Exemplo n.º 1
0
        static void SetupTargetTypes()
        {
            // system types
            SetupCorLib();
            voidType        = ImportCorLibType("System.Void");
            singleType      = ImportCorLibType("System.Single");
            doubleType      = ImportCorLibType("System.Double");
            decimalType     = ImportCorLibType("System.Decimal");
            boolType        = ImportCorLibType("System.Boolean");
            stringType      = ImportCorLibType("System.String");
            int64Type       = ImportCorLibType("System.Int64");
            uint64Type      = ImportCorLibType("System.UInt64");
            int32Type       = ImportCorLibType("System.Int32");
            uint32Type      = ImportCorLibType("System.UInt32");
            int16Type       = ImportCorLibType("System.Int16");
            uint16Type      = ImportCorLibType("System.UInt16");
            byteType        = ImportCorLibType("System.Byte");
            sbyteType       = ImportCorLibType("System.SByte");
            charType        = ImportCorLibType("System.Char");
            objectType      = ImportCorLibType("System.Object");
            valueTypeType   = ImportCorLibType("System.ValueType");
            typeType        = ImportCorLibType("System.Type");
            IEnumeratorType = ImportCorLibType("System.Collections.IEnumerator");
            guidType        = ImportCorLibType("System.Guid");

            NetworkReaderType = NetAssembly.MainModule.GetType("Mirror.NetworkReader");
            NetworkReaderDef  = NetworkReaderType.Resolve();

            NetworkReaderCtor = Resolvers.ResolveMethod(NetworkReaderDef, CurrentAssembly, ".ctor");

            NetworkWriterType = NetAssembly.MainModule.GetType("Mirror.NetworkWriter");
            NetworkWriterDef  = NetworkWriterType.Resolve();

            NetworkWriterCtor = Resolvers.ResolveMethod(NetworkWriterDef, CurrentAssembly, ".ctor");

            NetworkServerGetActive            = Resolvers.ResolveMethod(NetworkServerType, CurrentAssembly, "get_active");
            NetworkServerGetLocalClientActive = Resolvers.ResolveMethod(NetworkServerType, CurrentAssembly, "get_localClientActive");
            NetworkClientGetActive            = Resolvers.ResolveMethod(NetworkClientType, CurrentAssembly, "get_active");

            NetworkWriterWriteInt16 = Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", int16Type);

            NetworkReaderReadPackedUInt32 = Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadPackedUInt32");
            NetworkReaderReadPackedUInt64 = Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadPackedUInt64");

            NetworkWriterWritePackedUInt64 = Resolvers.ResolveMethod(NetworkWriterType, CurrentAssembly, "WritePackedUInt64");

            NetworkReadUInt16  = Resolvers.ResolveMethod(NetworkReaderType, CurrentAssembly, "ReadUInt16");
            NetworkWriteUInt16 = Resolvers.ResolveMethodWithArg(NetworkWriterType, CurrentAssembly, "Write", uint16Type);

            CmdDelegateReference   = NetAssembly.MainModule.GetType("Mirror.NetworkBehaviour/CmdDelegate");
            CmdDelegateConstructor = Resolvers.ResolveMethod(CmdDelegateReference, CurrentAssembly, ".ctor");
            CurrentAssembly.MainModule.ImportReference(gameObjectType);
            CurrentAssembly.MainModule.ImportReference(transformType);

            TypeReference networkIdentityTmp = NetAssembly.MainModule.GetType("Mirror.NetworkIdentity");

            NetworkIdentityType = CurrentAssembly.MainModule.ImportReference(networkIdentityTmp);

            NetworkBehaviourType  = NetAssembly.MainModule.GetType("Mirror.NetworkBehaviour");
            NetworkBehaviourType2 = CurrentAssembly.MainModule.ImportReference(NetworkBehaviourType);
            NetworkConnectionType = NetAssembly.MainModule.GetType("Mirror.NetworkConnection");

            MonoBehaviourType    = UnityAssembly.MainModule.GetType("UnityEngine.MonoBehaviour");
            ScriptableObjectType = UnityAssembly.MainModule.GetType("UnityEngine.ScriptableObject");

            NetworkConnectionType = NetAssembly.MainModule.GetType("Mirror.NetworkConnection");
            NetworkConnectionType = CurrentAssembly.MainModule.ImportReference(NetworkConnectionType);

            MessageBaseType    = NetAssembly.MainModule.GetType("Mirror.MessageBase");
            SyncListType       = NetAssembly.MainModule.GetType("Mirror.SyncList`1");
            SyncSetType        = NetAssembly.MainModule.GetType("Mirror.SyncSet`1");
            SyncDictionaryType = NetAssembly.MainModule.GetType("Mirror.SyncDictionary`2");

            NetworkBehaviourDirtyBitsReference = Resolvers.ResolveProperty(NetworkBehaviourType, CurrentAssembly, "syncVarDirtyBits");

            ComponentType            = UnityAssembly.MainModule.GetType("UnityEngine.Component");
            ClientSceneType          = NetAssembly.MainModule.GetType("Mirror.ClientScene");
            ReadyConnectionReference = Resolvers.ResolveMethod(ClientSceneType, CurrentAssembly, "get_readyConnection");

            // get specialized GetComponent<NetworkIdentity>()
            getComponentReference = Resolvers.ResolveMethodGeneric(ComponentType, CurrentAssembly, "GetComponent", NetworkIdentityType);

            getNetIdReference = Resolvers.ResolveMethod(networkIdentityTmp, CurrentAssembly, "get_netId");

            gameObjectInequality = Resolvers.ResolveMethod(unityObjectType, CurrentAssembly, "op_Inequality");

            getBehaviourIsServer = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "get_isServer");
            setSyncVarReference  = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SetSyncVar");
            setSyncVarHookGuard  = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "set_syncVarHookGuard");
            getSyncVarHookGuard  = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "get_syncVarHookGuard");

            setSyncVarGameObjectReference      = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SetSyncVarGameObject");
            getSyncVarGameObjectReference      = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "GetSyncVarGameObject");
            setSyncVarNetworkIdentityReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SetSyncVarNetworkIdentity");
            getSyncVarNetworkIdentityReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "GetSyncVarNetworkIdentity");
            registerCommandDelegateReference   = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "RegisterCommandDelegate");
            registerRpcDelegateReference       = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "RegisterRpcDelegate");
            registerEventDelegateReference     = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "RegisterEventDelegate");
            getTypeReference           = Resolvers.ResolveMethod(objectType, CurrentAssembly, "GetType");
            getTypeFromHandleReference = Resolvers.ResolveMethod(typeType, CurrentAssembly, "GetTypeFromHandle");
            logErrorReference          = Resolvers.ResolveMethod(UnityAssembly.MainModule.GetType("UnityEngine.Debug"), CurrentAssembly, "LogError");
            logWarningReference        = Resolvers.ResolveMethod(UnityAssembly.MainModule.GetType("UnityEngine.Debug"), CurrentAssembly, "LogWarning");
            sendCommandInternal        = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendCommandInternal");
            sendRpcInternal            = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendRPCInternal");
            sendTargetRpcInternal      = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendTargetRPCInternal");
            sendEventInternal          = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendEventInternal");

            SyncObjectType          = CurrentAssembly.MainModule.ImportReference(SyncObjectType);
            InitSyncObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "InitSyncObject");
        }