Exemplo n.º 1
0
        public LinkDistance(int a, int b, int index, int link)
        {
            subDivision       = index;
            firstPointIndex   = a;
            lastPointIndex    = b;
            this.linkDistance = link;

            Next = null;
            Last = this;
        }
Exemplo n.º 2
0
        public void Set(int a, int b, int index, int link)
        {
            LinkDistance Router = this;

            while (Router != null)
            {
                if (Router.firstPointIndex == a && Router.lastPointIndex == b && Router.subDivision == index)
                {
                    Router.linkDistance = link;
                    return;
                }

                Router = Router.Next;
            }
        }
Exemplo n.º 3
0
        public LinkDistance Contains(int a, int b, int index)
        {
            LinkDistance Router = this;

            while (Router != null)
            {
                if (Router.firstPointIndex == a && Router.lastPointIndex == b && Router.subDivision == index)
                {
                    return(Router);
                }
                Router = Router.Next;
            }

            return(null);
        }
Exemplo n.º 4
0
        private void InitLinkDistance()
        {
            int Count = this.FirstPolygons.Parent.VertexCount;

            Polygon2D firstPolygon  = FirstPolygons.Parent;
            Polygon2D secondPolygon = SecondPolygons.Parent;

            for (int i = 0; i < Count; i++)
            {
                for (int j = i + 2; j < Count; j++)
                {
                    if (i == j || Math.Abs(i - j) == 1 || Math.Abs(i - j) == Count - 1)
                    {
                        continue;
                    }

                    LineSegment2D testLine = new LineSegment2D(firstPolygon.GetPoint(i), firstPolygon.GetPoint(j));
                    if (firstPolygon.InflectsEdge(testLine))
                    {
                        continue;
                    }

                    testLine = new LineSegment2D(secondPolygon.GetPoint(i), secondPolygon.GetPoint(j));

                    if (secondPolygon.InflectsEdge(testLine))
                    {
                        continue;
                    }

                    FirstTarget  = new Polygon2DLinkMaker(firstPolygon, i, j);
                    SecondTarget = new Polygon2DLinkMaker(secondPolygon, i, j);
                    FirstTarget.Divide();
                    SecondTarget.Divide();

                    int linkDistance = Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance);

                    if (this.linkDistance == null)
                    {
                        this.linkDistance = new LinkDistance(i, j, 0, linkDistance);
                    }
                    else
                    {
                        this.linkDistance.Add(new LinkDistance(i, j, 0, linkDistance));
                    }
                }
            }
        }
Exemplo n.º 5
0
        public void FastTriangluation()
        {
            int             from          = 0;
            int             to            = 2;
            Polygon2DEditor polygonEditor = new Polygon2DEditor(this.FirstPolygons.Parent);

            polygonEditor.Clear();
            polygonEditor = new Polygon2DEditor(this.SecondPolygons.Parent);
            polygonEditor.Clear();

            this.InitLinkDistance();

            for (int i = 0; i < FirstPolygons.SubDivision.Count; i++)
            {
                int       vertexCount   = FirstPolygons.SubDivision[i].VertexCount;
                Polygon2D firstPolygon  = FirstPolygons.SubDivision[i];
                Polygon2D secondPolygon = SecondPolygons.SubDivision[i];

                if (vertexCount <= 3)
                {
                    continue;
                }

                int dist = MAX_DIST;

                for (int j = 0; j < vertexCount; j++)
                {
                    for (int k = j + 2; k < vertexCount; k++)
                    {
                        if (j == k || Math.Abs(j - k) == 1 || Math.Abs(j - k) == vertexCount - 1)
                        {
                            continue;
                        }

                        LineSegment2D testLine = new LineSegment2D(firstPolygon.GetPoint(j), firstPolygon.GetPoint(k));

                        if (firstPolygon.InflectsEdge(testLine))
                        {
                            continue;
                        }

                        testLine = new LineSegment2D(secondPolygon.GetPoint(j), secondPolygon.GetPoint(k));
                        if (secondPolygon.InflectsEdge(testLine))
                        {
                            continue;
                        }

                        LinkDistance link = this.linkDistance.Contains(this.FirstPolygons.GetParentIndex(j, i), this.FirstPolygons.GetParentIndex(k, i), 0);

                        int d;

                        if (link != null)
                        {
                            d = link.linkDistance;
                        }

                        else
                        {
                            FirstTarget  = new Polygon2DLinkMaker(firstPolygon, j, k);
                            SecondTarget = new Polygon2DLinkMaker(secondPolygon, j, k);
                            FirstTarget.Divide();
                            SecondTarget.Divide();

                            d = Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance);

                            link = new LinkDistance(this.FirstPolygons.GetParentIndex(j, i), this.FirstPolygons.GetParentIndex(k, i), 0, d);
                        }

                        if (dist > d)
                        {
                            dist = d;
                            from = j;
                            to   = k;
                        }
                        else if (dist == d)
                        {
                            if (Math.Abs(vertexCount / 2 - Math.Abs(j - k)) > Math.Abs(vertexCount / 2 - Math.Abs(from - to)))
                            {
                                from = j;
                                to   = k;
                            }
                        }
                    }
                }

                FirstTarget  = new Polygon2DLinkMaker(firstPolygon, from, to);
                SecondTarget = new Polygon2DLinkMaker(secondPolygon, from, to);
                FirstTarget.Divide();
                FirstTarget.BuildPath();
                SecondTarget.Divide();
                SecondTarget.BuildPath();

                if (dist != Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance))
                {
                    dist = Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance);
                    this.linkDistance.Set(this.FirstPolygons.GetParentIndex(from, i), this.FirstPolygons.GetParentIndex(to, i), 0, dist);
                }

                int Extra = dist - FirstTarget.LinkDistance;

                if (Extra > 0)
                {
                    FirstTarget.LinkDivisers.Extend(Extra);
                }

                Extra = dist - SecondTarget.LinkDistance;
                if (Extra > 0)
                {
                    SecondTarget.LinkDivisers.Extend(Extra);
                }

                FirstPolygons.DividedBy(FirstTarget.LinkDivisers, firstPolygon);
                SecondPolygons.DividedBy(SecondTarget.LinkDivisers, secondPolygon);
            }

            GetResult();
            BuildGhostTriangle();
        }
Exemplo n.º 6
0
        public void Add(int a, int b, int index, int link)
        {
            LinkDistance newLinkDistance = new LinkDistance(a, b, index, link);

            Add(newLinkDistance);
        }
Exemplo n.º 7
0
 public void Add(LinkDistance linkDistance)
 {
     Last.Next = linkDistance;
     Last      = linkDistance;
 }
        public void FastTriangluation()
        {
            int from = 0;
            int to = 2;
            Polygon2DEditor polygonEditor = new Polygon2DEditor(this.FirstPolygons.Parent);

            polygonEditor.Clear();
            polygonEditor = new Polygon2DEditor(this.SecondPolygons.Parent);
            polygonEditor.Clear();

            this.InitLinkDistance();

            for (int i = 0; i < FirstPolygons.SubDivision.Count; i++)
            {
                int vertexCount = FirstPolygons.SubDivision[i].VertexCount;
                Polygon2D firstPolygon = FirstPolygons.SubDivision[i];
                Polygon2D secondPolygon = SecondPolygons.SubDivision[i];

                if (vertexCount <= 3)
                {
                    continue;
                }

                int dist = MAX_DIST;

                for (int j = 0; j < vertexCount; j++)
                {
                    for (int k = j + 2; k < vertexCount; k++)
                    {
                        if (j == k || Math.Abs(j - k) == 1 || Math.Abs(j - k) == vertexCount - 1)
                        {
                            continue;
                        }

                        LineSegment2D testLine = new LineSegment2D(firstPolygon.GetPoint(j), firstPolygon.GetPoint(k));

                        if (firstPolygon.InflectsEdge(testLine))
                        {
                            continue;
                        }

                        testLine = new LineSegment2D(secondPolygon.GetPoint(j), secondPolygon.GetPoint(k));
                        if (secondPolygon.InflectsEdge(testLine))
                        {
                            continue;
                        }

                        LinkDistance link = this.linkDistance.Contains(this.FirstPolygons.GetParentIndex(j, i), this.FirstPolygons.GetParentIndex(k, i), 0);

                        int d;

                        if (link != null)
                        {
                            d = link.linkDistance;
                        }

                        else
                        {
                            FirstTarget = new Polygon2DLinkMaker(firstPolygon, j, k);
                            SecondTarget = new Polygon2DLinkMaker(secondPolygon, j, k);
                            FirstTarget.Divide();
                            SecondTarget.Divide();

                            d = Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance);

                            link = new LinkDistance(this.FirstPolygons.GetParentIndex(j, i), this.FirstPolygons.GetParentIndex(k, i), 0, d);
                        }

                        if (dist > d)
                        {
                            dist = d;
                            from = j;
                            to = k;
                        }
                        else if (dist == d)
                        {
                            if (Math.Abs(vertexCount / 2 - Math.Abs(j - k)) > Math.Abs(vertexCount / 2 - Math.Abs(from - to)))
                            {
                                from = j;
                                to = k;
                            }
                        }
                    }
                }

                FirstTarget = new Polygon2DLinkMaker(firstPolygon, from, to);
                SecondTarget = new Polygon2DLinkMaker(secondPolygon, from, to);
                FirstTarget.Divide();
                FirstTarget.BuildPath();
                SecondTarget.Divide();
                SecondTarget.BuildPath();

                if (dist != Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance))
                {
                    dist = Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance);
                    this.linkDistance.Set(this.FirstPolygons.GetParentIndex(from, i), this.FirstPolygons.GetParentIndex(to, i), 0, dist);
                }

                int Extra = dist - FirstTarget.LinkDistance;

                if (Extra > 0)
                {
                    FirstTarget.LinkDivisers.Extend(Extra);
                }

                Extra = dist - SecondTarget.LinkDistance;
                if (Extra > 0)
                {
                    SecondTarget.LinkDivisers.Extend(Extra);
                }

                FirstPolygons.DividedBy(FirstTarget.LinkDivisers, firstPolygon);
                SecondPolygons.DividedBy(SecondTarget.LinkDivisers, secondPolygon);
            }

            GetResult();
            BuildGhostTriangle();
        }
 public void Add(int a, int b, int index, int link)
 {
     LinkDistance newLinkDistance = new LinkDistance(a, b, index, link);
     Add(newLinkDistance);
 }
 public void Add(LinkDistance linkDistance)
 {
     Last.Next = linkDistance;
     Last = linkDistance;
 }
        public LinkDistance(int a, int b, int index, int link)
        {
            subDivision = index;
            firstPointIndex = a;
            lastPointIndex = b;
            this.linkDistance = link;

            Next = null;
            Last = this;
        }
        private void InitLinkDistance()
        {
            int Count = this.FirstPolygons.Parent.VertexCount;

            Polygon2D firstPolygon = FirstPolygons.Parent;
            Polygon2D secondPolygon = SecondPolygons.Parent;

            for (int i = 0; i < Count; i++)
            {

                for (int j = i + 2; j < Count; j++)
                {
                    if (i == j || Math.Abs(i - j) == 1 || Math.Abs(i - j) == Count - 1)
                    {
                        continue;
                    }

                    LineSegment2D testLine = new LineSegment2D(firstPolygon.GetPoint(i), firstPolygon.GetPoint(j));
                    if (firstPolygon.InflectsEdge(testLine))
                    {
                        continue;
                    }

                    testLine = new LineSegment2D(secondPolygon.GetPoint(i), secondPolygon.GetPoint(j));

                    if (secondPolygon.InflectsEdge(testLine))
                    {
                        continue;
                    }

                    FirstTarget = new Polygon2DLinkMaker(firstPolygon, i, j);
                    SecondTarget = new Polygon2DLinkMaker(secondPolygon, i, j);
                    FirstTarget.Divide();
                    SecondTarget.Divide();

                    int linkDistance = Math.Max(FirstTarget.LinkDistance, SecondTarget.LinkDistance);

                    if (this.linkDistance == null)
                    {
                        this.linkDistance = new LinkDistance(i, j, 0, linkDistance);
                    }
                    else
                    {
                        this.linkDistance.Add(new LinkDistance(i, j, 0, linkDistance));
                    }
                }
            }
        }