Exemplo n.º 1
0
        /// <summary>
        /// Flushes the current frame and re-polls the mouse
        /// </summary>
        public static void FlushFrame()
        {
            myPrevState    = Mouse.GetState();
            myCurrentState = Mouse.GetState();

            myMouseDelta = new DeltaMouseState(myPrevState, myCurrentState, Vector2.Zero, Vector2.Zero);
        }
Exemplo n.º 2
0
            public void Watch(DeltaMouseState change)
            {
                ButtonDelta deltaState = ButtonDelta.Invalid;

                switch (myButton)
                {
                case MouseButton.Left:
                    deltaState = change.LeftButton;
                    break;

                case MouseButton.Right:
                    deltaState = change.RightButton;
                    break;

                case MouseButton.Middle:
                    deltaState = change.MiddleButton;
                    break;

                case MouseButton.XButton1:
                    deltaState = change.XButton1;
                    break;

                case MouseButton.XButton2:
                    deltaState = change.XButton2;
                    break;
                }

                if (deltaState != ButtonDelta.Invalid)
                {
                    if (deltaState == ButtonDelta.Pressed)
                    {
                        OnPressed?.Invoke(this, change);
                    }

                    if (deltaState == ButtonDelta.Released)
                    {
                        OnReleased?.Invoke(this, change);
                    }

                    if (deltaState == ButtonDelta.Down)
                    {
                        OnDown?.Invoke(this, change);
                    }

                    if (deltaState == ButtonDelta.Up)
                    {
                        OnUp?.Invoke(this, change);
                    }

                    OnEvent?.Invoke(this, change);
                }
            }
Exemplo n.º 3
0
        /// <summary>
        /// Polls the mouse for changes, this is the meat of the mouse manager and will be invoked
        /// by the core game instance
        /// </summary>
        public static void Poll(GameTime gameTime)
        {
            if (MonuxServices.Game?.IsActive ?? false)
            {
                myPrevState    = myCurrentState;
                myCurrentState = Mouse.GetState();

                myMouseSmoothQueue[myMouseSmoothQueuePos] = new Vector2(myCurrentState.X, myCurrentState.Y);
                myMouseSmoothQueuePos = myMouseSmoothQueuePos == NUM_SMOOTHING_SAMPLES - 1 ? 0 : myMouseSmoothQueuePos + 1;

                myCurrentSmoothPosition = Vector2.Zero;
                for (int index = 0; index < NUM_SMOOTHING_SAMPLES; index++)
                {
                    myCurrentSmoothPosition += myMouseSmoothQueue[index];
                }
                myCurrentSmoothPosition /= NUM_SMOOTHING_SAMPLES;

                myMouseDelta = new DeltaMouseState(myCurrentState, myPrevState, myCurrentSmoothPosition, myCurrentSmoothPosition - myPrevSmoothPosition);

                myPrevSmoothPosition = myCurrentSmoothPosition;

                if (myMouseDelta.LeftButton == ButtonDelta.Released)
                {
                    if (gameTime.TotalGameTime - myLastLeftClickTime < DOUBLE_CLICK_TIME)
                    {
                        myMouseDelta.DoubleClicked = true;
                    }

                    myLastLeftClickTime = gameTime.TotalGameTime;
                }

                if (myCurrentState.ScrollWheelValue != myPrevState.ScrollWheelValue)
                {
                    OnWheelChanged?.Invoke(null, myCurrentState.ScrollWheelValue - myPrevState.ScrollWheelValue);
                }

                if (myCurrentState.Position != myPrevState.Position)
                {
                    OnPositionChanged?.Invoke(null, myCurrentState);
                }

                foreach (KeyValuePair <MouseButton, MouseListener> m in myWatches)
                {
                    m.Value.Watch(myMouseDelta);
                }
            }
        }