero gravity in outerspace. _frames = new FramesPerSecondCounter(); //game.IsFixedTimeStep = false; //unlock frames }
protected override void Initialize() { _fpsCounter = new FramesPerSecondCounter(); _viewportAdapter = new BoxingViewportAdapter(Window, GraphicsDevice, 800, 480); _camera = new Camera2D(_viewportAdapter); //{ // MinimumZoom = 0.1f, // MaximumZoom = 2.0f, // Zoom = 0.7833337f, // Origin = new Vector2(400, 240), // Position = new Vector2(408, 270) //}; Window.AllowUserResizing = true; base.Initialize(); }
protected override void Initialize() { _fpsCounter = new FramesPerSecondCounter(); _viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, 800, 480); _camera = new Camera2D(_viewportAdapter) { MinimumZoom = 0.5f, MaximumZoom = 2.0f, Zoom = 0.5f, Origin = new Vector2(400, 240), Position = new Vector2(408, 270) }; Window.AllowUserResizing = true; Window.ClientSizeChanged += (s, e) => _viewportAdapter.OnClientSizeChanged(); base.Initialize(); }
public FramesPerSecondCounterComponent(Game game, int maximumSamples = 100) : base(game) { fpsCounter = new FramesPerSecondCounter(maximumSamples); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here fpsCounter = new FramesPerSecondCounter(); viewportAdapter = new BoxingViewportAdapter(GraphicsDevice, Settings.ResolutionWidth, Settings.ResolutionHeight); camera = new Camera2D(viewportAdapter) { Zoom = 1f }; IsMouseVisible = true; //Window.AllowUserResizing = true; Window.ClientSizeChanged += (s, e) => viewportAdapter.OnClientSizeChanged(); DatabaseConnector.SetConnectionString(Settings.ServerName, Settings.Username, Settings.Password, Settings.DatabaseName); base.Initialize(); }
public FramesPerSecondCounterComponent(Game game, int maximumSamples = 100) : base(game) { fpsCounter = new FramesPerSecondCounter(maximumSamples); }
public FramesPerSecondCounterComponent(Game game) : base(game) { _fpsCounter = new FramesPerSecondCounter(); }