Exemplo n.º 1
0
        void Game_SquareTriggered(object sender, Square.MineSquareEventArgs e)
        {
            if (gameOver == true)
            {
                return;
            }


            int untriggeredCount = 0;

            // get count of total untriggered squares
            foreach (Square item in grid)
            {
                if (item.Checked == false)
                {
                    untriggeredCount++;
                }
            }

            // get count of mines
            // this.mineCount();

            // if untriggered square count <= mine count, game is won.
            if (untriggeredCount == mineCount( ))
            {
                gameOver = true;

                // stop timer
                t.Stop( );

                // fetch time
                int time = ((GameForm)Parent.Parent.Parent).Time;

                foreach (Square item in grid)
                {
                    item.autoFlag(this, new EventArgs( ));
                }

                // WOOOOOOOO!!!!!
                MessageBox.Show(string.Format("Yay! You won the game!\n\nYour final time was: {0}", time.ToString( )));
            }
        }
Exemplo n.º 2
0
        void Game_TriggerSurroundingSquares(object sender, Square.MineSquareEventArgs e)
        {
            int x      = e.X;
            int y      = e.Y;
            int height = this.gridHeight;
            int width  = this.gridWidth;

            if (x != 0)
            {
                if (!grid[x - 1, y].Checked)
                {
                    grid[x - 1, y].Trigger( );
                }
            }

            if (y != 0)
            {
                if (!grid[x, y - 1].Checked)
                {
                    grid[x, y - 1].Trigger( );
                }
            }

            if (y != 0 && x != 0)
            {
                if (!grid[x - 1, y - 1].Checked)
                {
                    grid[x - 1, y - 1].Trigger( );
                }
            }

            if ((y + 1) != height)
            {
                if (!grid[x, y + 1].Checked)
                {
                    grid[x, y + 1].Trigger( );
                }
            }
            if ((x + 1) != width)
            {
                if (!grid[x + 1, y].Checked)
                {
                    grid[x + 1, y].Trigger( );
                }
            }
            if ((x + 1) != width && y != 0)
            {
                if (!grid[x + 1, y - 1].Checked)
                {
                    grid[x + 1, y - 1].Trigger( );
                }
            }
            if ((y + 1) != height && x != 0)
            {
                if (!grid[x - 1, y + 1].Checked)
                {
                    grid[x - 1, y + 1].Trigger( );
                }
            }
            if ((x + 1) != width && (y + 1) != height)
            {
                if (!grid[x + 1, y + 1].Checked)
                {
                    grid[x + 1, y + 1].Trigger( );
                }
            }
        }