Exemplo n.º 1
0
        /// <summary>
        /// Dump the data in the phone.
        /// </summary>
        /// <param name="scriptSyllable">The script syllable to store the data dumped from the phones.</param>
        /// <param name="utt">The utterance.</param>
        /// <param name="syllable">The syllable which contains these phones.</param>
        /// <param name="phoneIndex">Phone index to mark the phone in the Utt.Phones.</param>
        /// <param name="unitIndex">Unit index to mark the unit in the Utt.Units.</param>
        /// <param name="f0StartIndex">F0 index to mark the start position in the F0s.</param>
        /// <param name="ttsEngine">The object ttsEngine to help to convert the Pos and get sentence id.</param>
        private static void DumpPhones(ScriptSyllable scriptSyllable, SP.TtsUtterance utt,
            SP.TtsSyllable syllable, ref int phoneIndex, ref int unitIndex, ref int f0StartIndex, SP.TtsEngine ttsEngine)
        {
            Debug.Assert(scriptSyllable != null, "ScriptSyllable should not be null");
            Debug.Assert(utt != null, "Utt should not be null");
            Debug.Assert(syllable != null, "Syllable should not be null");
            Debug.Assert(phoneIndex >= 0, "PhoneIndex should not be less than 0");
            Debug.Assert(f0StartIndex >= 0, "f0StartIndex should not be less than 0");
            Debug.Assert(ttsEngine != null, "ttsEngine should not be null");

            WuiManager wuiManager = null;
            if (utt.Segments.Count > 0)
            {
                int bestNodeIndex = (int)utt.UnitLattice.WucList[unitIndex].BestNodeIndex;
                wuiManager = ttsEngine.RUSVoiceDataManager.GetWuiManagerByUnitCostNode(utt.UnitLattice.WucList[unitIndex].WucNodeList[bestNodeIndex]);
            }

            // Go through each phone in the syllable.
            SP.TtsPhone phone = syllable.FirstPhone;
            while (phone != null)
            {
                // Dump the pronunciation of the phone.
                string phonePronunciation = Pronunciation.RemoveStress(phone.Pronunciation.ToLowerInvariant()).Trim();

                // Remove the tone from the phone pronunciation if it exist.
                if (phone.Tone != 0)
                {
                    phonePronunciation = Pronunciation.RemoveTone(phonePronunciation).Trim();
                }

                ScriptPhone scriptPhone = new ScriptPhone(phonePronunciation);
                scriptPhone.Tone = phone.Tone.ToString();
                scriptPhone.Stress = (TtsStress)phone.Stress;

                if (phone.Pronunciation != PronOfSilence)
                {
                    if (wuiManager != null)
                    {
                        scriptPhone.SentenceId = wuiManager.GetSentenceId(utt.Segments[unitIndex].WaveUnitInfo);
                    }

                    if (phone.Unit != null)
                    {
                        scriptPhone.UnitIndex = (int)phone.Unit.UnitIndex;
                    }
                }

                scriptPhone.Acoustics = new ScriptAcoustics();

                // Dump the segments.
                if (utt.Segments.Count > 0 && !utt.Segments[unitIndex].Unit.UnitText.Equals(PronOfSilence)
                    && !utt.Segments[unitIndex].Unit.UnitText.Equals(PronOfShortPause))
                {
                    scriptPhone.Acoustics.Duration = (int)utt.Segments[unitIndex].WaveUnitInfo.WaveLength + (int)utt.Segments[unitIndex + 1].WaveUnitInfo.WaveLength;
                    int segStart = (int)utt.Segments[unitIndex].WaveUnitInfo.RecordingWaveStartPosition;
                    int segEnd = segStart + (int)utt.Segments[unitIndex].WaveUnitInfo.WaveLength;
                    scriptPhone.Acoustics.SegmentIntervals.Add(new SegmentInterval(segStart, segEnd));
                    segStart = (int)utt.Segments[unitIndex + 1].WaveUnitInfo.RecordingWaveStartPosition;
                    segEnd = segStart + (int)utt.Segments[unitIndex + 1].WaveUnitInfo.WaveLength;
                    scriptPhone.Acoustics.SegmentIntervals.Add(new SegmentInterval(segStart, segEnd));
                }

                // Relative begin position of the uvsegment interval.
                int relativeBegin = 0;

                // Relative end position of the uvsegment interval.
                int relativeEnd = 0;

                // When go through the F0 values, this valuie to identify if meet the first voiced segment. 
                bool reBeginPositionFindOut = false;

                // Check if all the F0 values in one state are equals to 0. If yes, don't write down the uvseg.
                bool isF0ValueExist = false;

                // Dump the durations and F0s in each state. 
                if (utt.Acoustic.Durations != null)
                {
                    for (int i = 0; i < utt.Acoustic.Durations[phoneIndex].Length; ++i)
                    {
                        ScriptState scriptState = new ScriptState();

                        // Dump duration
                        int durationInFrame = (int)utt.Acoustic.Durations[phoneIndex][i];
                        scriptState.Acoustics = new ScriptAcoustics(durationInFrame * MillisecondsPerFrame);

                        // Dump F0s
                        if (utt.Acoustic.F0s != null)
                        {
                            ScriptUvSeg scriptUvSeg = GetF0Contour(utt, f0StartIndex, durationInFrame, ScriptAcousticChunkEncoding.Text,
                                ref relativeBegin, ref relativeEnd, ref reBeginPositionFindOut, ref isF0ValueExist);
                            if (isF0ValueExist == true)
                            {
                                scriptState.Acoustics.UvSegs.Add(scriptUvSeg);
                            }

                            f0StartIndex += durationInFrame;
                        }

                        scriptPhone.States.Add(scriptState);
                    }
                }

                // Dump the uvsegment relative interval.
                if (utt.Acoustic.F0s != null && !phone.Pronunciation.Equals(PronOfSilence)
                    && !phone.Pronunciation.Equals(PronOfShortPause))
                {
                    ScriptUvSeg uvSegForRelativeInterval = new ScriptUvSeg(ScriptUvSegType.Mixed);
                    uvSegForRelativeInterval.Interval = new ScriptUvSegInterval(relativeBegin * 5, relativeEnd * 5);
                    scriptPhone.Acoustics.UvSegs.Add(uvSegForRelativeInterval);
                }

                phoneIndex++;
                unitIndex++;
                if (wuiManager != null &&
                    !phone.Pronunciation.Equals(PronOfSilence) &&
                    !phone.Pronunciation.Equals(PronOfShortPause))
                {
                    // if it is not an silence phone, the according unit must be an half phone unit, 
                    // we need skip the right half phone to move next phone's unit
                    unitIndex++;
                }

                scriptSyllable.Phones.Add(scriptPhone);

                if (phone == syllable.LastPhone)
                {
                    break;
                }

                phone = phone.Next;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Load state from XmlTextReader.
        /// </summary>
        /// <param name="reader">Xml text reader.</param>
        /// <returns>Script state.</returns>
        private static ScriptState LoadState(XmlTextReader reader)
        {
            Debug.Assert(reader != null);
            ScriptState state = new ScriptState();

            if (!reader.IsEmptyElement)
            {
                while (reader.Read())
                {
                    if (reader.NodeType == XmlNodeType.Element && reader.Name == "acoustics")
                    {
                        state.Acoustics = new ScriptAcoustics();
                        state.Acoustics.ParseFromXml(reader);
                    }
                    else if (reader.NodeType == XmlNodeType.EndElement && reader.Name == "state")
                    {
                        break;
                    }
                }
            }

            return state;
        }