Exemplo n.º 1
0
        }// UpgradeOperation_end

        /// <summary>
        /// UpgradeRuleOperation
        /// </summary>
        /// <param name="hp"></param>
        /// <param name="mp"></param>
        /// <param name="ATK"></param>
        /// <param name="DEF"></param>
        /// <param name="DEX"></param>
        private void UpgradeRuleOperation(float maxhp, float maxmp, float maxATK, float maxDEF, float maxDEX)
        {
            PlayerSaveDataProxy.GetInstance().IncreaseMaxHealth(maxhp);
            PlayerSaveDataProxy.GetInstance().IncreaseMaxMagic(maxmp);
            PlayerSaveDataProxy.GetInstance().IncreaseMaxATK(maxATK);
            PlayerSaveDataProxy.GetInstance().IncreaseMaxDEF(maxDEF);
            PlayerSaveDataProxy.GetInstance().IncreaseMaxDEX(maxDEX);

            PlayerSaveDataProxy.GetInstance().IncreaseHealthValues(PlayerSaveDataProxy.GetInstance().GetMaxHealth());
            PlayerSaveDataProxy.GetInstance().IncreaseMagicValues(PlayerSaveDataProxy.GetInstance().GetMaxMagic());
        }
Exemplo n.º 2
0
        public const int ENEMY_MIN_ATK = 1;                 //enemy lowest damage


        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="health"></param>
        /// <param name="magic"></param>
        /// <param name="ATK"></param>
        /// <param name="DEF"></param>
        /// <param name="DEX"></param>
        /// <param name="maxHealth"></param>
        /// <param name="maxMagic"></param>
        /// <param name="maxATK"></param>
        /// <param name="maxDEF"></param>
        /// <param name="maxDEX"></param>
        /// <param name="ATKByProp"></param>
        /// <param name="DEFByProp"></param>
        /// <param name="DEXByProp"></param>
        public PlayerSaveDataProxy(float health, float magic, float ATK, float DEF, float DEX,
                                   float maxHealth, float maxMagic, float maxATK, float maxDEF, float maxDEX,
                                   float ATKByProp, float DEFByProp, float DEXByProp) :
            base(health, magic, ATK, DEF, DEX,
                 maxHealth, maxMagic, maxATK, maxDEF, maxDEX,
                 ATKByProp, DEFByProp, DEXByProp)
        {
            if (_Instance == null)
            {
                _Instance = this;
            }
            else
            {
                Debug.LogError(GetType() + "/PlayerSaveDataProxy()/it's not instance check again");
            }
        }