Exemplo n.º 1
0
 /// <summary>
 /// Adds a new component to this layer
 /// </summary>
 /// <param name="component">The component to add</param>
 public void Add(DrawableGameComponent component)
 {
     _children.Add(component);
     component.Initialize();
 }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            // TODO: use this.Content to load your game content here
            shotHandlerGroup = new ProjectileHandlerGroup(this, spriteBatch);
            shotHandlerGroup.Initialize();

            bg = new Background(this as Game);
            bg.Initialize();
            fps = new FPSCounter(this as Game);
            fps.Initialize();
            planet = new HomePlanet(this as Game);
            planet.Initialize();
            planetHud = new PlanetStatusDisplay(this as Game, planet as HomePlanet);
            planetHud.Initialize();
            planetBasis = new PlanetBasis(this as Game,spriteBatch,shotHandlerGroup);
            planetBasis.Initialize();
            enemy = new BaseEnemy(this, spriteBatch, 1.0f, new Vector2(900, 800));
            enemy.Initialize();
        }
Exemplo n.º 3
0
 protected void AddDrawableGameComponent(DrawableGameComponent component)
 {
     lock (drawableGameComponents)
     {
         if (component != null && !(component is GuiBase) && !drawableGameComponents.Contains(component))
         {
             component.Initialize();
             component.CallMethod("LoadContent", null);
             collision2DManager.AddComponent(component);
             drawableGameComponents.Add(component);
         }
     }
 }