Exemplo n.º 1
0
 public void SetSlowMotionKill(ConfigCameraSlowMotionKill config, float distTarget, float distCamera)
 {
     if (this.followState.slowMotionKillState.active)
     {
         this.followState.slowMotionKillState.SetSlowMotionKill(config, distTarget, distCamera);
     }
     else
     {
         this.followState.TryRemoveShortState();
         this.followState.slowMotionKillState.SetSlowMotionKill(config, distTarget, distCamera);
         this.followState.AddShortState(this.followState.slowMotionKillState);
     }
 }
Exemplo n.º 2
0
        private void ShowLastKillCameraEffect(BaseMonoMonster monster)
        {
            BaseMonoAvatar avatar = Singleton <AvatarManager> .Instance.TryGetLocalAvatar();

            Vector3 vector    = monster.XZPosition - avatar.XZPosition;
            float   magnitude = vector.magnitude;
            string  filePath  = (Singleton <MonsterManager> .Instance.LivingMonsterCount() != 0) ? "SlowMotionKill/Normal" : "SlowMotionKill/LastKill";
            ConfigCameraSlowMotionKill config     = ConfigUtil.LoadConfig <ConfigCameraSlowMotionKill>(filePath);
            MonoMainCamera             mainCamera = Singleton <CameraManager> .Instance.GetMainCamera();

            Vector3 vector2    = mainCamera.XZPosition - avatar.XZPosition;
            float   distCamera = vector2.magnitude;

            mainCamera.SetSlowMotionKill(config, magnitude, distCamera);
        }
Exemplo n.º 3
0
 public void Set(ConfigCameraSlowMotionKill config, float distTarget, float distCamera)
 {
     this.outParams                 = new OutParams();
     this._duration                 = config.Duration;
     this._timeScaleCurve           = config.TimeScaleCurve;
     this._cameraSpeedCurve         = config.CameraSpeedCurve;
     this._cameraRadiusOffsetCurve  = config.CameraRadiusOffsetCurve;
     this._minCameraRotateAngle     = config.MinCameraRotateAngle;
     this._maxCameraRotateAngle     = config.MaxCameraRotateAngle;
     this._minCameraElevationOffset = config.MinCameraElevationOffset;
     this._maxCameraElevationOffset = config.MaxCameraElevationOffset;
     this._minCameraRadiusOffset    = config.MinCameraRadiusOffset;
     this._maxCameraRadiusOffset    = config.MaxCameraRadiusOffset;
     this._distanceAttenuationFactorsForRotateAngle     = config.DistanceAttenuationFactorsForRotateAngle;
     this._distanceAttenuationFactorsForElevationOffset = config.DistanceAttenuationFactorsForElevationOffset;
     this._distTarget                        = distTarget;
     this._nearCase                          = distTarget < config.DistanceThreshold;
     this._cameraNearCase                    = distCamera < config.CameraDistanceThreshold;
     this._cameraSpeedCurveIntegral          = CalcCurveIntegral01(this._cameraSpeedCurve);
     this._cameraElevationCurve              = AnimationCurve.EaseInOut(0f, 0f, 0.5f, 1f);
     this._cameraElevationCurve.postWrapMode = WrapMode.PingPong;
 }