Exemplo n.º 1
0
        private void InitServer()
        {
            _isServerRegistered = true;
            ServerLogger.Init(ServerLogFileName, ServerLoggingLevel, false, MyAPIGateway.Session.OnlineMode.Equals(MyOnlineModeEnum.OFFLINE) ? 0 : 5); // comment this out if logging is not required for the Server.
            ServerLogger.WriteInfo($"{ModName} Server Log Started");
            ServerLogger.WriteInfo($"{ModName} Server Version {ModCommunicationVersion}");
            //if (ServerLogger.IsActive) //if (ClientLogger.IsActive) // TODO: determine is this is needed any more?
            TextLogger.WriteGameLog($"##Mod## {ModName} Server Logging File: {ServerLogger.LogFile}");

            ServerLogger.WriteStart("RegisterMessageHandler");
            MyAPIGateway.Multiplayer.RegisterMessageHandler(ServerConnectionId, _serverMessageHandler);

            ServerLogger.Flush();
        }
Exemplo n.º 2
0
        private void InitClient()
        {
            _isClientRegistered = true;
            ClientLogger.Init(ClientLogFileName, ClientLoggingLevel, false, MyAPIGateway.Session.OnlineMode.Equals(MyOnlineModeEnum.OFFLINE) ? 0 : 5); // comment this out if logging is not required for the Client.
            ClientLogger.WriteInfo($"{ModName} Client Log Started");
            ClientLogger.WriteInfo($"{ModName} Client Version {ModCommunicationVersion}");
            //if (ClientLogger.IsActive) // TODO: determine is this is needed any more?
            TextLogger.WriteGameLog($"##Mod## {ModName} Client Logging File: {ClientLogger.LogFile}");

            MyAPIGateway.Utilities.MessageEntered += ChatMessageEntered;

            ClientLogger.WriteStart("RegisterMessageHandler");
            MyAPIGateway.Multiplayer.RegisterMessageHandler(ClientConnectionId, _clientMessageHandler);

            // Offline connections can be re-attempted quickly. Online games needs to wait longer.
            DelayedConnectionRequestTimer          = new Timer(MyAPIGateway.Session.OnlineMode == MyOnlineModeEnum.OFFLINE ? 500 : 10000);
            DelayedConnectionRequestTimer.Elapsed += DelayedConnectionRequestTimer_Elapsed;
            DelayedConnectionRequestTimer.Start();

            // let the server know we are ready for connections
            PullConnectionRequest.SendMessage(ModCommunicationVersion, PrivateCommunicationKey);

            ClientLogger.Flush();
        }
Exemplo n.º 3
0
        public static bool ProcessServerMessage(ulong steamId, long playerId, string messageText)
        {
            //MyAPIGateway.Utilities.SendMessage(steamId, "CHECK", "ProcessServerMessage");

            if (!_isInitialized || string.IsNullOrEmpty(messageText))
            {
                //MyAPIGateway.Utilities.SendMessage(steamId, "CHECK", "ProcessServerMessage failed: not Initialized.");
                return(false);
            }

            var commands = messageText.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

            if (commands.Length == 0)
            {
                //MyAPIGateway.Utilities.SendMessage(steamId, "CHECK", "ProcessServerMessage failed: no commands.");
                return(false);
            }

            var comandList = Commands.Where(k => k.Value.Commands.Any(a => a.Equals(commands[0], StringComparison.InvariantCultureIgnoreCase))).ToArray();

            if (!comandList.Any())
            {
                MyAPIGateway.Utilities.SendMessage(steamId, "CHECK", "ProcessServerMessage failed: matching commandList Empty.");
            }

            foreach (var command in comandList)
            {
                //if (MainChatCommandLogic.Instance.BlockCommandExecution)
                //{
                //    MyAPIGateway.Utilities.SendMessage(steamId, "Permission", "Loading permissions... Please try again later.");
                //    return true;
                //}

                if (!HasRight(steamId, command.Value))
                {
                    MyAPIGateway.Utilities.SendMessage(steamId, "Permission", "You do not have the permission to use this command.");
                    return(true);
                }

                if (command.Value.HasFlag(ChatCommandAccessibility.SingleplayerOnly) && MyAPIGateway.Session.OnlineMode != MyOnlineModeEnum.OFFLINE)
                {
                    MyAPIGateway.Utilities.SendMessage(steamId, "Command Service", "Command disabled in online mode.");
                    return(true);
                }

                if (command.Value.HasFlag(ChatCommandAccessibility.MultiplayerOnly) && MyAPIGateway.Session.OnlineMode == MyOnlineModeEnum.OFFLINE)
                {
                    MyAPIGateway.Utilities.SendMessage(steamId, "Command Service", "Command disabled in offline mode.");
                    return(true);
                }

                if (command.Value.HasFlag(ChatCommandAccessibility.Server))
                {
                    try
                    {
                        //MyAPIGateway.Utilities.SendMessage(steamId, "CHECK", "ProcessServerMessage trying command.");
                        if (command.Value.Invoke(steamId, playerId, messageText))
                        {
                            return(true);
                        }

                        MyAPIGateway.Utilities.SendMessage(steamId, "Command failed", string.Format("Execution of command {0} failed. Use '/help {0}' for receiving a detailed instruction.", command.Value.Name));
                        command.Value.Help(steamId, true);
                        return(true);
                    }
                    catch (Exception ex)
                    {
                        MainChatCommandLogic.Instance.ServerLogger.WriteException(ex, $"Occurred attempting to run {command.Value.GetType().Name} '{command.Key}' ");

                        // Exception handling to prevent any crash in the ChatCommand's reaching the user.
                        // Additional information for developers
                        if (MainChatCommandLogic.Instance.ExperimentalCreatorList.Any(e => e == steamId))
                        {
                            MyAPIGateway.Utilities.SendMissionScreen(steamId, $"Error in {command.Value.Name}", "Input: ", messageText, ex.ToString());
                            TextLogger.WriteGameLog($"##Mod## {MainChatCommandLogic.Instance.ModName} Exception caught. Message: {ex}");
                            continue;
                        }

                        var message = ex.Message.Replace("\r", " ").Replace("\n", " ");
                        message = message.Substring(0, Math.Min(message.Length, 50));
                        MyAPIGateway.Utilities.SendMessage(steamId, "Error", "Occurred attempting to run {0} '{1}'.\r\n{2}", command.Value.GetType().Name, command.Key, message);
                    }
                }
                else
                {
                    MyAPIGateway.Utilities.SendMessage(steamId, "Command", "Has not been correctly registered as either Client or Server.");
                }
            }

            //MyAPIGateway.Utilities.SendMessage(steamId, "CHECK", "ProcessServerMessage failed: fallthrough.");
            return(false);
        }
Exemplo n.º 4
0
        /// <summary>
        /// This will use _commandShortcuts dictionary to only run the specific ChatCommands that has the specified command text registered.
        /// </summary>
        /// <param name="messageText"></param>
        /// <returns>Returns true if a valid command was found and successfuly invoked.</returns>
        public static bool ProcessClientMessage(string messageText)
        {
            if (!_isInitialized || string.IsNullOrEmpty(messageText))
            {
                return(false);
            }

            var commands = messageText.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);

            if (commands.Length == 0)
            {
                return(false);
            }

            var comandList = Commands.Where(k => k.Value.Commands.Any(a => a.Equals(commands[0], StringComparison.InvariantCultureIgnoreCase)));

            foreach (KeyValuePair <string, ChatCommand> command in comandList)
            {
                //if (MainChatCommandLogic.Instance.BlockCommandExecution)
                //{
                //    MyAPIGateway.Utilities.ShowMessage("Permission", "Loading permissions... Please try again later.");
                //    return true;
                //}

                if (command.Value.Security == uint.MaxValue)
                {
                    // this command has been disabled from use.
                    return(false);
                }

                if (!HasRight(MyAPIGateway.Session.Player.SteamUserId, command.Value))
                {
                    MyAPIGateway.Utilities.ShowMessage("Permission", "You do not have the permission to use this command.");
                    return(true);
                }

                if (command.Value.HasFlag(ChatCommandAccessibility.SingleplayerOnly) && MyAPIGateway.Session.OnlineMode != MyOnlineModeEnum.OFFLINE)
                {
                    MyAPIGateway.Utilities.ShowMessage("Command Service", "Command disabled in online mode.");
                    return(true);
                }

                if (command.Value.HasFlag(ChatCommandAccessibility.MultiplayerOnly) && MyAPIGateway.Session.OnlineMode == MyOnlineModeEnum.OFFLINE)
                {
                    MyAPIGateway.Utilities.ShowMessage("Command Service", "Command disabled in offline mode.");
                    return(true);
                }

                //if (command.Value.HasFlag(ChatCommandAccessibility.Server))
                //{
                //    // Send message to server to process.
                //    ConnectionHelper.SendMessageToServer(new MessageChatCommand()
                //    {
                //        PlayerId = MyAPIGateway.Session.Player.IdentityId,
                //        TextCommand = messageText
                //    });
                //    return true;
                //}
                if ((command.Value.HasFlag(ChatCommandAccessibility.Server) && MyAPIGateway.Session.OnlineMode == MyOnlineModeEnum.OFFLINE) ||
                    (command.Value.HasFlag(ChatCommandAccessibility.Server) && MyAPIGateway.Multiplayer.IsServer) ||
                    command.Value.HasFlag(ChatCommandAccessibility.Client))
                {
                    //MyAPIGateway.Utilities.ShowMessage("CHECK", "Command Client: {0}", command.Value.Flag);
                    try
                    {
                        if (!MainChatCommandLogic.Instance.IsConnected)
                        {
                            MyAPIGateway.Utilities.ShowMessage("Please wait", $"Cannot execute command yet: {messageText}");
                            return(true);
                        }

                        if (command.Value.Invoke(MyAPIGateway.Session.Player.SteamUserId, MyAPIGateway.Session.Player.IdentityId, messageText))
                        {
                            return(true);
                        }

                        MyAPIGateway.Utilities.ShowMessage("Command failed", string.Format("Execution of command {0} failed. Use '/help {0}' for receiving a detailed instruction.", command.Value.Name));
                        command.Value.Help(0, true);
                        return(true);
                    }
                    catch (Exception ex)
                    {
                        MainChatCommandLogic.Instance.ClientLogger.WriteException(ex, $"Occurred attempting to run {command.Value.GetType().Name} '{command.Key}' ");

                        // Exception handling to prevent any crash in the ChatCommand's reaching the user.
                        // Additional information for developers
                        if (MyAPIGateway.Session.Player.IsExperimentalCreator())
                        {
                            MyAPIGateway.Utilities.ShowMissionScreen($"Error in {command.Value.Name}", "Input: ", messageText, ex.ToString());
                            TextLogger.WriteGameLog($"##Mod## {MainChatCommandLogic.Instance.ModName} Exception caught. Message: {ex}");
                            continue;
                        }

                        var message = ex.Message.Replace("\r", " ").Replace("\n", " ");
                        message = message.Substring(0, Math.Min(message.Length, 50));
                        MyAPIGateway.Utilities.ShowMessage("Error", "Occurred attempting to run {0} '{1}'.\r\n{2}", command.Value.GetType().Name, command.Key, message);
                    }
                }
                else if (command.Value.HasFlag(ChatCommandAccessibility.Server))
                {
                    //MyAPIGateway.Utilities.ShowMessage("CHECK", "Command Server: {0}", command.Value.Flag);

                    // Send message to server to process.
                    PullChatCommand.SendMessage(MyAPIGateway.Session.Player.IdentityId, messageText);
                    return(true);
                }
                else
                {
                    MyAPIGateway.Utilities.ShowMessage("Command", "Has not been correctly registered as either Client or Server.");
                }
            }

            return(false);
        }