// Called when Activity is first created. Turns off the title bar, sets up // the content views, and fires up the SnakeView. protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.snake_layout); snake_view = FindViewById <SnakeView> (Resource.Id.snake); snake_view.SetTextView(FindViewById <TextView> (Resource.Id.text)); if (savedInstanceState == null) { // We were just launched -- set up a new game snake_view.SetMode(GameMode.Ready); } else { // We are being restored Bundle map = savedInstanceState.GetBundle(ICICLE_KEY); if (map != null) { snake_view.RestoreState(map); } else { snake_view.SetMode(GameMode.Paused); } } }
// Called when Activity is first created. Turns off the title bar, sets up // the content views, and fires up the SnakeView. protected override void OnCreate (Bundle savedInstanceState) { base.OnCreate (savedInstanceState); SetContentView (Resource.Layout.snake_layout); snake_view = FindViewById<SnakeView> (Resource.Id.snake); snake_view.SetTextView (FindViewById<TextView> (Resource.Id.text)); if (savedInstanceState == null) { // We were just launched -- set up a new game snake_view.SetMode (GameMode.Ready); } else { // We are being restored Bundle map = savedInstanceState.GetBundle (ICICLE_KEY); if (map != null) snake_view.RestoreState (map); else snake_view.SetMode (GameMode.Paused); } }
public RefreshHandler (SnakeView view) { this.view = view; }
public RefreshHandler(SnakeView view) { this.view = view; }