Exemplo n.º 1
0
        public static Texture2D ReadTexture2D(this NetworkReader reader)
        {
            // TODO allocation protection when sending textures to server.
            //      currently can allocate 32k x 32k x 4 byte = 3.8 GB

            // support 'null' textures for [SyncVar]s etc.
            // https://github.com/vis2k/Mirror/issues/3144
            short width = reader.ReadShort();

            if (width == -1)
            {
                return(null);
            }

            // read height
            short     height    = reader.ReadShort();
            Texture2D texture2D = new Texture2D(width, height);

            // read pixel content
            Color32[] pixels = reader.ReadArray <Color32>();
            texture2D.SetPixels32(pixels);
            texture2D.Apply();
            return(texture2D);
        }