public static byte[] GetLoginRequest() { using (MinecraftPacketStream stream = new MinecraftPacketStream()) { stream.WriteByte((byte)MinecraftOpcode.LoginRequest); stream.WriteUint(MinecraftServer.Instance.Entity++); stream.WriteString(""); stream.WriteString(""); stream.WriteLong(MinecraftServer.Instance.RandomSeed); stream.WriteByte(MinecraftServer.Instance.Dimension); return stream.ToArray(); } }