void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } wff = new WaitForEndOfFrame(); wfs0_1 = new WaitForSeconds(0.1f); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); return; } wff = new WaitForEndOfFrame(); wfs0_1 = new WaitForSeconds(0.1f); }