Exemplo n.º 1
0
 protected virtual string Normalize <T>(string assetName)
 {
     if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture))
     {
         return(Texture2DReader.Normalize(assetName));
     }
     if (typeof(T) == typeof(SpriteFont))
     {
         return(SpriteFontReader.Normalize(assetName));
     }
     if (typeof(T) == typeof(Song))
     {
         return(SongReader.Normalize(assetName));
     }
     if (typeof(T) == typeof(SoundEffect))
     {
         return(SoundEffectReader.Normalize(assetName));
     }
     if (typeof(T) == typeof(Video))
     {
         return(Video.Normalize(assetName));
     }
     if (typeof(T) == typeof(Effect))
     {
         return(EffectReader.Normalize(assetName));
     }
     else
     {
         return((string)null);
     }
 }
Exemplo n.º 2
0
        protected virtual string Normalize <T>(string assetName)
        {
            if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture))
            {
                return(Texture2DReader.Normalize(assetName));
            }
            else if ((typeof(T) == typeof(SpriteFont)))
            {
                return(SpriteFontReader.Normalize(assetName));
            }
#if !WINRT
            else if ((typeof(T) == typeof(Song)))
            {
                return(SongReader.Normalize(assetName));
            }
            else if ((typeof(T) == typeof(SoundEffect)))
            {
                return(SoundEffectReader.Normalize(assetName));
            }
#endif
            else if ((typeof(T) == typeof(Effect)))
            {
                return(EffectReader.Normalize(assetName));
            }
            return(null);
        }
Exemplo n.º 3
0
        protected T ReadAsset <T>(string assetName, Action <IDisposable> recordDisposableObject)
        {
            if (string.IsNullOrEmpty(assetName))
            {
                throw new ArgumentNullException("assetName");
            }
            if (disposed)
            {
                throw new ObjectDisposedException("ContentManager");
            }

            object result            = null;
            Stream stream            = null;
            string modifiedAssetName = String.Empty;             // Will be used if we have to guess a filename

            try
            {
                stream = OpenStream(assetName);
            }
            catch (Exception e)
            {
                // Okay, so we couldn't open it. Maybe it needs a different extension?
                // FIXME: This only works for files on the disk, what about custom streams? -flibit
                modifiedAssetName = MonoGame.Utilities.FileHelpers.NormalizeFilePathSeparators(
                    Path.Combine(RootDirectoryFullPath, assetName)
                    );
                if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture))
                {
                    modifiedAssetName = Texture2DReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(SoundEffect)))
                {
                    modifiedAssetName = SoundEffectReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Effect)))
                {
                    modifiedAssetName = EffectReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Song)))
                {
                    modifiedAssetName = SongReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Video)))
                {
                    modifiedAssetName = VideoReader.Normalize(modifiedAssetName);
                }
                else
                {
                    // No raw format available, disregard!
                    modifiedAssetName = null;
                }

                // Did we get anything...?
                if (String.IsNullOrEmpty(modifiedAssetName))
                {
                    // Nope, nothing we're aware of!
                    throw new ContentLoadException(
                              "Could not load asset " + assetName + "! Error: " + e.Message,
                              e
                              );
                }

                stream = TitleContainer.OpenStream(modifiedAssetName);
            }

            // Check for XNB header
            stream.Read(xnbHeader, 0, xnbHeader.Length);
            if (xnbHeader[0] == 'X' &&
                xnbHeader[1] == 'N' &&
                xnbHeader[2] == 'B' &&
                targetPlatformIdentifiers.Contains((char)xnbHeader[3]))
            {
                using (BinaryReader xnbReader = new BinaryReader(stream))
                    using (ContentReader reader = GetContentReaderFromXnb(assetName, ref stream, xnbReader, (char)xnbHeader[3], recordDisposableObject))
                    {
                        result = reader.ReadAsset <T>();
                        GraphicsResource resource = result as GraphicsResource;
                        if (resource != null)
                        {
                            resource.Name = assetName;
                        }
                    }
            }
            else
            {
                // It's not an XNB file. Try to load as a raw asset instead.

                // FIXME: Assuming seekable streams! -flibit
                stream.Seek(0, SeekOrigin.Begin);

                if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture))
                {
                    Texture2D texture;
                    if (xnbHeader[0] == 'D' &&
                        xnbHeader[1] == 'D' &&
                        xnbHeader[2] == 'S' &&
                        xnbHeader[3] == ' ')
                    {
                        texture = Texture2D.DDSFromStreamEXT(
                            GetGraphicsDevice(),
                            stream
                            );
                    }
                    else
                    {
                        texture = Texture2D.FromStream(
                            GetGraphicsDevice(),
                            stream
                            );
                    }
                    texture.Name = assetName;
                    result       = texture;
                }
                else if ((typeof(T) == typeof(SoundEffect)))
                {
                    result = SoundEffect.FromStream(stream);
                }
                else if ((typeof(T) == typeof(Effect)))
                {
                    byte[] data = new byte[stream.Length];
                    stream.Read(data, 0, (int)stream.Length);
                    result = new Effect(GetGraphicsDevice(), data);
                }
                else if ((typeof(T) == typeof(Song)))
                {
                    // FIXME: Not using the stream! -flibit
                    result = new Song(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Video)))
                {
                    // FIXME: Not using the stream! -flibit
                    result = new Video(modifiedAssetName, GetGraphicsDevice());
                    FNALoggerEXT.LogWarn(
                        "Video " +
                        modifiedAssetName +
                        " does not have an XNB file! Hacking Duration property!"
                        );
                }
                else
                {
                    stream.Close();
                    throw new ContentLoadException("Could not load " + assetName + " asset!");
                }

                /* Because Raw Assets skip the ContentReader step, they need to have their
                 * disposables recorded here. Doing it outside of this catch will
                 * result in disposables being logged twice.
                 */
                IDisposable disposableResult = result as IDisposable;
                if (disposableResult != null)
                {
                    if (recordDisposableObject != null)
                    {
                        recordDisposableObject(disposableResult);
                    }
                    else
                    {
                        disposableAssets.Add(disposableResult);
                    }
                }

                /* Because we're not using a BinaryReader for raw assets, we
                 * need to close the stream ourselves.
                 * -flibit
                 */
                stream.Close();
            }

            return((T)result);
        }
Exemplo n.º 4
0
        protected T ReadAsset <T>(string assetName, Action <IDisposable> recordDisposableObject)
        {
            if (string.IsNullOrEmpty(assetName))
            {
                throw new ArgumentNullException("assetName");
            }
            if (disposed)
            {
                throw new ObjectDisposedException("ContentManager");
            }

            object result = null;

            // FIXME: Should this block be here? -flibit
            if (graphicsDeviceService == null)
            {
                graphicsDeviceService = ServiceProvider.GetService(typeof(IGraphicsDeviceService)) as IGraphicsDeviceService;
                if (graphicsDeviceService == null)
                {
                    throw new InvalidOperationException("No Graphics Device Service");
                }
            }

            Stream stream            = null;
            string modifiedAssetName = String.Empty;             // Will be used if we have to guess a filename

            try
            {
                stream = OpenStream(assetName);
            }
            catch (Exception e)
            {
                // Okay, so we couldn’t open it. Maybe it needs a different extension?
                // FIXME: Normalizing checks for a file on the disk, what about custom streams? -flibit
                modifiedAssetName = FileHelpers.NormalizeFilePathSeparators(
                    Path.Combine(RootDirectoryFullPath, assetName)
                    );
                if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture))
                {
                    modifiedAssetName = Texture2DReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(SoundEffect)))
                {
                    modifiedAssetName = SoundEffectReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Effect)))
                {
                    modifiedAssetName = EffectReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Song)))
                {
                    modifiedAssetName = SongReader.Normalize(modifiedAssetName);
                }
                else if ((typeof(T) == typeof(Video)))
                {
                    modifiedAssetName = VideoReader.Normalize(modifiedAssetName);
                }

                // Did we get anything…?
                if (String.IsNullOrEmpty(modifiedAssetName))
                {
                    // Nope, nothing we’re aware of!
                    throw new ContentLoadException(
                              "Could not load asset " + assetName + "! Error: " + e.Message,
                              e
                              );
                }

                stream = File.OpenRead(modifiedAssetName);
            }

            using (BinaryReader xnbReader = new BinaryReader(stream))
            {
                try
                {
                    // Try to load as XNB file
                    using (ContentReader reader = GetContentReaderFromXnb(assetName, ref stream, xnbReader, recordDisposableObject))
                    {
                        result = reader.ReadAsset <T>();
                        GraphicsResource resource = result as GraphicsResource;
                        if (resource != null)
                        {
                            resource.Name = assetName;
                        }
                    }
                }
                catch (Exception e)
                {
                    // FIXME: Assuming seekable streams! -flibit
                    stream.Seek(0, SeekOrigin.Begin);

                    // Try to load as a raw asset
                    if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Texture))
                    {
                        Texture2D texture = Texture2D.FromStream(
                            graphicsDeviceService.GraphicsDevice,
                            stream
                            );
                        texture.Name = assetName;
                        result       = texture;
                    }
                    else if ((typeof(T) == typeof(SoundEffect)))
                    {
                        result = SoundEffect.FromStream(stream);
                    }
                    else if ((typeof(T) == typeof(Effect)))
                    {
                        byte[] data = new byte[stream.Length];
                        stream.Read(data, 0, (int)stream.Length);
                        result = new Effect(graphicsDeviceService.GraphicsDevice, data);
                    }
                    else if ((typeof(T) == typeof(Song)))
                    {
                        // FIXME: Not using the stream! -flibit
                        result = new Song(modifiedAssetName);
                    }
                    else if ((typeof(T) == typeof(Video)))
                    {
                        // FIXME: Not using the stream! -flibit
                        result = new Video(modifiedAssetName);
                    }
                    else
                    {
                        // We dunno WTF this is, give them the XNB Exception.
                        throw e;
                    }

                    /* Because Raw Assets skip the ContentReader step, they need to have their
                     * disposables recorded here. Doing it outside of this catch will
                     * result in disposables being logged twice.
                     */
                    IDisposable disposableResult = result as IDisposable;
                    if (disposableResult != null)
                    {
                        if (recordDisposableObject != null)
                        {
                            recordDisposableObject(disposableResult);
                        }
                        else
                        {
                            disposableAssets.Add(disposableResult);
                        }
                    }
                }
            }

            if (result == null)
            {
                throw new ContentLoadException("Could not load " + assetName + " asset!");
            }

            return((T)result);
        }