/// <summary>
        /// Generates area data, sun color, dust color, etc.
        /// </summary>
        /// <returns></returns>
        private MySolarSystemMapSectorData GenerateSectorData()
        {
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("GenerateSectorData");

            MySolarSystemGenerator solarSystemGenerator = new MySolarSystemGenerator(MyGuiScreenSolarSystemMap.UNIVERSE_SEED);
            solarSystemGenerator.Generate(1);

            MySectorGenerator sectorGenerator = new MySectorGenerator(MyGuiScreenSolarSystemMap.UNIVERSE_SEED);

            MyMwcVector3Int sectorToGenerate = m_sectorIdentifier.Position;
            MySolarSystemMapSectorData sectorData = sectorGenerator.GenerateSectorEntities(solarSystemGenerator.SolarSystemData, sectorToGenerate, 0, int.MaxValue, true);

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
            return sectorData;
        }