Exemplo n.º 1
0
        //Methods
        //FIXME: should this be public? It is difficult to extend the behavior of the engine without
        //hosting the extension in the same assembly, unless we do this.
        internal ModelActions           GetPossibleActions()
        {
            //Default - exclude: invalid, callbefore, callafter, calllast, which are handled seperatly.
            ModelActionFlags exclude = ModelActionFlags.CallBefore | ModelActionFlags.CallAfter | ModelActionFlags.CallLast;

            if (!this.InvalidActions)
            {
                exclude |= (ModelActionFlags)ModelItemFlags.Invalid;
            }

            //Loop through all models
            ModelActions totalactions = new ModelActions();

            foreach (Model model in this.Models)
            {
                //Ignore disabled models
                if (model.Weight == 0 || model.Disabled)
                {
                    continue;
                }

                totalactions.Add(model.Actions.FindFlag(exclude, false));
            }

            //Delegate
            return(this.GetPossibleActions(totalactions));
        }
Exemplo n.º 2
0
 /// <summary>
 /// Another overload for RunActions which runs the actions specified.
 /// </summary>
 /// <param name="actions"></param>
 public void             RunScenario(ModelActions actions)
 {
     //Delegate
     foreach (ModelAction action in actions)
     {
         this.ExecuteAction(action);
     }
 }
Exemplo n.º 3
0
        protected ModelActions          GetPossibleActions(ModelActions totalactions)
        {
            //Loop through all actions, specified
            ModelActions possibleactions = new ModelActions();

            foreach (ModelAction action in totalactions)
            {
                //Ignore Disabled actions
                if (action.Weight == 0 || action.Disabled)
                {
                    continue;
                }

                //Ignore CallLimit/CallOnce actions that have already been called (max times)
                if (action.Accessed >= action.CallLimit)
                {
                    continue;
                }

                //Note: CallFirst and CallLast imply CallOnce
                if (action.Accessed > 0 && (action.CallFirst || action.CallLast))
                {
                    continue;
                }

                //Ignore Actions, that return Models when were over the limit of those models
                Type returntype = action.Method.ReturnType;
                if (!returntype.IsPrimitive && typeof(Model).IsAssignableFrom(returntype) && returntype != typeof(Model))
                {
                    Models found = (Models)this.Models.FindType(returntype).FindFlag((int)ModelItemFlags.Disabled, false);
                    if (found.Count >= found.MaxInstances)
                    {
                        continue;
                    }
                }

                //Determine if Requirements meet
                ModelRequirement failedrequirement = null;
                bool             matched           = MeetsRequirements(action.Requirements, out failedrequirement);
                if (matched)
                {
                    //Requirements met, action can be called
                    possibleactions.Add(action);
                }
                else
                {
                    //Requirements not met, action can't be called
                    //Unless the user wants this to be called, when the requirements aren't met
                    if (this.InvalidActions && failedrequirement != null && failedrequirement.Throws)
                    {
                        //Note: We clone the action, and set the expected exception, just as if
                        //it were an invalid action from the start.  We also set the weight of the
                        //invalid action, to the weight of the requirement, so it's not weighted
                        //the same as the (positive) version that's specified at the action level
                        ModelAction invalidaction = (ModelAction)action.Clone();
                        invalidaction.Exception   = failedrequirement.Exception;
                        invalidaction.ExceptionId = failedrequirement.ExceptionId;
                        invalidaction.Weight      = failedrequirement.Weight;
                        possibleactions.Add(invalidaction);
                    }
                }
            }

            possibleactions.SortByWeightDesc();                 //Sort all actions, across models
            return(possibleactions);
        }
Exemplo n.º 4
0
 public override void                        Reload()
 {
     //Clear, so they will be dynamically setup by reflection again
     _actions   = null;
     _variables = null;
 }