Exemplo n.º 1
0
        public void UpdatePositions()
        {
            if (airmaster == null || groundmaster == null)
            {
                return;
            }

            // get current positions and velocitys
            foreach (var drone in Drones)
            {
                if (drone.Location == null)
                {
                    drone.Location = new PointLatLngAlt();
                }
                drone.Location.Lat = drone.MavState.cs.lat;
                drone.Location.Lng = drone.MavState.cs.lng;
                drone.Location.Alt = drone.MavState.cs.alt;
                if (drone.Velocity == null)
                {
                    drone.Velocity = new Vector3();
                }
                drone.Velocity.x = Math.Cos(drone.MavState.cs.groundcourse * deg2rad) * drone.MavState.cs.groundspeed;
                drone.Velocity.y = Math.Sin(drone.MavState.cs.groundcourse * deg2rad) * drone.MavState.cs.groundspeed;
                drone.Velocity.z = drone.MavState.cs.verticalspeed;

                // set default target as ground reference
                drone.TargetVelocity = GroundMasterDrone.Velocity;
            }


            // generate a new list including the airmaster first
            List <Drone> newlist = new List <Drone>();

            newlist.Add(AirMasterDrone);
            // get list to remove airmaster and groundmaster
            List <Drone> newlist2 = new List <Drone>();

            newlist2.AddRange(Drones);
            newlist2.Remove(AirMasterDrone);
            newlist2.Remove(GroundMasterDrone);
            // add modified list back
            newlist.AddRange(newlist2);

            // collision check
            foreach (var drone1 in newlist)
            {
                // ground drone is not part of the check
                if (drone1 == GroundMasterDrone)
                {
                    continue;
                }

                if (!drone1.MavState.cs.armed)
                {
                    continue;
                }

                foreach (var drone2 in newlist)
                {
                    if (drone1 == drone2)
                    {
                        continue;
                    }

                    if (drone2 == GroundMasterDrone)
                    {
                        continue;
                    }

                    if (!drone2.MavState.cs.armed)
                    {
                        continue;
                    }

                    // check how close they are based on a 1 second projection
                    if (drone1.ProjectedLocation.GetDistance(drone2.ProjectedLocation) < Seperation / 2)
                    {
                        // check if they are heading the same direction
                        if (((Math.Abs(drone1.Heading - drone2.Heading) + 360) % 360) < 45 && drone1.MavState.cs.groundspeed > 0.5)
                        {
                            // they are heading within 45 degrees of each other
                            // return here to let them settle themselfs, as the target position will be correct
                            // ie the ground refrence is moving faster than the drones can maintain
                            Console.WriteLine("1 drone, to close");
                            return;
                        }

                        // check if the are heading are at each other
                        if (((Math.Abs(drone1.Heading - drone2.Heading) + 360) % 360) > 135)
                        {
                            // stop the drones
                            drone1.SendPositionVelocity(drone1.Location, Vector3.Zero);
                            drone2.SendPositionVelocity(drone2.Location, Vector3.Zero);
                            Console.WriteLine("2 stopping drone, to close and heading towards each other");
                            return;
                        }
                    }
                }
            }

            // convert wp path to 0.1m path increments
            var path = Path.GeneratePath(AirMasterDrone.MavState);

            if (path.Count == 0)
            {
                return;
            }

            // update the graph to show location along path
            if (pathcount != path.Count)
            {
                path_to_fly.Clear();
                double inc = 0;
                path.ForEach(i =>
                {
                    path_to_fly.Add(inc, i.Alt);
                    inc += 0.1;
                });
            }
            pathcount = path.Count;

            foreach (var drone in Drones)
            {
                var locs = GetLocations(path, drone.Location, 0, 0);
                if (locs.Count == 0)
                {
                    continue;
                }
                drone.PathIndex = path.IndexOf(locs[0]);
            }


            switch (CurrentMode)
            {
            case Mode.idle:
                CurrentMode = Mode.takeoff;
                // request positon at 5hz
                foreach (var drone in Drones)
                {
                    var MAV = drone.MavState;

                    MAV.parent.requestDatastream(MAVLink.MAV_DATA_STREAM.POSITION, 5, MAV.sysid, MAV.compid);
                    MAV.cs.rateposition = 5;

                    if (drone != GroundMasterDrone)
                    {
                        try
                        {
                            // get param
                            MAV.parent.GetParam(MAV.sysid, MAV.compid, "RTL_ALT");
                            // set param
                            MAV.parent.setParam(MAV.sysid, MAV.compid, "RTL_ALT", 0);     // cms - rtl at current alt
                        }
                        catch
                        {
                        }
                        try
                        {
                            // get param
                            MAV.parent.GetParam(MAV.sysid, MAV.compid, "WPNAV_ACCEL");
                            // set param to default 100cm/s
                            MAV.parent.setParam(MAV.sysid, MAV.compid, "WPNAV_ACCEL", 100);
                        }
                        catch
                        {
                        }
                    }
                }
                break;

            case Mode.takeoff:
                // newposition index
                int a = 0;
                // calc new positions based on lead and seperation
                var lead = Drones.Count * Seperation;
                // get locations based on position of the airmaster with a negative lead
                var newpositions = GetLocations(path, AirMasterDrone.MavState.cs.HomeLocation, lead, Seperation);
                if (newpositions.Count == 0)
                {
                    return;
                }

                // from here airmaster will be first, all other drones will be in order they will fly in (could sort based on sysid?)
                foreach (var drone in newlist)
                {
                    var MAV = drone.MavState;
                    try
                    {
                        // guided mode
                        if (!MAV.cs.mode.ToLower().Equals("guided"))
                        {
                            MAV.parent.setMode(MAV.sysid, MAV.compid, "GUIDED");
                        }
                        // arm
                        if (!MAV.cs.armed)
                        {
                            if (!MAV.parent.doARM(MAV.sysid, MAV.compid, true))
                            {
                                return;
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        log.Error(ex);
                        Loading.ShowLoading("Communication with one of the drones is failing\n" + ex.ToString());

                        return;
                    }
                    // set drone target position
                    drone.TargetLocation = newpositions[a];
                    // setup seperation (0=0,1=1,2=2,3=0)
                    drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (a % 3);

                    float takeoffalt = (float)drone.TargetLocation.Alt;

                    try
                    {
                        // takeoff
                        if (MAV.cs.alt < (takeoffalt - 0.5))
                        {
                            if (MAV.parent.doCommand(MAV.sysid, MAV.compid, MAVLink.MAV_CMD.TAKEOFF, 0, 0, 0, 0, 0,
                                                     0, takeoffalt))
                            {
                                return;
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        log.Error(ex);
                        Loading.ShowLoading("Communication with one of the drones is failing\n" + ex.ToString());

                        return;
                    }

                    drone.MavState.GuidedMode.x = 0;
                    drone.MavState.GuidedMode.y = 0;
                    drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                    // wait for takeoff
                    if (MAV.cs.alt < (takeoffalt - 0.5))
                    {
                        System.Threading.Thread.Sleep(100);
                        // check we are still armed
                        if (!MAV.cs.armed)
                        {
                            return;
                        }

                        a++;
                        // move on to next drone
                        continue;
                    }

                    // position control
                    drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                    drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                    drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                    drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                    // check how far off target we are
                    if (drone.TargetLocation.GetDistance(drone.Location) > Seperation)
                    {
                        // only return if this is the third drone without seperation
                        if (a % 3 == 2)
                        {
                            //if we are off target, we have already sent the command to this drone,
                            //but skip the one behind it untill this one is within the seperation range
                            return;
                        }
                    }

                    a++;
                }
                // wait for all to get within seperation distance
                foreach (var drone in newlist)
                {
                    // check how far off target we are
                    if (drone.TargetLocation.GetDistance(drone.Location) > Seperation)
                    {
                        // position control
                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                        //if we are off target, we have already sent the command to this drone,
                        //but skip the one behind it untill this one is within the seperation range
                        return;
                    }
                }
                CurrentMode = Mode.flytouser;
                break;

            case Mode.flytouser:
                // get locations based on position of the airmaster
                var newpositions2 = GetLocations(path, AirMasterDrone.Location, Seperation, Seperation);
                if (newpositions2.Count == 0)
                {
                    // check if we are within 5m of the end of our flightplan
                    if (path.Last().GetDistance(AirMasterDrone.Location) < Seperation)
                    {
                        CurrentMode = Mode.RTH;
                    }
                    return;
                }

                int b = 0;
                foreach (var drone in newlist)
                {
                    if (newpositions2.Count == b)
                    {
                        break;
                    }
                    // set drone target position
                    drone.TargetLocation = newpositions2[b];

                    if (AltInterleave)
                    {
                        drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (b % 2);
                    }

                    // position control
                    drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                    drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                    drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                    drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                    b++;
                }

                // this is the same as used in the next step, to prevent a jump
                var newpositionsfollowuser = GetLocations(path, GroundMasterDrone.Location, Lead, Seperation);
                // check how far off target we are
                if (newpositionsfollowuser.Count > 0 && AirMasterDrone.Location.GetDistance(newpositionsfollowuser.First()) < Seperation)
                {
                    // update speed as we are changing to a high dynamic mode
                    foreach (var drone in newlist)
                    {
                        if (drone == GroundMasterDrone)
                        {
                            continue;
                        }
                        var MAV = drone.MavState;
                        // update to faster speed
                        MAV.parent.setParam(MAV.sysid, MAV.compid, "WPNAV_ACCEL", (float)WPNAV_ACCEL * 100.0f);
                    }
                    //if we are off target, we have already sent the command to this drone,
                    //but skip the one behind it untill this one is within the seperation range
                    CurrentMode = Mode.followuser;
                    return;
                }

                break;

            case Mode.followuser:
                // calc new positions based on lead and seperation
                List <PointLatLngAlt> newpositions3 = new List <PointLatLngAlt>();
                if (V)
                {
                    newpositions3 = GetLocationsV(path, GroundMasterDrone.Location, Lead, Seperation);
                }
                else
                {
                    newpositions3 = GetLocations(path, GroundMasterDrone.Location, Lead, Seperation);
                }

                if (newpositions3.Count == 0)
                {
                    return;
                }

                //  check if the user is offpath
                var wps = new List <PointLatLngAlt>();
                AirMasterDrone.MavState.wps.Values.ForEach(i => { wps.Add(new PointLatLngAlt((Locationwp)i)); });

                if (GetOffPathDistance(wps, GroundMasterDrone.Location) > OffPathTrigger)
                {
                    CurrentMode = Mode.RTH;
                }

                int c = 0;
                // send position and velocity
                foreach (var drone in newlist)
                {
                    if (drone.MavState == groundmaster)
                    {
                        continue;
                    }

                    if (c > (newpositions3.Count - 1))
                    {
                        break;
                    }

                    drone.TargetLocation = newpositions3[c];

                    if (AltInterleave)
                    {
                        drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (c % 2);
                    }

                    // spline control
                    drone.SendPositionVelocity(drone.TargetLocation, drone.TargetVelocity / 3);

                    drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                    drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                    drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                    // vel only
                    //drone.SendVelocity(drone.TargetVelocity);

                    // check how far off target we are
                    if (drone.TargetLocation.GetDistance(drone.Location) > Seperation * 2)
                    {
                        //if we are off target, we have already sent the command to this drone,
                        //but skip the one behind it untill this one is within the seperation range

                        //break;
                    }

                    c++;
                }
                break;

            case Mode.RTH:
                // get locations based on position of the airmaster
                var newpositions4 = GetLocations(path, AirMasterDrone.Location, Seperation, Seperation);
                if (newpositions4.Count == 0)
                {
                    if (AirMasterDrone.Location.GetDistance(path.Last()) < Seperation)
                    {
                        CurrentMode = Mode.LandAlt;
                    }
                    return;
                }

                int d = 0;
                foreach (var drone in newlist)
                {
                    if (d > (newpositions4.Count - 1))
                    {
                        break;
                    }

                    try
                    {
                        var MAV = drone.MavState;
                        // set param to default 100cm/s
                        MAV.parent.setParam(MAV.sysid, MAV.compid, "WPNAV_ACCEL", 100);
                    }
                    catch
                    {
                    }

                    // set drone target position
                    drone.TargetLocation = newpositions4[d];

                    // used in next step
                    double prevalt = drone.TargetLocation.Alt;

                    if (AltInterleave)
                    {
                        drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (d % 2);
                    }

                    // position control
                    drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                    drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                    drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                    drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                    // used for next step
                    drone.TargetLocation.Alt = prevalt;

                    d++;
                }
                break;

            case Mode.LandAlt:
                int e = 0;
                foreach (var drone in newlist)
                {
                    drone.TargetLocation.Alt += Takeoff_Land_alt_sep * e;

                    try
                    {
                        var MAV = drone.MavState;
                        // set param to default 100cm/s
                        MAV.parent.setParam(MAV.sysid, MAV.compid, "WPNAV_ACCEL", 100);
                    }
                    catch
                    {
                    }

                    // position control
                    drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                    drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                    System.Threading.Thread.Sleep(200);

                    drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                    e++;
                }
                // check status
                foreach (var drone in newlist)
                {
                    // wait for alt hit
                    while (drone.MavState.cs.alt < (drone.TargetLocation.Alt - 0.5))
                    {
                        if (!drone.MavState.cs.armed)
                        {
                            break;
                        }
                        System.Threading.Thread.Sleep(200);
                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);
                    }

                    System.Threading.Thread.Sleep(200);

                    log.Info(drone.MavState.sysid + " " + drone.MavState.cs.alt + " at alt " + drone.TargetLocation.Alt);

                    // set mode rtl
                    drone.MavState.parent.setMode(drone.MavState.sysid, drone.MavState.compid, "RTL");
                }
                CurrentMode = Mode.Land;
                break;

            case Mode.Land:
                Drone closest = new Drone()
                {
                    Location = PointLatLngAlt.Zero
                };
                var lastpnt = path.Last();
                foreach (var drone in newlist)
                {
                    if (!drone.MavState.cs.armed)
                    {
                        continue;
                    }

                    // low flying filter, move onto next drone
                    if (drone.MavState.cs.alt < lastpnt.Alt - 1)
                    {
                        continue;
                    }

                    if (AirMasterDrone.MavState.cs.HomeLocation.GetDistance(drone.Location) < AirMasterDrone.MavState.cs.HomeLocation.GetDistance(closest.Location))
                    {
                        closest = drone;
                    }
                }

                if (closest.MavState != null && !closest.MavState.cs.mode.ToLower().Equals("rtl"))
                {
                    closest.MavState.parent.setMode(closest.MavState.sysid, closest.MavState.compid, "RTL");
                }
                break;
            }
        }
Exemplo n.º 2
0
        public void UpdatePositions()
        {
            if (airmaster == null || groundmaster == null)
                return;

            // get current positions and velocitys
            foreach (var drone in Drones)
            {
                if (drone.Location == null)
                    drone.Location = new PointLatLngAlt();
                drone.Location.Lat = drone.MavState.cs.lat;
                drone.Location.Lng = drone.MavState.cs.lng;
                drone.Location.Alt = drone.MavState.cs.alt;
                if (drone.Velocity == null)
                    drone.Velocity = new Vector3();
                drone.Velocity.x = Math.Cos(drone.MavState.cs.groundcourse*deg2rad)*drone.MavState.cs.groundspeed;
                drone.Velocity.y = Math.Sin(drone.MavState.cs.groundcourse*deg2rad)*drone.MavState.cs.groundspeed;
                drone.Velocity.z = drone.MavState.cs.verticalspeed;

                // set default target as ground reference
                drone.TargetVelocity = GroundMasterDrone.Velocity;


            }


            // generate a new list including the airmaster first
            List<Drone> newlist = new List<Drone>();
            newlist.Add(AirMasterDrone);
            // get list to remove airmaster and groundmaster
            List<Drone> newlist2 = new List<Drone>();
            newlist2.AddRange(Drones);
            newlist2.Remove(AirMasterDrone);
            newlist2.Remove(GroundMasterDrone);
            // add modified list back
            newlist.AddRange(newlist2);

            // collision check
            foreach (var drone1 in newlist)
            {
                // ground drone is not part of the check
                if (drone1 == GroundMasterDrone)
                    continue;

                if (!drone1.MavState.cs.armed)
                    continue;

                foreach (var drone2 in newlist)
                {
                    if(drone1 == drone2)
                        continue;

                    if (drone2 == GroundMasterDrone)
                        continue;

                    if(!drone2.MavState.cs.armed)
                        continue;

                    // check how close they are based on a 1 second projection
                    if (drone1.ProjectedLocation.GetDistance(drone2.ProjectedLocation) < Seperation/2)
                    {
                        // check if they are heading the same direction
                        if (((Math.Abs(drone1.Heading - drone2.Heading)+360)%360) < 45 && drone1.MavState.cs.groundspeed > 0.5)
                        {
                            // they are heading within 45 degrees of each other
                            // return here to let them settle themselfs, as the target position will be correct
                            // ie the ground refrence is moving faster than the drones can maintain
                            Console.WriteLine("1 drone, to close");
                            return;
                        }

                        // check if the are heading are at each other
                        if (((Math.Abs(drone1.Heading - drone2.Heading)+360)%360) > 135 )
                        {
                            // stop the drones
                            drone1.SendPositionVelocity(drone1.Location, Vector3.Zero);
                            drone2.SendPositionVelocity(drone2.Location, Vector3.Zero);
                            Console.WriteLine("2 stopping drone, to close and heading towards each other");
                            return;
                        }
                    }
                }
            }

            // convert wp path to 0.1m path increments
            var path = Path.GeneratePath(AirMasterDrone.MavState);

            if (path.Count == 0)
                return;

            // update the graph to show location along path
            if (pathcount != path.Count)
            {
                path_to_fly.Clear();
                double inc = 0;
                path.ForEach(i =>
                {
                    path_to_fly.Add(inc, i.Alt);
                    inc += 0.1;
                });
            }
            pathcount = path.Count;

            foreach (var drone in Drones)
            {
                var locs = GetLocations(path, drone.Location, 0, 0);
                if (locs.Count == 0)
                    continue;
                drone.PathIndex = path.IndexOf(locs[0]);
            }
            

            switch (CurrentMode)
            {
                case Mode.idle:
                    CurrentMode = Mode.takeoff;
                    // request positon at 5hz
                    foreach (var drone in Drones)
                    {
                        var MAV = drone.MavState;

                        MAV.parent.requestDatastream(MAVLink.MAV_DATA_STREAM.POSITION, 5, MAV.sysid, MAV.compid);
                        MAV.cs.rateposition = 5;

                        if (drone != GroundMasterDrone)
                        {
                            try
                            {
                                // get param
                                MAV.parent.GetParam(MAV.sysid, MAV.compid, "RTL_ALT");
                                // set param
                                MAV.parent.setParam(MAV.sysid, MAV.compid, "RTL_ALT", 0); // cms - rtl at current alt
                            }
                            catch
                            {
                            }
                        }
                    }
                    break;
                case Mode.takeoff:
                    // newposition index
                    int a = 0;
                    // calc new positions based on lead and seperation
                    var lead = Drones.Count * Seperation;
                    // get locations based on position of the airmaster with a negative lead
                    var newpositions = GetLocations(path, AirMasterDrone.MavState.cs.HomeLocation, lead, Seperation);
                    if (newpositions.Count == 0)
                        return;

                    // from here airmaster will be first, all other drones will be in order they will fly in (could sort based on sysid?)
                    foreach (var drone in newlist)
                    {
                        var MAV = drone.MavState;
                        try
                        {
                            // guided mode
                            if (!MAV.cs.mode.ToLower().Equals("guided"))
                                MAV.parent.setMode(MAV.sysid, MAV.compid, "GUIDED");
                            // arm
                            if (!MAV.cs.armed)
                                if (!MAV.parent.doARM(MAV.sysid, MAV.compid, true))
                                    return;
                        }
                        catch (Exception ex)
                        {
                            log.Error(ex);
                            Loading.ShowLoading("Communication with one of the drones is failing\n"+ex.ToString());

                            return;
                        }
                        // set drone target position
                        drone.TargetLocation = newpositions[a];
                        // setup seperation (0=0,1=1,2=2,3=0)
                        drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (a % 3);

                        float takeoffalt = (float)drone.TargetLocation.Alt;

                        try
                        {
                            // takeoff
                            if (MAV.cs.alt < (takeoffalt - 0.5))
                                if (MAV.parent.doCommand(MAV.sysid, MAV.compid, MAVLink.MAV_CMD.TAKEOFF, 0, 0, 0, 0, 0,
                                    0, takeoffalt))
                                    return;
                        }
                        catch (Exception ex)
                        {
                            log.Error(ex);
                            Loading.ShowLoading("Communication with one of the drones is failing\n" + ex.ToString());

                            return;
                        }

                        drone.MavState.GuidedMode.x = 0;
                        drone.MavState.GuidedMode.y = 0;
                        drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                        // wait for takeoff
                        if (MAV.cs.alt < (takeoffalt - 0.5))
                        {
                            System.Threading.Thread.Sleep(100);
                            // check we are still armed
                            if (!MAV.cs.armed)
                                return;

                            a++;
                            // move on to next drone
                            continue;
                        }

                        // position control
                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                        drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                        drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                        drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                        // check how far off target we are
                        if (drone.TargetLocation.GetDistance(drone.Location) > Seperation)
                        {
                            // only return if this is the third drone without seperation
                            if (a%3 == 2)
                            {
                                //if we are off target, we have already sent the command to this drone,
                                //but skip the one behind it untill this one is within the seperation range 
                                return;
                            }
                        }

                        a++;
                    }
                    // wait for all to get within seperation distance
                    foreach (var drone in newlist)
                    {
                        // check how far off target we are
                        if (drone.TargetLocation.GetDistance(drone.Location) > Seperation)
                        {
                            // position control
                            drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                            //if we are off target, we have already sent the command to this drone,
                            //but skip the one behind it untill this one is within the seperation range 
                            return;
                        }
                    }
                    CurrentMode = Mode.flytouser;
                    break;
                case Mode.flytouser:
                    // get locations based on position of the airmaster
                    var newpositions2 = GetLocations(path, AirMasterDrone.Location, Seperation, Seperation);
                    if (newpositions2.Count == 0)
                    {
                        // check if we are within 5m of the end of our flightplan
                        if (path.Last().GetDistance(AirMasterDrone.Location) < Seperation)
                            CurrentMode = Mode.RTH;
                        return;
                    }

                    int b = 0;
                    foreach (var drone in newlist)
                    {
                        if (newpositions2.Count == b)
                            break;
                        // set drone target position
                        drone.TargetLocation = newpositions2[b];

                        if (AltInterleave)
                            drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (b % 2);

                        // position control
                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                        drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                        drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                        drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                        b++;
                    }

                    // this is the same as used in the next step, to prevent a jump
                    var newpositionsfollowuser = GetLocations(path, GroundMasterDrone.Location, Lead, Seperation);
                    // check how far off target we are
                    if (newpositionsfollowuser.Count > 0 && AirMasterDrone.Location.GetDistance(newpositionsfollowuser.First()) < Seperation)
                    {
                        //if we are off target, we have already sent the command to this drone,
                        //but skip the one behind it untill this one is within the seperation range 
                        CurrentMode = Mode.followuser;
                        return;
                    }

                    break;
                case Mode.followuser:
                    // calc new positions based on lead and seperation
                    List<PointLatLngAlt> newpositions3 = new List<PointLatLngAlt>();
                    if (V)
                    {
                        newpositions3 = GetLocationsV(path, GroundMasterDrone.Location, Lead, Seperation);
                    }
                    else
                    {
                        newpositions3 = GetLocations(path, GroundMasterDrone.Location, Lead, Seperation);
                    }

                    if (newpositions3.Count == 0)
                        return;

                    //  check if the user is offpath
                    var wps = new List<PointLatLngAlt>();
                    AirMasterDrone.MavState.wps.Values.ForEach(i => { wps.Add(new PointLatLngAlt((Locationwp)i)); });

                    if (GetOffPathDistance(wps, GroundMasterDrone.Location) > OffPathTrigger)
                    {
                        CurrentMode = Mode.RTH;
                    }

                    int c = 0;
                    // send position and velocity
                    foreach (var drone in newlist)
                    {

                        if (drone.MavState == groundmaster)
                            continue;

                        if (c > (newpositions3.Count - 1))
                            break;

                        drone.TargetLocation = newpositions3[c];

                        if (AltInterleave)
                            drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (c % 2);

                        // spline control
                        drone.SendPositionVelocity(drone.TargetLocation, drone.TargetVelocity / 3);

                        drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                        drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                        drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                        // vel only
                        //drone.SendVelocity(drone.TargetVelocity);

                        // check how far off target we are
                        if (drone.TargetLocation.GetDistance(drone.Location) > Seperation * 2)
                        {
                            //if we are off target, we have already sent the command to this drone,
                            //but skip the one behind it untill this one is within the seperation range 

                            //break;
                        }

                        c++;
                    }
                    break;
                case Mode.RTH:
                    // get locations based on position of the airmaster
                    var newpositions4 = GetLocations(path, AirMasterDrone.Location, Seperation, Seperation);
                    if (newpositions4.Count == 0)
                    {
                        if (AirMasterDrone.Location.GetDistance(path.Last()) < Seperation)
                            CurrentMode = Mode.LandAlt;
                        return;
                    }

                    int d = 0;
                    foreach (var drone in newlist)
                    {
                        if (d > (newpositions4.Count - 1))
                            break;

                        // set drone target position
                        drone.TargetLocation = newpositions4[d];

                        // used in next step
                        double prevalt = drone.TargetLocation.Alt;

                        if (AltInterleave)
                            drone.TargetLocation.Alt += Takeoff_Land_alt_sep * (d % 2);

                        // position control
                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                        drone.MavState.GuidedMode.x = (float)drone.TargetLocation.Lat;
                        drone.MavState.GuidedMode.y = (float)drone.TargetLocation.Lng;
                        drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                        // used for next step
                        drone.TargetLocation.Alt = prevalt;

                        d++;
                    }
                    break;
                case Mode.LandAlt:
                    int e = 0;
                    foreach (var drone in newlist)
                    {
                        drone.TargetLocation.Alt += Takeoff_Land_alt_sep * e;

                        // position control
                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                        drone.MavState.GuidedMode.z = (float)drone.TargetLocation.Alt;

                        System.Threading.Thread.Sleep(200);

                        drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);

                        e++;
                    }
                    // check status
                    foreach (var drone in newlist)
                    {
                        // wait for alt hit
                        while (drone.MavState.cs.alt < (drone.TargetLocation.Alt-0.5))
                        {
                            if (!drone.MavState.cs.armed)
                                break;
                            System.Threading.Thread.Sleep(200);
                            drone.SendPositionVelocity(drone.TargetLocation, Vector3.Zero);
                        }

                        System.Threading.Thread.Sleep(200);

                        log.Info(drone.MavState.sysid + " " + drone.MavState.cs.alt + " at alt " + drone.TargetLocation.Alt);

                        // set mode rtl
                        drone.MavState.parent.setMode(drone.MavState.sysid, drone.MavState.compid, "RTL");
                    }
                    CurrentMode = Mode.Land;
                    break;
                case Mode.Land:
                    Drone closest = new Drone() {Location = PointLatLngAlt.Zero};
                    var lastpnt = path.Last();
                    foreach (var drone in newlist)
                    {
                        if(!drone.MavState.cs.armed)
                            continue;

                        // low flying filter, move onto next drone
                        if (drone.MavState.cs.alt < lastpnt.Alt-1)
                            continue;

                        if (AirMasterDrone.MavState.cs.HomeLocation.GetDistance(drone.Location) < AirMasterDrone.MavState.cs.HomeLocation.GetDistance(closest.Location))
                        {
                            closest = drone;
                        }
                    }

                    if(closest.MavState!=null && !closest.MavState.cs.mode.ToLower().Equals("rtl"))
                        closest.MavState.parent.setMode(closest.MavState.sysid, closest.MavState.compid, "RTL");
                    break;
            }
        }