public void NewGame() { currentGame = new Game(this); if (currentFile.opening != null) { UpdateScreen(new TextScreen(currentGame, currentFile.opening, delegate(bool x) { currentGame.Begin(); }, false)); } else currentGame.Begin(); }
public void NewGame() { currentGame = new Game(this); if (currentFile.opening != null) { UpdateScreen(new TextScreen(currentGame, currentFile.opening, delegate(bool x) { currentGame.Begin(); }, false)); } else currentGame.Begin(); }