public WindowsGameForm() { base.SuspendLayout(); base.AutoScaleDimensions = new SizeF(6f, 13f); base.AutoScaleMode = AutoScaleMode.Font; base.CausesValidation = false; base.ClientSize = new Size(0x124, 0x10a); base.Name = "GameForm"; this.Text = "GameForm"; base.ResizeBegin += new EventHandler(this.Form_ResizeBegin); base.ClientSizeChanged += new EventHandler(this.Form_ClientSizeChanged); base.Resize += new EventHandler(this.Form_Resize); base.LocationChanged += new EventHandler(this.Form_LocationChanged); base.ResizeEnd += new EventHandler(this.Form_ResizeEnd); base.MouseEnter += new EventHandler(this.Form_MouseEnter); base.MouseLeave += new EventHandler(this.Form_MouseLeave); base.ResumeLayout(false); try { this.freezeOurEvents = true; this.resizeWindowState = base.WindowState; this.screen = WindowsGameWindow.ScreenFromHandle(base.Handle); base.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, false); base.ClientSize = new Size(GameWindow.DefaultClientWidth, GameWindow.DefaultClientHeight); this.UpdateBorderStyle(); } finally { this.freezeOurEvents = false; } }
public WindowsGameHost(Game game) { this.game = game; this.LockThreadToProcessor(); this.gameWindow = new WindowsGameWindow(); Mouse.WindowHandle = this.gameWindow.Handle; this.gameWindow.IsMouseVisible = game.IsMouseVisible; this.gameWindow.Activated += new EventHandler(this.GameWindowActivated); this.gameWindow.Deactivated += new EventHandler(this.GameWindowDeactivated); this.gameWindow.Suspend += new EventHandler(this.GameWindowSuspend); this.gameWindow.Resume += new EventHandler(this.GameWindowResume); }
public Game() { // Initialize collections _services = new GameServiceContainer(); _gameComponentCollection = new GameComponentCollection(); _view = new WindowsGameWindow(); _view.Game = this; // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); }
public WindowsGamePlatform(Game game) : base(game) { _view = new WindowsGameWindow(); _view.Game = game; this.Window = _view; // Setup our OpenALSoundController to handle our SoundBuffer pools soundControllerInstance = OpenALSoundController.GetInstance; //Initialize cursor visibility based on default value OnIsMouseVisibleChanged(); }
internal void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight) { if (!this.deviceChangeWillBeFullScreen.HasValue) { throw new InvalidOperationException(Microsoft.Xna.Framework.Resources.MustCallBeginDeviceChange); } bool flag = false; if (this.deviceChangeWillBeFullScreen.Value) { Screen screen = WindowsGameWindow.ScreenFromDeviceName(screenDeviceName); System.Drawing.Rectangle bounds = Screen.GetBounds(new System.Drawing.Point(screen.Bounds.X, screen.Bounds.Y)); if (!this.isFullScreenMaximized) { flag = true; base.TopMost = true; base.FormBorderStyle = FormBorderStyle.None; base.WindowState = FormWindowState.Normal; base.BringToFront(); } base.Location = new System.Drawing.Point(bounds.X, bounds.Y); base.ClientSize = new Size(bounds.Width, bounds.Height); this.isFullScreenMaximized = true; } else { if (this.isFullScreenMaximized) { flag = true; base.BringToFront(); } this.ResizeWindow(screenDeviceName, clientWidth, clientHeight, this.centerScreen); } if (this.deviceChangeChangedVisible) { base.Visible = this.oldVisible; } if (flag && (this.oldClientSize != base.ClientSize)) { this.OnUserResized(true); } this.deviceChangeWillBeFullScreen = null; }
private bool IsWindowOnAdapter(IntPtr windowHandle, GraphicsAdapter adapter) { return(WindowsGameWindow.ScreenFromAdapter(adapter) == WindowsGameWindow.ScreenFromHandle(windowHandle)); }
public Game() { _instance = this; // Initialize collections _services = new GameServiceContainer(); _gameComponentCollection = new GameComponentCollection(); _view = new WindowsGameWindow(); _view.Game = this; // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); }
//F**K YOU MICROSOFT /*protected override bool ProcessDialogKey(Keys keyData) * { * //Keys keys = keyData & Keys.KeyCode; * //Keys keys2 = keyData & Keys.Alt; * return (keyData == Keys.Alt) || base.ProcessDialogKey(keyData); * }*/ private void ResizeWindow(string screenDeviceName, int clientWidth, int clientHeight, bool center) { int x; int y; Screen screen = WindowsGameWindow.ScreenFromDeviceName(screenDeviceName); System.Drawing.Rectangle bounds = Screen.GetBounds(new System.Drawing.Point(screen.Bounds.X, screen.Bounds.Y)); if (screenDeviceName != WindowsGameWindow.DeviceNameFromScreen(this.DeviceScreen)) { x = bounds.X; y = bounds.Y; } else { x = this.screen.Bounds.X; y = this.screen.Bounds.Y; } if (this.isFullScreenMaximized) { Size size = this.SizeFromClientSize(new Size(clientWidth, clientHeight)); if (this.savedWindowState == FormWindowState.Maximized) { int num3 = (this.savedRestoreBounds.X - this.screen.Bounds.X) + x; int num4 = (this.savedRestoreBounds.Y - this.screen.Bounds.Y) + y; this.SetBoundsCore(num3, num4, this.savedRestoreBounds.Width, this.savedRestoreBounds.Height, BoundsSpecified.All); } else if (center) { int num5 = (x + (bounds.Width / 2)) - (size.Width / 2); int num6 = (y + (bounds.Height / 2)) - (size.Height / 2); this.SetBoundsCore(num5, num6, size.Width, size.Height, BoundsSpecified.All); } else { int num7 = (this.savedBounds.X - this.screen.Bounds.X) + x; int num8 = (this.savedBounds.Y - this.screen.Bounds.Y) + y; this.SetBoundsCore(num7, num8, size.Width, size.Height, BoundsSpecified.All); } base.WindowState = this.savedWindowState; this.isFullScreenMaximized = false; } else if (base.WindowState == FormWindowState.Normal) { int num9; int num10; if (center) { Size size2 = this.SizeFromClientSize(new Size(clientWidth, clientHeight)); num9 = (x + (bounds.Width / 2)) - (size2.Width / 2); num10 = (y + (bounds.Height / 2)) - (size2.Height / 2); } else { num9 = (x + base.Bounds.X) - this.screen.Bounds.X; num10 = (y + base.Bounds.Y) - this.screen.Bounds.Y; } if ((num9 != base.Location.X) || (num10 != base.Location.Y)) { base.Location = new System.Drawing.Point(num9, num10); } if ((base.ClientSize.Width != clientWidth) || (base.ClientSize.Height != clientHeight)) { base.ClientSize = new Size(clientWidth, clientHeight); } } }
public WindowsGamePlatform(Game game) : base(game) { _view = new WindowsGameWindow(); _view.Game = game; this.Window = _view; // Setup our OpenALSoundController to handle our SoundBuffer pools soundControllerInstance = OpenALSoundController.GetInstance; //Initialize cursor visibility based on default value OnIsMouseVisibleChanged(); }