public void Draw(IEntities entities, SpriteBatch sprites, IViewport viewport) { FrameRate.OnFrameDrawn(); }
public void Update(IEntities entities, TimeSpan delta) { FrameRate.Update(delta); }
public void Draw(IEntities entities, SpriteBatch sprites, IViewport viewport) { FrameRate.OnFrameDrawn(); }
public void Update(IEntities entities, TimeSpan delta) { FrameRate.Update(delta); }