Exemplo n.º 1
0
        public void Fitting()
        {
            GhostWeb ghostWeb = new GhostWeb(this.sourcePolygon, this.ghostTriangles);

            Vector[] vectors = new Vector[this.sourcePolygon.PointCount];

            for (int i = 0; i < vectors.Length; i++)
            {
                vectors[i]    = new Vector(vectors.Length);
                vectors[i][i] = 1;

                if (i < this.sourcePolygon.VertexCount || this.sourcePolygon.isOnEdge(this.sourcePolygon.GetPoint(i)))
                {
                    continue;
                }

                else
                {
                    vectors[i][i] = 0;
                    WebNode webNode = ghostWeb.webNodes[i];

                    while (webNode != null)
                    {
                        vectors[i][i]++;
                        vectors[i][webNode.firstIndex]  = -1;
                        vectors[i][webNode.secondIndex] = -1;

                        webNode = webNode.Next;
                    }
                }
            }

            Vector valx = new Vector(this.sourcePolygon.PointCount);
            Vector valy = new Vector(this.sourcePolygon.PointCount);

            for (int i = 0; i < this.targetPolygon.VertexCount; i++)
            {
                valx[i] = this.targetPolygon.GetPoint(i).X;
                valy[i] = this.targetPolygon.GetPoint(i).Y;
            }

            for (int i = this.sourcePolygon.VertexCount; i < this.sourcePolygon.PointCount; i++)
            {
                Point2D point = this.sourcePolygon.GetPoint(i);
                if (this.sourcePolygon.isOnEdge(point))
                {
                    int           x    = this.sourcePolygon.OnEdge(point);
                    LineSegment2D line = this.sourcePolygon.GetEdge(x);

                    double pos = line.GetPosition(point);
                    line = this.targetPolygon.GetEdge(x);

                    Point2D newPoint = line.GetPoint(pos);

                    valx[i] = newPoint.X;
                    valy[i] = newPoint.Y;
                }
            }

            Matrix m = new Matrix(vectors).Translate();

            UpdateStatus(this, "Constructing...");

            LinearSystem lsx = new LinearSystem(new Matrix(m), valx);

            UpdateStatus(this, "Done");

            lsx.UpdateStatus += new Microsoft.VS.Akira.Triangulations.LinearSystem.ShowStatus(UpdateStatus);
            lsx.Gaussian(this.sourcePolygon.VertexCount);

            LinearSystem lsy = new LinearSystem(new Matrix(m), valy);

            lsy.UpdateStatus += new Microsoft.VS.Akira.Triangulations.LinearSystem.ShowStatus(UpdateStatus);
            lsy.Gaussian(this.sourcePolygon.VertexCount);

            Polygon2DEditor pe = new Polygon2DEditor(this.targetPolygon);

            UpdateStatus(this, "AddInner..");

            for (int i = this.sourcePolygon.VertexCount; i < this.sourcePolygon.PointCount; i++)
            {
                Point2D point = new Point2D(lsx.Value[i], lsy.Value[i]);
                pe.AddInnerPoint(point);
            }

            UpdateStatus(this, "Done");
        }
Exemplo n.º 2
0
        private void Remeshing()
        {
            Polygon2DAdorner leftPolygon = this.LeftPolygon;
            Polygon2DAdorner rightPolygon = this.RightPolygon;

            while (leftPolygon != null)
            {
                if (StatusController.Triangulator != TriangulationTech.Single || StatusController.availablePartition == Partition.Left)
                {
                    GhostWeb ghostWeb = new GhostWeb(leftPolygon.polygon, leftPolygon.GhostTriangles);

                    ghostWeb.AreaBasedRemeshing();
                }

                if(StatusController.Triangulator != TriangulationTech.Single || StatusController.availablePartition == Partition.Right)
                {
                    GhostWeb ghostWeb = new GhostWeb(rightPolygon.polygon, rightPolygon.GhostTriangles);

                    ghostWeb.AreaBasedRemeshing();
                }
                leftPolygon = leftPolygon.Next();
                rightPolygon = rightPolygon.Next();
            }
            this.Invalidate();
        }
Exemplo n.º 3
0
        public void Fitting()
        {
            GhostWeb ghostWeb = new GhostWeb(this.sourcePolygon, this.ghostTriangles);

            Vector[] vectors = new Vector[this.sourcePolygon.PointCount];

            for (int i = 0; i < vectors.Length; i++)
            {
                vectors[i] = new Vector(vectors.Length);
                vectors[i][i] = 1;

                if (i < this.sourcePolygon.VertexCount || this.sourcePolygon.isOnEdge(this.sourcePolygon.GetPoint(i)))
                {
                    continue;
                }

                else
                {
                    vectors[i][i] = 0;
                    WebNode webNode = ghostWeb.webNodes[i];

                    while (webNode!= null)
                    {
                        vectors[i][i] ++;
                        vectors[i][webNode.firstIndex] = -1;
                        vectors[i][webNode.secondIndex] = -1;

                        webNode = webNode.Next;
                    }
                }
            }

            Vector valx = new Vector(this.sourcePolygon.PointCount);
            Vector valy = new Vector(this.sourcePolygon.PointCount);

            for (int i = 0; i < this.targetPolygon.VertexCount; i++)
            {
                valx[i] = this.targetPolygon.GetPoint(i).X;
                valy[i] = this.targetPolygon.GetPoint(i).Y;
            }

            for (int i = this.sourcePolygon.VertexCount; i <this.sourcePolygon.PointCount; i++)
            {
                Point2D point = this.sourcePolygon.GetPoint(i);
                if(this.sourcePolygon.isOnEdge(point))
                {

                    int x = this.sourcePolygon.OnEdge(point);
                    LineSegment2D line = this.sourcePolygon.GetEdge(x);

                    double pos = line.GetPosition(point);
                    line = this.targetPolygon.GetEdge(x);

                    Point2D newPoint = line.GetPoint(pos);

                    valx[i] = newPoint.X;
                    valy[i] = newPoint.Y;
                }
            }

            Matrix m = new Matrix(vectors).Translate();

            UpdateStatus(this, "Constructing...");

            LinearSystem lsx = new LinearSystem(new Matrix(m), valx);

            UpdateStatus(this, "Done");

            lsx.UpdateStatus += new Microsoft.VS.Akira.Triangulations.LinearSystem.ShowStatus(UpdateStatus);
            lsx.Gaussian(this.sourcePolygon.VertexCount);

            LinearSystem lsy = new LinearSystem(new Matrix(m), valy);
            lsy.UpdateStatus += new Microsoft.VS.Akira.Triangulations.LinearSystem.ShowStatus(UpdateStatus);
            lsy.Gaussian(this.sourcePolygon.VertexCount);

            Polygon2DEditor pe = new Polygon2DEditor(this.targetPolygon);

            UpdateStatus(this, "AddInner..");

            for (int i = this.sourcePolygon.VertexCount; i < this.sourcePolygon.PointCount; i++)
            {
                Point2D point = new Point2D(lsx.Value[i], lsy.Value[i]);
                pe.AddInnerPoint(point);
            }

            UpdateStatus(this, "Done");
        }