Exemplo n.º 1
0
        /// <summary>
        /// Create a new FileMonitor and start monitoring
        /// </summary>
        /// <param name="folder">Folder to monitor</param>
        /// <param name="filename">Filename inside folder</param>
        /// <param name="handler">Callback for file changes</param>
        public FileMonitor(string folder, string filename, FileSystemEventHandler handler)
        {
            if (Settings.DebugMessages)
            {
                string callerClass = new System.Diagnostics.StackFrame(1).GetMethod().DeclaringType.Name;
                ConsoleIO.WriteLineFormatted(Translations.Get("filemonitor.init", callerClass, Path.Combine(folder, filename)));
            }

            try
            {
                monitor      = new FileSystemWatcher();
                monitor.Path = folder;
                monitor.IncludeSubdirectories = false;
                monitor.Filter              = filename;
                monitor.NotifyFilter        = NotifyFilters.LastWrite;
                monitor.Changed            += handler;
                monitor.EnableRaisingEvents = true;
            }
            catch
            {
                if (Settings.DebugMessages)
                {
                    string callerClass = new System.Diagnostics.StackFrame(1).GetMethod().DeclaringType.Name;
                    ConsoleIO.WriteLineFormatted(Translations.Get("filemonitor.fail", callerClass));
                }

                monitor      = null;
                polling      = new Thread(() => PollingThread(folder, filename, handler));
                polling.Name = String.Format("{0} Polling thread: {1}", this.GetType().Name, Path.Combine(folder, filename));
                polling.Start();
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Load settings from the command line
        /// </summary>
        /// <param name="args">Command-line arguments</param>
        /// <exception cref="System.ArgumentException">Thrown on invalid arguments</exception>
        public static void LoadArguments(string[] args)
        {
            int positionalIndex = 0;

            foreach (string argument in args)
            {
                if (argument.StartsWith("--"))
                {
                    //Load settings as --setting=value and --section.setting=value
                    if (!argument.Contains("="))
                    {
                        throw new ArgumentException(Translations.Get("error.setting.argument_syntax", argument));
                    }
                    Section section  = Section.Main;
                    string  argName  = argument.Substring(2).Split('=')[0];
                    string  argValue = argument.Substring(argName.Length + 3);
                    if (argName.Contains('.'))
                    {
                        string sectionName = argName.Split('.')[0];
                        section = GetSection(sectionName);
                        if (section == Section.Default)
                        {
                            throw new ArgumentException(Translations.Get("error.setting.unknown_section", argument, sectionName));
                        }
                        argName = argName.Split('.')[1];
                    }
                    if (!LoadSingleSetting(section, argName, argValue))
                    {
                        throw new ArgumentException(Translations.Get("error.setting.unknown_or_invalid", argument));
                    }
                }
                else if (argument.StartsWith("-") && argument.Length > 1)
                {
                    //Keep single dash arguments as unsupported for now (future use)
                    throw new ArgumentException(Translations.Get("error.setting.argument_syntax", argument));
                }
                else
                {
                    switch (positionalIndex)
                    {
                    case 0: Login = argument; break;

                    case 1: Password = argument; break;

                    case 2: if (!SetServerIP(argument))
                        {
                            ServerAliasTemp = argument;
                        }
                        break;

                    case 3: SingleCommand = argument; break;
                    }
                    positionalIndex++;
                }
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// Convert the specified string to an integer, defaulting to zero if invalid argument
 /// </summary>
 /// <param name="str">String to parse as an integer</param>
 /// <returns>Integer value</returns>
 public static int str2int(string str)
 {
     try
     {
         return(Convert.ToInt32(str.Trim()));
     }
     catch {
         ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
         return(0);
     }
 }
Exemplo n.º 4
0
        /// <summary>
        /// Convert the specified string to a float number, defaulting to zero if invalid argument
        /// </summary>
        /// <param name="str">String to parse as a float number</param>
        /// <returns>Float number</returns>
        public static float str2float(string str)
        {
            float f;

            if (float.TryParse(str.Trim(), out f))
            {
                return(f);
            }
            else
            {
                ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
                return(0);
            }
        }
Exemplo n.º 5
0
 /// <summary>
 /// Reduest user to submit password.
 /// </summary>
 private static void RequestPassword()
 {
     Console.Write(ConsoleIO.BasicIO ? Translations.Get("mcc.password_basic_io", Settings.Login) + "\n" : Translations.Get("mcc.password"));
     Settings.Password = ConsoleIO.BasicIO ? Console.ReadLine() : ConsoleIO.ReadPassword();
     if (Settings.Password == "")
     {
         Settings.Password = "******";
     }
     if (!ConsoleIO.BasicIO)
     {
         //Hide password length
         Console.CursorTop--; Console.Write(Translations.Get("mcc.password_hidden", "<******>"));
         for (int i = 19; i < Console.BufferWidth; i++)
         {
             Console.Write(' ');
         }
     }
 }
Exemplo n.º 6
0
        /// <summary>
        /// Handle fatal errors such as ping failure, login failure, server disconnection, and so on.
        /// Allows AutoRelog to perform on fatal errors, prompt for server version, and offline commands.
        /// </summary>
        /// <param name="errorMessage">Error message to display and optionally pass to AutoRelog bot</param>
        /// <param name="versionError">Specify if the error is related to an incompatible or unkown server version</param>
        /// <param name="disconnectReason">If set, the error message will be processed by the AutoRelog bot</param>
        public static void HandleFailure(string errorMessage = null, bool versionError = false, ChatBots.AutoRelog.DisconnectReason?disconnectReason = null)
        {
            if (!String.IsNullOrEmpty(errorMessage))
            {
                ConsoleIO.Reset();
                while (Console.KeyAvailable)
                {
                    Console.ReadKey(true);
                }
                Console.WriteLine(errorMessage);

                if (disconnectReason.HasValue)
                {
                    if (ChatBots.AutoRelog.OnDisconnectStatic(disconnectReason.Value, errorMessage))
                    {
                        return; //AutoRelog is triggering a restart of the client
                    }
                }
            }

            if (Settings.interactiveMode)
            {
                if (versionError)
                {
                    Translations.Write("mcc.server_version");
                    Settings.ServerVersion = Console.ReadLine();
                    if (Settings.ServerVersion != "")
                    {
                        useMcVersionOnce = true;
                        Restart();
                        return;
                    }
                }

                if (offlinePrompt == null)
                {
                    offlinePrompt = new Thread(new ThreadStart(delegate
                    {
                        string command = " ";
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.disconnected", (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar)));
                        Translations.WriteLineFormatted("mcc.press_exit");
                        while (command.Length > 0)
                        {
                            if (!ConsoleIO.BasicIO)
                            {
                                ConsoleIO.Write('>');
                            }
                            command = Console.ReadLine().Trim();
                            if (command.Length > 0)
                            {
                                string message = "";

                                if (Settings.internalCmdChar != ' ' &&
                                    command[0] == Settings.internalCmdChar)
                                {
                                    command = command.Substring(1);
                                }

                                if (command.StartsWith("reco"))
                                {
                                    message = new Commands.Reco().Run(null, Settings.ExpandVars(command), null);
                                }
                                else if (command.StartsWith("connect"))
                                {
                                    message = new Commands.Connect().Run(null, Settings.ExpandVars(command), null);
                                }
                                else if (command.StartsWith("exit") || command.StartsWith("quit"))
                                {
                                    message = new Commands.Exit().Run(null, Settings.ExpandVars(command), null);
                                }
                                else if (command.StartsWith("help"))
                                {
                                    ConsoleIO.WriteLineFormatted("§8MCC: " + (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar) + new Commands.Reco().GetCmdDescTranslated());
                                    ConsoleIO.WriteLineFormatted("§8MCC: " + (Settings.internalCmdChar == ' ' ? "" : "" + Settings.internalCmdChar) + new Commands.Connect().GetCmdDescTranslated());
                                }
                                else
                                {
                                    ConsoleIO.WriteLineFormatted(Translations.Get("icmd.unknown", command.Split(' ')[0]));
                                }

                                if (message != "")
                                {
                                    ConsoleIO.WriteLineFormatted("§8MCC: " + message);
                                }
                            }
                        }
                    }));
                    offlinePrompt.Start();
                }
            }
            else
            {
                // Not in interactive mode, just exit and let the calling script handle the failure
                if (disconnectReason.HasValue)
                {
                    // Return distinct exit codes for known failures.
                    if (disconnectReason.Value == ChatBot.DisconnectReason.UserLogout)
                    {
                        Exit(1);
                    }
                    if (disconnectReason.Value == ChatBot.DisconnectReason.InGameKick)
                    {
                        Exit(2);
                    }
                    if (disconnectReason.Value == ChatBot.DisconnectReason.ConnectionLost)
                    {
                        Exit(3);
                    }
                    if (disconnectReason.Value == ChatBot.DisconnectReason.LoginRejected)
                    {
                        Exit(4);
                    }
                }
                Exit();
            }
        }
Exemplo n.º 7
0
        /// <summary>
        /// The main entry point of Minecraft Console Client
        /// </summary>
        static void Main(string[] args)
        {
            Console.WriteLine("Minecraft Console Client v{0} - for MC {1} to {2} - Github.com/MCCTeam", Version, MCLowestVersion, MCHighestVersion);

            //Build information to facilitate processing of bug reports
            if (BuildInfo != null)
            {
                ConsoleIO.WriteLineFormatted("§8" + BuildInfo);
            }

            //Debug input ?
            if (args.Length == 1 && args[0] == "--keyboard-debug")
            {
                ConsoleIO.WriteLine("Keyboard debug mode: Press any key to display info");
                ConsoleIO.DebugReadInput();
            }

            //Setup ConsoleIO
            ConsoleIO.LogPrefix = "§8[MCC] ";
            if (args.Length >= 1 && args[args.Length - 1] == "BasicIO" || args.Length >= 1 && args[args.Length - 1] == "BasicIO-NoColor")
            {
                if (args.Length >= 1 && args[args.Length - 1] == "BasicIO-NoColor")
                {
                    ConsoleIO.BasicIO_NoColor = true;
                }
                ConsoleIO.BasicIO = true;
                args = args.Where(o => !Object.ReferenceEquals(o, args[args.Length - 1])).ToArray();
            }

            //Take advantage of Windows 10 / Mac / Linux UTF-8 console
            if (isUsingMono || WindowsVersion.WinMajorVersion >= 10)
            {
                Console.OutputEncoding = Console.InputEncoding = Encoding.UTF8;
            }

            //Process ini configuration file
            if (args.Length >= 1 && System.IO.File.Exists(args[0]) && System.IO.Path.GetExtension(args[0]).ToLower() == ".ini")
            {
                Settings.LoadFile(args[0]);

                //remove ini configuration file from arguments array
                List <string> args_tmp = args.ToList <string>();
                args_tmp.RemoveAt(0);
                args = args_tmp.ToArray();
            }
            else if (System.IO.File.Exists("MinecraftClient.ini"))
            {
                Settings.LoadFile("MinecraftClient.ini");
            }
            else
            {
                Settings.WriteDefaultSettings("MinecraftClient.ini");
            }

            //Load external translation file. Should be called AFTER settings loaded
            Translations.LoadExternalTranslationFile(Settings.Language);

            //Other command-line arguments
            if (args.Length >= 1)
            {
                if (args.Contains("--help"))
                {
                    Console.WriteLine("Command-Line Help:");
                    Console.WriteLine("MinecraftClient.exe <username> <password> <server>");
                    Console.WriteLine("MinecraftClient.exe <username> <password> <server> \"/mycommand\"");
                    Console.WriteLine("MinecraftClient.exe --setting=value [--other settings]");
                    Console.WriteLine("MinecraftClient.exe --section.setting=value [--other settings]");
                    Console.WriteLine("MinecraftClient.exe <settings-file.ini> [--other settings]");
                    return;
                }

                try
                {
                    Settings.LoadArguments(args);
                }
                catch (ArgumentException e)
                {
                    Settings.interactiveMode = false;
                    HandleFailure(e.Message);
                    return;
                }
            }

            if (Settings.ConsoleTitle != "")
            {
                Settings.Username = "******";
                Console.Title     = Settings.ExpandVars(Settings.ConsoleTitle);
            }

            //Test line to troubleshoot invisible colors
            if (Settings.DebugMessages)
            {
                ConsoleIO.WriteLineFormatted(Translations.Get("debug.color_test", "[0123456789ABCDEF]: [§00§11§22§33§44§55§66§77§88§99§aA§bB§cC§dD§eE§fF§r]"));
            }

            //Load cached sessions from disk if necessary
            if (Settings.SessionCaching == CacheType.Disk)
            {
                bool cacheLoaded = SessionCache.InitializeDiskCache();
                if (Settings.DebugMessages)
                {
                    Translations.WriteLineFormatted(cacheLoaded ? "debug.session_cache_ok" : "debug.session_cache_fail");
                }
            }

            //Asking the user to type in missing data such as Username and Password
            bool useBrowser = Settings.AccountType == ProtocolHandler.AccountType.Microsoft && Settings.LoginMethod == "browser";

            if (Settings.Login == "")
            {
                if (useBrowser)
                {
                    ConsoleIO.WriteLine("Press Enter to skip session cache checking and continue sign-in with browser");
                }
                Console.Write(ConsoleIO.BasicIO ? Translations.Get("mcc.login_basic_io") + "\n" : Translations.Get("mcc.login"));
                Settings.Login = Console.ReadLine();
            }
            if (Settings.Password == "" &&
                (Settings.SessionCaching == CacheType.None || !SessionCache.Contains(Settings.Login.ToLower())) &&
                !useBrowser)
            {
                RequestPassword();
            }

            // Setup exit cleaning code
            ExitCleanUp.Add(delegate()
            {
                // Do NOT use Program.Exit() as creating new Thread cause program to freeze
                if (client != null)
                {
                    client.Disconnect(); ConsoleIO.Reset();
                }
                if (offlinePrompt != null)
                {
                    offlinePrompt.Abort(); offlinePrompt = null; ConsoleIO.Reset();
                }
                if (Settings.playerHeadAsIcon)
                {
                    ConsoleIcon.revertToMCCIcon();
                }
            });


            startupargs = args;
            InitializeClient();
        }
Exemplo n.º 8
0
        /// <summary>
        /// Start a new Client
        /// </summary>
        private static void InitializeClient()
        {
            SessionToken session = new SessionToken();

            ProtocolHandler.LoginResult result = ProtocolHandler.LoginResult.LoginRequired;

            if (Settings.Password == "-")
            {
                Translations.WriteLineFormatted("mcc.offline");
                result             = ProtocolHandler.LoginResult.Success;
                session.PlayerID   = "0";
                session.PlayerName = Settings.Login;
            }
            else
            {
                // Validate cached session or login new session.
                if (Settings.SessionCaching != CacheType.None && SessionCache.Contains(Settings.Login.ToLower()))
                {
                    session = SessionCache.Get(Settings.Login.ToLower());
                    result  = ProtocolHandler.GetTokenValidation(session);
                    if (result != ProtocolHandler.LoginResult.Success)
                    {
                        Translations.WriteLineFormatted("mcc.session_invalid");
                        if (Settings.Password == "")
                        {
                            RequestPassword();
                        }
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.session_valid", session.PlayerName));
                    }
                }

                if (result != ProtocolHandler.LoginResult.Success)
                {
                    Translations.WriteLine("mcc.connecting", Settings.AccountType == ProtocolHandler.AccountType.Mojang ? "Minecraft.net" : "Microsoft");
                    result = ProtocolHandler.GetLogin(Settings.Login, Settings.Password, Settings.AccountType, out session);

                    if (result == ProtocolHandler.LoginResult.Success && Settings.SessionCaching != CacheType.None)
                    {
                        SessionCache.Store(Settings.Login.ToLower(), session);
                    }
                }
            }

            if (result == ProtocolHandler.LoginResult.Success)
            {
                Settings.Username = session.PlayerName;
                bool isRealms = false;

                if (Settings.ConsoleTitle != "")
                {
                    Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
                }

                if (Settings.playerHeadAsIcon)
                {
                    ConsoleIcon.setPlayerIconAsync(Settings.Username);
                }

                if (Settings.DebugMessages)
                {
                    Translations.WriteLine("debug.session_id", session.ID);
                }

                List <string> availableWorlds = new List <string>();
                if (Settings.MinecraftRealmsEnabled && !String.IsNullOrEmpty(session.ID))
                {
                    availableWorlds = ProtocolHandler.RealmsListWorlds(Settings.Username, session.PlayerID, session.ID);
                }

                if (Settings.ServerIP == "")
                {
                    Translations.Write("mcc.ip");
                    string addressInput = Console.ReadLine();
                    if (addressInput.StartsWith("realms:"))
                    {
                        if (Settings.MinecraftRealmsEnabled)
                        {
                            if (availableWorlds.Count == 0)
                            {
                                HandleFailure(Translations.Get("error.realms.access_denied"), false, ChatBot.DisconnectReason.LoginRejected);
                                return;
                            }
                            int    worldIndex = 0;
                            string worldId    = addressInput.Split(':')[1];
                            if (!availableWorlds.Contains(worldId) && int.TryParse(worldId, out worldIndex) && worldIndex < availableWorlds.Count)
                            {
                                worldId = availableWorlds[worldIndex];
                            }
                            if (availableWorlds.Contains(worldId))
                            {
                                string RealmsAddress = ProtocolHandler.GetRealmsWorldServerAddress(worldId, Settings.Username, session.PlayerID, session.ID);
                                if (RealmsAddress != "")
                                {
                                    addressInput           = RealmsAddress;
                                    isRealms               = true;
                                    Settings.ServerVersion = MCHighestVersion;
                                }
                                else
                                {
                                    HandleFailure(Translations.Get("error.realms.server_unavailable"), false, ChatBot.DisconnectReason.LoginRejected);
                                    return;
                                }
                            }
                            else
                            {
                                HandleFailure(Translations.Get("error.realms.server_id"), false, ChatBot.DisconnectReason.LoginRejected);
                                return;
                            }
                        }
                        else
                        {
                            HandleFailure(Translations.Get("error.realms.disabled"), false, null);
                            return;
                        }
                    }
                    Settings.SetServerIP(addressInput);
                }

                //Get server version
                int       protocolversion = 0;
                ForgeInfo forgeInfo       = null;

                if (Settings.ServerVersion != "" && Settings.ServerVersion.ToLower() != "auto")
                {
                    protocolversion = Protocol.ProtocolHandler.MCVer2ProtocolVersion(Settings.ServerVersion);

                    if (protocolversion != 0)
                    {
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.use_version", Settings.ServerVersion, protocolversion));
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.unknown_version", Settings.ServerVersion));
                    }

                    if (useMcVersionOnce)
                    {
                        useMcVersionOnce       = false;
                        Settings.ServerVersion = "";
                    }
                }

                //Retrieve server info if version is not manually set OR if need to retrieve Forge information
                if (!isRealms && (protocolversion == 0 || Settings.ServerAutodetectForge || (Settings.ServerForceForge && !ProtocolHandler.ProtocolMayForceForge(protocolversion))))
                {
                    if (protocolversion != 0)
                    {
                        Translations.WriteLine("mcc.forge");
                    }
                    else
                    {
                        Translations.WriteLine("mcc.retrieve");
                    }
                    if (!ProtocolHandler.GetServerInfo(Settings.ServerIP, Settings.ServerPort, ref protocolversion, ref forgeInfo))
                    {
                        HandleFailure(Translations.Get("error.ping"), true, ChatBots.AutoRelog.DisconnectReason.ConnectionLost);
                        return;
                    }
                }

                //Force-enable Forge support?
                if (!isRealms && Settings.ServerForceForge && forgeInfo == null)
                {
                    if (ProtocolHandler.ProtocolMayForceForge(protocolversion))
                    {
                        Translations.WriteLine("mcc.forgeforce");
                        forgeInfo = ProtocolHandler.ProtocolForceForge(protocolversion);
                    }
                    else
                    {
                        HandleFailure(Translations.Get("error.forgeforce"), true, ChatBots.AutoRelog.DisconnectReason.ConnectionLost);
                        return;
                    }
                }

                //Proceed to server login
                if (protocolversion != 0)
                {
                    try
                    {
                        //Start the main TCP client
                        if (Settings.SingleCommand != "")
                        {
                            client = new McClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
                        }
                        else
                        {
                            client = new McClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
                        }

                        //Update console title
                        if (Settings.ConsoleTitle != "")
                        {
                            Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
                        }
                    }
                    catch (NotSupportedException) { HandleFailure(Translations.Get("error.unsupported"), true); }
                }
                else
                {
                    HandleFailure(Translations.Get("error.determine"), true);
                }
            }
            else
            {
                string failureMessage = Translations.Get("error.login");
                string failureReason  = "";
                switch (result)
                {
                case ProtocolHandler.LoginResult.AccountMigrated: failureReason = "error.login.migrated"; break;

                case ProtocolHandler.LoginResult.ServiceUnavailable: failureReason = "error.login.server"; break;

                case ProtocolHandler.LoginResult.WrongPassword: failureReason = "error.login.blocked"; break;

                case ProtocolHandler.LoginResult.InvalidResponse: failureReason = "error.login.response"; break;

                case ProtocolHandler.LoginResult.NotPremium: failureReason = "error.login.premium"; break;

                case ProtocolHandler.LoginResult.OtherError: failureReason = "error.login.network"; break;

                case ProtocolHandler.LoginResult.SSLError: failureReason = "error.login.ssl"; break;

                case ProtocolHandler.LoginResult.UserCancel: failureReason = "error.login.cancel"; break;

                default: failureReason = "error.login.unknown"; break;
                }
                failureMessage += Translations.Get(failureReason);

                if (result == ProtocolHandler.LoginResult.SSLError && isUsingMono)
                {
                    Translations.WriteLineFormatted("error.login.ssl_help");
                    return;
                }
                HandleFailure(failureMessage, false, ChatBot.DisconnectReason.LoginRejected);
            }
        }
Exemplo n.º 9
0
        /// <summary>
        /// The main entry point of Minecraft Console Client
        /// </summary>
        static void Main(string[] args)
        {
            Console.WriteLine("Console Client for MC {0} to {1} - v{2} - By ORelio & Contributors", MCLowestVersion, MCHighestVersion, Version);

            //Build information to facilitate processing of bug reports
            if (BuildInfo != null)
            {
                ConsoleIO.WriteLineFormatted("§8" + BuildInfo);
            }

            //Debug input ?
            if (args.Length == 1 && args[0] == "--keyboard-debug")
            {
                ConsoleIO.WriteLine("Keyboard debug mode: Press any key to display info");
                ConsoleIO.DebugReadInput();
            }

            //Setup ConsoleIO
            ConsoleIO.LogPrefix = "§8[MCC] ";
            if (args.Length >= 1 && args[args.Length - 1] == "BasicIO" || args.Length >= 1 && args[args.Length - 1] == "BasicIO-NoColor")
            {
                if (args.Length >= 1 && args[args.Length - 1] == "BasicIO-NoColor")
                {
                    ConsoleIO.BasicIO_NoColor = true;
                }
                ConsoleIO.BasicIO = true;
                args = args.Where(o => !Object.ReferenceEquals(o, args[args.Length - 1])).ToArray();
            }

            //Take advantage of Windows 10 / Mac / Linux UTF-8 console
            if (isUsingMono || WindowsVersion.WinMajorVersion >= 10)
            {
                Console.OutputEncoding = Console.InputEncoding = Encoding.UTF8;
            }

            //Process ini configuration file
            if (args.Length >= 1 && System.IO.File.Exists(args[0]) && System.IO.Path.GetExtension(args[0]).ToLower() == ".ini")
            {
                Settings.LoadSettings(args[0]);

                //remove ini configuration file from arguments array
                List <string> args_tmp = args.ToList <string>();
                args_tmp.RemoveAt(0);
                args = args_tmp.ToArray();
            }
            else if (System.IO.File.Exists("MinecraftClient.ini"))
            {
                Settings.LoadSettings("MinecraftClient.ini");
            }
            else
            {
                Settings.WriteDefaultSettings("MinecraftClient.ini");
            }

            //Load external translation file. Should be called AFTER settings loaded
            Translations.LoadExternalTranslationFile(Settings.Language);

            //Other command-line arguments
            if (args.Length >= 1)
            {
                Settings.Login = args[0];
                if (args.Length >= 2)
                {
                    Settings.Password = args[1];
                    if (args.Length >= 3)
                    {
                        Settings.SetServerIP(args[2]);

                        //Single command?
                        if (args.Length >= 4)
                        {
                            Settings.SingleCommand = args[3];
                        }
                    }
                }
            }

            if (Settings.ConsoleTitle != "")
            {
                Settings.Username = "******";
                Console.Title     = Settings.ExpandVars(Settings.ConsoleTitle);
            }

            //Test line to troubleshoot invisible colors
            if (Settings.DebugMessages)
            {
                Translations.WriteLineFormatted(Translations.Get("debug.color_test", "[0123456789ABCDEF]: [§00§11§22§33§44§55§66§77§88§99§aA§bB§cC§dD§eE§fF§r]"));
            }

            //Load cached sessions from disk if necessary
            if (Settings.SessionCaching == CacheType.Disk)
            {
                bool cacheLoaded = SessionCache.InitializeDiskCache();
                if (Settings.DebugMessages)
                {
                    Translations.WriteLineFormatted(cacheLoaded ? "debug.session_cache_ok" : "debug.session_cache_fail");
                }
            }

            //Asking the user to type in missing data such as Username and Password

            if (Settings.Login == "")
            {
                Console.Write(ConsoleIO.BasicIO ? Translations.Get("mcc.login_basic_io") + "\n" : Translations.Get("mcc.login"));
                Settings.Login = Console.ReadLine();
            }
            if (Settings.Password == "" && (Settings.SessionCaching == CacheType.None || !SessionCache.Contains(Settings.Login.ToLower())))
            {
                RequestPassword();
            }

            startupargs = args;
            InitializeClient();
        }
Exemplo n.º 10
0
        /// <summary>
        /// Start a new Client
        /// </summary>
        private static void InitializeClient()
        {
            SessionToken session = new SessionToken();

            ProtocolHandler.LoginResult result = ProtocolHandler.LoginResult.LoginRequired;

            if (Settings.Password == "-")
            {
                Translations.WriteLineFormatted("mcc.offline");
                result             = ProtocolHandler.LoginResult.Success;
                session.PlayerID   = "0";
                session.PlayerName = Settings.Login;
            }
            else
            {
                // Validate cached session or login new session.
                if (Settings.SessionCaching != CacheType.None && SessionCache.Contains(Settings.Login.ToLower()))
                {
                    session = SessionCache.Get(Settings.Login.ToLower());
                    result  = ProtocolHandler.GetTokenValidation(session);
                    if (result != ProtocolHandler.LoginResult.Success)
                    {
                        Translations.WriteLineFormatted("mcc.session_invalid");
                        if (Settings.Password == "")
                        {
                            RequestPassword();
                        }
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.session_valid", session.PlayerName));
                    }
                }

                if (result != ProtocolHandler.LoginResult.Success)
                {
                    Translations.WriteLine("mcc.connecting");
                    result = ProtocolHandler.GetLogin(Settings.Login, Settings.Password, out session);

                    if (result == ProtocolHandler.LoginResult.Success && Settings.SessionCaching != CacheType.None)
                    {
                        SessionCache.Store(Settings.Login.ToLower(), session);
                    }
                }
            }

            if (result == ProtocolHandler.LoginResult.Success)
            {
                Settings.Username = session.PlayerName;

                if (Settings.ConsoleTitle != "")
                {
                    Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
                }

                if (Settings.playerHeadAsIcon)
                {
                    ConsoleIcon.setPlayerIconAsync(Settings.Username);
                }

                if (Settings.DebugMessages)
                {
                    Translations.WriteLine("debug.session_id", session.ID);
                }

                //ProtocolHandler.RealmsListWorlds(Settings.Username, PlayerID, sessionID); //TODO REMOVE

                if (Settings.ServerIP == "")
                {
                    Translations.Write("mcc.ip");
                    Settings.SetServerIP(Console.ReadLine());
                }

                //Get server version
                int       protocolversion = 0;
                ForgeInfo forgeInfo       = null;

                if (Settings.ServerVersion != "" && Settings.ServerVersion.ToLower() != "auto")
                {
                    protocolversion = Protocol.ProtocolHandler.MCVer2ProtocolVersion(Settings.ServerVersion);

                    if (protocolversion != 0)
                    {
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.use_version", Settings.ServerVersion, protocolversion));
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted(Translations.Get("mcc.unknown_version", Settings.ServerVersion));
                    }

                    if (useMcVersionOnce)
                    {
                        useMcVersionOnce       = false;
                        Settings.ServerVersion = "";
                    }
                }

                if (protocolversion == 0 || Settings.ServerMayHaveForge)
                {
                    if (protocolversion != 0)
                    {
                        Translations.WriteLine("mcc.forge");
                    }
                    else
                    {
                        Translations.WriteLine("mcc.retrieve");
                    }
                    if (!ProtocolHandler.GetServerInfo(Settings.ServerIP, Settings.ServerPort, ref protocolversion, ref forgeInfo))
                    {
                        HandleFailure(Translations.Get("error.ping"), true, ChatBots.AutoRelog.DisconnectReason.ConnectionLost);
                        return;
                    }
                }

                if (protocolversion != 0)
                {
                    try
                    {
                        //Start the main TCP client
                        if (Settings.SingleCommand != "")
                        {
                            client = new McClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
                        }
                        else
                        {
                            client = new McClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
                        }

                        //Update console title
                        if (Settings.ConsoleTitle != "")
                        {
                            Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
                        }
                    }
                    catch (NotSupportedException) { HandleFailure(Translations.Get("error.unsupported"), true); }
                }
                else
                {
                    HandleFailure(Translations.Get("error.determine"), true);
                }
            }
            else
            {
                string failureMessage = Translations.Get("error.login");
                string failureReason  = "";
                switch (result)
                {
                case ProtocolHandler.LoginResult.AccountMigrated: failureReason = "error.login.migrated"; break;

                case ProtocolHandler.LoginResult.ServiceUnavailable: failureReason = "error.login.server"; break;

                case ProtocolHandler.LoginResult.WrongPassword: failureReason = "error.login.blocked"; break;

                case ProtocolHandler.LoginResult.InvalidResponse: failureReason = "error.login.response"; break;

                case ProtocolHandler.LoginResult.NotPremium: failureReason = "error.login.premium"; break;

                case ProtocolHandler.LoginResult.OtherError: failureReason = "error.login.network"; break;

                case ProtocolHandler.LoginResult.SSLError: failureReason = "error.login.ssl"; break;

                default: failureReason = "error.login.unknown"; break;
                }
                failureMessage += Translations.Get(failureReason);

                if (result == ProtocolHandler.LoginResult.SSLError && isUsingMono)
                {
                    Translations.WriteLineFormatted("error.login.ssl_help");
                    return;
                }
                HandleFailure(failureMessage, false, ChatBot.DisconnectReason.LoginRejected);
            }
        }
Exemplo n.º 11
0
        /// <summary>
        /// Run the specified C# script file
        /// </summary>
        /// <param name="apiHandler">ChatBot handler for accessing ChatBot API</param>
        /// <param name="lines">Lines of the script file to run</param>
        /// <param name="args">Arguments to pass to the script</param>
        /// <param name="localVars">Local variables passed along with the script</param>
        /// <param name="run">Set to false to compile and cache the script without launching it</param>
        /// <exception cref="CSharpException">Thrown if an error occured</exception>
        /// <returns>Result of the execution, returned by the script</returns>
        public static object Run(ChatBot apiHandler, string[] lines, string[] args, Dictionary <string, object> localVars, bool run = true)
        {
            //Script compatibility check for handling future versions differently
            if (lines.Length < 1 || lines[0] != "//MCCScript 1.0")
            {
                throw new CSharpException(CSErrorType.InvalidScript,
                                          new InvalidDataException(Translations.Get("exception.csrunner.invalid_head")));
            }

            //Script hash for determining if it was previously compiled
            ulong    scriptHash = QuickHash(lines);
            Assembly assembly   = null;

            //No need to compile two scripts at the same time
            lock (CompileCache)
            {
                ///Process and compile script only if not already compiled
                if (!Settings.CacheScripts || !CompileCache.ContainsKey(scriptHash))
                {
                    //Process different sections of the script file
                    bool          scriptMain = true;
                    List <string> script     = new List <string>();
                    List <string> extensions = new List <string>();
                    List <string> libs       = new List <string>();
                    List <string> dlls       = new List <string>();
                    foreach (string line in lines)
                    {
                        if (line.StartsWith("//using"))
                        {
                            libs.Add(line.Replace("//", "").Trim());
                        }
                        else if (line.StartsWith("//dll"))
                        {
                            dlls.Add(line.Replace("//dll ", "").Trim());
                        }
                        else if (line.StartsWith("//MCCScript"))
                        {
                            if (line.EndsWith("Extensions"))
                            {
                                scriptMain = false;
                            }
                        }
                        else if (scriptMain)
                        {
                            script.Add(line);
                        }
                        else
                        {
                            extensions.Add(line);
                        }
                    }

                    //Add return statement if missing
                    if (script.All(line => !line.StartsWith("return ") && !line.Contains(" return ")))
                    {
                        script.Add("return null;");
                    }

                    //Generate a class from the given script
                    string code = String.Join("\n", new string[]
                    {
                        "using System;",
                        "using System.Collections.Generic;",
                        "using System.Text.RegularExpressions;",
                        "using System.Linq;",
                        "using System.Text;",
                        "using System.IO;",
                        "using System.Net;",
                        "using System.Threading;",
                        "using MinecraftClient;",
                        "using MinecraftClient.Mapping;",
                        "using MinecraftClient.Inventory;",
                        String.Join("\n", libs),
                        "namespace ScriptLoader {",
                        "public class Script {",
                        "public CSharpAPI MCC;",
                        "public object __run(CSharpAPI __apiHandler, string[] args) {",
                        "this.MCC = __apiHandler;",
                        String.Join("\n", script),
                        "}",
                        String.Join("\n", extensions),
                        "}}",
                    });

                    //Compile the C# class in memory using all the currently loaded assemblies
                    CSharpCodeProvider compiler   = new CSharpCodeProvider();
                    CompilerParameters parameters = new CompilerParameters();
                    parameters.ReferencedAssemblies
                    .AddRange(AppDomain.CurrentDomain
                              .GetAssemblies()
                              .Where(a => !a.IsDynamic)
                              .Select(a => a.Location).ToArray());
                    parameters.CompilerOptions  = "/t:library";
                    parameters.GenerateInMemory = true;
                    parameters.ReferencedAssemblies.AddRange(dlls.ToArray());
                    CompilerResults result = compiler.CompileAssemblyFromSource(parameters, code);

                    //Process compile warnings and errors
                    if (result.Errors.Count > 0)
                    {
                        throw new CSharpException(CSErrorType.LoadError,
                                                  new InvalidOperationException(result.Errors[0].ErrorText));
                    }

                    //Retrieve compiled assembly
                    assembly = result.CompiledAssembly;
                    if (Settings.CacheScripts)
                    {
                        CompileCache[scriptHash] = result.CompiledAssembly;
                    }
                }
                else if (Settings.CacheScripts)
                {
                    assembly = CompileCache[scriptHash];
                }
            }

            //Run the compiled assembly with exception handling
            if (run)
            {
                try
                {
                    object compiledScript = assembly.CreateInstance("ScriptLoader.Script");
                    return
                        (compiledScript
                         .GetType()
                         .GetMethod("__run")
                         .Invoke(compiledScript,
                                 new object[] { new CSharpAPI(apiHandler, localVars), args }));
                }
                catch (Exception e) { throw new CSharpException(CSErrorType.RuntimeError, e); }
            }
            else
            {
                return(null);
            }
        }
        /// <summary>
        /// Start a new Client
        /// </summary>
        private static void InitializeClient()
        {
            SessionToken session = new SessionToken();

            ProtocolHandler.LoginResult result = ProtocolHandler.LoginResult.LoginRequired;

            if (Settings.Password == "-")
            {
                ConsoleIO.WriteLineFormatted("\n§e[信息]§8 你当前使用离线模式");
                result             = ProtocolHandler.LoginResult.Success;
                session.PlayerID   = "0";
                session.PlayerName = Settings.Login;
            }
            else
            {
                // Validate cached session or login new session.
                if (Settings.SessionCaching != CacheType.None && SessionCache.Contains(Settings.Login.ToLower()))
                {
                    session = SessionCache.Get(Settings.Login.ToLower());
                    result  = ProtocolHandler.GetTokenValidation(session);
                    if (result != ProtocolHandler.LoginResult.Success)
                    {
                        ConsoleIO.WriteLineFormatted("§c[错误]§8 Session 错误或过期.");
                        if (Settings.Password == "")
                        {
                            RequestPassword();
                        }
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted("§c[错误]§8 Session 错误 " + session.PlayerName + '.');
                    }
                }

                if (result != ProtocolHandler.LoginResult.Success)
                {
                    ConsoleIO.WriteLineFormatted("\n§e[信息]§8 正在连接到验证服务器..");
                    result = ProtocolHandler.GetLogin(Settings.Login, Settings.Password, out session);

                    if (result == ProtocolHandler.LoginResult.Success && Settings.SessionCaching != CacheType.None)
                    {
                        SessionCache.Store(Settings.Login.ToLower(), session);
                    }
                }
            }

            if (result == ProtocolHandler.LoginResult.Success)
            {
                Settings.Username = session.PlayerName;

                if (Settings.ConsoleTitle != "")
                {
                    Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
                }

                if (Settings.playerHeadAsIcon)
                {
                    ConsoleIcon.setPlayerIconAsync(Settings.Username);
                }

                if (Settings.DebugMessages)
                {
                    ConsoleIO.WriteLineFormatted("§e[信息]§8 成功! (获取的 session ID: " + session.ID + ')');
                }

                //ProtocolHandler.RealmsListWorlds(Settings.Username, PlayerID, sessionID); //TODO REMOVE

                if (Settings.ServerIP == "")
                {
                    Console.Write("服务器 IP : ");
                    Settings.SetServerIP(Console.ReadLine());
                }

                //Get server version
                int       protocolversion = 0;
                ForgeInfo forgeInfo       = null;

                if (Settings.ServerVersion != "" && Settings.ServerVersion.ToLower() != "auto")
                {
                    protocolversion = Protocol.ProtocolHandler.MCVer2ProtocolVersion(Settings.ServerVersion);

                    if (protocolversion != 0)
                    {
                        ConsoleIO.WriteLineFormatted("§e[信息]§8 使用MC版本: " + Settings.ServerVersion + " (protocol v" + protocolversion + ')');
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted("§c[错误]§8 未知或不支持的mc版本 '" + Settings.ServerVersion + "'.\n正在自动选择版本.");
                    }

                    if (useMcVersionOnce)
                    {
                        useMcVersionOnce       = false;
                        Settings.ServerVersion = "";
                    }
                }

                //Retrieve server info if version is not manually set OR if need to retrieve Forge information
                if (protocolversion == 0 || Settings.ServerAutodetectForge || (Settings.ServerForceForge && !ProtocolHandler.ProtocolMayForceForge(protocolversion)))
                {
                    if (protocolversion != 0)
                    {
                        ConsoleIO.WriteLineFormatted("§e[信息]§8 正在检查服务器是否存在 Forge..");
                    }
                    else
                    {
                        ConsoleIO.WriteLineFormatted("§e[信息]§8 正在检查版本....");
                    }
                    if (!ProtocolHandler.GetServerInfo(Settings.ServerIP, Settings.ServerPort, ref protocolversion, ref forgeInfo))
                    {
                        HandleFailure("无法找到这个服务器!", true, ChatBots.AutoRelog.DisconnectReason.ConnectionLost);
                        return;
                    }
                }

                //Force-enable Forge support?
                if (Settings.ServerForceForge && forgeInfo == null)
                {
                    if (ProtocolHandler.ProtocolMayForceForge(protocolversion))
                    {
                        Translations.WriteLine("mcc.forgeforce");
                        forgeInfo = ProtocolHandler.ProtocolForceForge(protocolversion);
                    }
                    else
                    {
                        HandleFailure(Translations.Get("error.forgeforce"), true, ChatBots.AutoRelog.DisconnectReason.ConnectionLost);
                        return;
                    }
                }

                //Proceed to server login
                if (protocolversion != 0)
                {
                    try
                    {
                        //Start the main TCP client
                        if (Settings.SingleCommand != "")
                        {
                            client = new McClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
                        }
                        else
                        {
                            client = new McClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
                        }

                        //Update console title
                        if (Settings.ConsoleTitle != "")
                        {
                            Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
                        }
                    }
                    catch (NotSupportedException) { HandleFailure("无法连接到服务器 : 不支持的版本!", true); }
                }
                else
                {
                    HandleFailure("无法获取服务器版本", true);
                }
            }
            else
            {
                string failureMessage = "Minecraft 登录失败 : ";
                switch (result)
                {
                case ProtocolHandler.LoginResult.AccountMigrated: failureMessage += "未知邮箱"; break;

                //什么玩意我怎么触发不了
                case ProtocolHandler.LoginResult.ServiceUnavailable: failureMessage += "验证服务器目前离线"; break;

                //"认证服务器处于宕机状态中。请稍后再试,抱歉!"
                case ProtocolHandler.LoginResult.WrongPassword: failureMessage += "密码错误或短时间登陆太多次被禁止登录"; break;

                //老无法判定了
                case ProtocolHandler.LoginResult.InvalidResponse: failureMessage += "无法读取返回信息"; break;

                //分析错误(YES)
                case ProtocolHandler.LoginResult.NotPremium: failureMessage += "非正版玩家"; break;

                case ProtocolHandler.LoginResult.OtherError: failureMessage += "网络错误"; break;

                case ProtocolHandler.LoginResult.SSLError: failureMessage += "SSL证书错误"; break;

                //完蛋Mojang服务器要没了
                default: failureMessage += "未知错误"; break;
                }
                if (result == ProtocolHandler.LoginResult.SSLError && isUsingMono)
                {
                    ConsoleIO.WriteLineFormatted("§8看起来你正在使用 Mono 来运行这个程序。"
                                                 + '\n' + "第一次,您必须导入 HTTPS 证书使用:"
                                                 + '\n' + "mozroots --import --ask-remove");
                    return;
                }
                HandleFailure(failureMessage, false, ChatBot.DisconnectReason.LoginRejected);
            }
        }