Dispose() public method

public Dispose ( ) : void
return void
Exemplo n.º 1
0
        internal void ChildExecd(SingleSteppingEngine engine, Inferior inferior)
        {
            is_execed = true;

            if (!is_forked) {
                if (mono_language != null)
                    mono_language.Dispose();

                if (native_language != null)
                    native_language.Dispose ();

                if (os != null)
                    os.Dispose ();

                if (symtab_manager != null)
                    symtab_manager.Dispose ();
            }

            if (breakpoint_manager != null)
                breakpoint_manager.Dispose ();

            session.OnProcessExecd (this);

            breakpoint_manager = new BreakpointManager ();

            exception_handlers = new Dictionary<int,ExceptionCatchPoint> ();

            symtab_manager = new SymbolTableManager (session);

            os = Inferior.CreateOperatingSystemBackend (this);
            native_language = new NativeLanguage (this, os, target_info);

            Inferior new_inferior = Inferior.CreateInferior (manager, this, start);
            try {
                new_inferior.InitializeAfterExec (inferior.PID);
            } catch (Exception ex) {
                if ((ex is TargetException) && (((TargetException) ex).Type == TargetError.PermissionDenied)) {
                    Report.Error ("Permission denied when trying to debug exec()ed child {0}, detaching!",
                              inferior.PID);
                } else {
                    Report.Error ("InitializeAfterExec() failed on pid {0}: {1}", inferior.PID, ex);
                }
                new_inferior.DetachAfterFork ();
                return;
            }

            SingleSteppingEngine new_thread = new SingleSteppingEngine (
                manager, this, new_inferior, inferior.PID);

            ThreadServant[] threads;
            lock (thread_hash.SyncRoot) {
                threads = new ThreadServant [thread_hash.Count];
                thread_hash.Values.CopyTo (threads, 0);
            }

            for (int i = 0; i < threads.Length; i++) {
                if (threads [i].PID != inferior.PID)
                    threads [i].Kill ();
            }

            thread_hash [inferior.PID] = new_thread;

            inferior.Dispose ();
            inferior = null;

            manager.Debugger.OnProcessExecdEvent (this);
            manager.Debugger.OnThreadCreatedEvent (new_thread.Thread);
            initialized = is_forked = false;
            main_thread = new_thread;

            if ((engine.Thread.ThreadFlags & Thread.Flags.StopOnExit) != 0)
                new_thread.Thread.ThreadFlags |= Thread.Flags.StopOnExit;

            CommandResult result = engine.OnExecd (new_thread);
            new_thread.StartExecedChild (result);
        }