public int evaluate(World world)
        {
            //double accumulatedDistance = 0.0d;
            double lowestDistance = double.PositiveInfinity;
            int hitBonus = 0;

            for (int n = 0; n < 100; n++)
            {
                world.update();

                double distance = Distance.Calculate(world.missile, world.ship);

                if (distance < world.missile.velocity) distance = Distance.CalculateMinInLastLeg(world.missile, world.ship);

                if (distance < lowestDistance) lowestDistance = distance;

                //accumulatedDistance += distance;
                if (distance < 5.0d)
                {
                    hitBonus = 1000;
                    return hitBonus;
                }
            }

            return 250 - (int)lowestDistance;
            //return hitBonus - (int)accumulatedDistance;
        }