Exemplo n.º 1
0
        IEnumerator <ITask> ToneHandler()
        {
            beeping = true;

            legoNXT.LegoPlayTone tone = new legoNXT.LegoPlayTone();
            tone.Frequency       = _state.Frequency;
            tone.Duration        = _state.PlayDuration;
            tone.RequireResponse = false;
            _legoPort.SendLegoCommand(tone);

            //wait play time + pause time
            yield return(Arbiter.Receive(false, TimeoutPort(_state.PlayDuration + _state.PauseDuration),
                                         delegate(DateTime t) { }));

            beeping = false;

            //_legoPort.Get(new GetRequestType());
            yield return(Arbiter.Receive <legoNXT.LegoNxtState>(false, _legoPort.Get(new GetRequestType()),
                                                                delegate(legoNXT.LegoNxtState legoState)
            {
                SensorNotificationHandler(new legoNXT.Configure(legoState));
            }
                                                                ));
        }
Exemplo n.º 2
0
        /// <summary>
        /// Get state from LEGO and set up a contact sensor
        /// for each of the configured ports.
        /// </summary>
        /// <param name="resultPort"></param>
        /// <returns></returns>
        private IEnumerator <ITask> GetLegoBumperConfiguration(Port <LegoNxtBumperState> resultPort)
        {
            LegoNxtBumperState configArray = new LegoNxtBumperState();

            nxt.LegoNxtState legoState            = null;
            bool             existingBumperConfig = (_bumperConfigState != null && _bumperConfigState.BumperConfigList != null && _bumperConfigState.BumperConfigList.Count > 0);
            bool             validLegoState       = false;
            int tryCount = 0;

            while (!validLegoState)
            {
                tryCount++;

                // See if the LEGO is configured.
                yield return(Arbiter.Choice(_legoPort.Get(),
                                            delegate(nxt.LegoNxtState legoNxtState)
                {
                    legoState = legoNxtState;
                },
                                            delegate(Fault fault)
                {
                    LogError(fault);
                }));

                validLegoState = (legoState != null &&
                                  legoState.BrickConfig != null &&
                                  legoState.BrickConfig.SensorPort != null &&
                                  legoState.BrickConfig.SensorPort.Length > 0 &&
                                  legoState.ComPort > 0);

                // If we don't have valid configuration from the NXT Brick
                // wait a little and try again.
                if (!validLegoState)
                {
                    LogVerbose(LogGroups.Console, "Waiting for LEGO NXT to be initialized");
                    System.Threading.Thread.Sleep(500);
                }
            }

            configArray.ContactSensorArrayState         = new bumper.ContactSensorArrayState();
            configArray.ContactSensorArrayState.Sensors = new List <bumper.ContactSensor>();
            configArray.BumperConfigList = new List <LegoNxtBumperConfig>();

            // We do not have a valid configuration from the NXT.
            if (!validLegoState)
            {
                // Do we have a valid prior configuration?
                if (existingBumperConfig)
                {
                    configArray.BumperConfigList        = _bumperConfigState.BumperConfigList;
                    configArray.ContactSensorArrayState = _bumperConfigState.ContactSensorArrayState;
                }
                else
                {
                    // We have no prior configuration
                    LegoNxtBumperConfig bumperConfig = new LegoNxtBumperConfig();
                    bumperConfig.HardwareIdentifier = 1;
                    bumperConfig.SensorType         = nxt.SensorDefinition.SensorType.Touch;
                    bumperConfig.Name          = "Default Bumper 1";
                    bumperConfig.ThresholdLow  = 1;
                    bumperConfig.ThresholdHigh = 1;
                    configArray.BumperConfigList.Add(bumperConfig);

                    bumper.ContactSensor defaultBumper = new bumper.ContactSensor();
                    defaultBumper.HardwareIdentifier = bumperConfig.HardwareIdentifier;
                    defaultBumper.Name = bumperConfig.Name;
                    configArray.ContactSensorArrayState.Sensors.Add(defaultBumper);
                }
            }
            else // We have valid LEGO NXT Configuration
            {
                int hardwareIdentifier = 1;
                foreach (nxt.SensorConfig sensorConfig in legoState.BrickConfig.SensorPort)
                {
                    LegoNxtBumperConfig bumperConfig = new LegoNxtBumperConfig();
                    bumperConfig.HardwareIdentifier = hardwareIdentifier;
                    bumperConfig.SensorType         = sensorConfig.Type;

                    if (sensorConfig.Type == nxt.SensorDefinition.SensorType.Touch)
                    {
                        bumperConfig.Name          = "Touch Bumper " + hardwareIdentifier.ToString();
                        bumperConfig.ThresholdLow  = 1;
                        bumperConfig.ThresholdHigh = 1;
                    }
                    else if (sensorConfig.Type == nxt.SensorDefinition.SensorType.Sonar)
                    {
                        bumperConfig.Name = "Sonar Bumper " + hardwareIdentifier.ToString();
                        if (sensorConfig.ExternalRange)
                        {
                            bumperConfig.ThresholdLow  = sensorConfig.LowThresh;
                            bumperConfig.ThresholdHigh = sensorConfig.HighThresh;
                        }
                        else
                        {
                            bumperConfig.ThresholdLow  = 0;
                            bumperConfig.ThresholdHigh = 15;
                        }
                    }
                    // Sound or Light with an external range for a trigger?
                    else if (sensorConfig.ExternalRange &&
                             (0 != (sensorConfig.Type &
                                    (nxt.SensorDefinition.SensorType.LightOn
                                     | nxt.SensorDefinition.SensorType.LightOff
                                     | nxt.SensorDefinition.SensorType.Sound))))
                    {
                        bumperConfig.Name          = sensorConfig.Type.ToString() + " Sensor " + hardwareIdentifier.ToString();
                        bumperConfig.ThresholdLow  = sensorConfig.LowThresh;
                        bumperConfig.ThresholdHigh = sensorConfig.HighThresh;
                    }

                    #region Merge with prior config
                    // Look to see if this sensor was already configured
                    if (existingBumperConfig)
                    {
                        LegoNxtBumperConfig prevBumperConfig = _bumperConfigState.BumperConfigList.Find(delegate(LegoNxtBumperConfig cfg) { return(cfg.HardwareIdentifier == hardwareIdentifier); });
                        if (prevBumperConfig != null)
                        {
                            // yes, use the old name.
                            bumperConfig.Name = prevBumperConfig.Name;

                            // if the sensor type has not changed, use the old threshold values.
                            if (prevBumperConfig.SensorType == bumperConfig.SensorType)
                            {
                                bumperConfig.ThresholdLow  = prevBumperConfig.ThresholdLow;
                                bumperConfig.ThresholdHigh = prevBumperConfig.ThresholdHigh;
                            }
                        }
                    }
                    #endregion

                    if (!string.IsNullOrEmpty(bumperConfig.Name))
                    {
                        configArray.BumperConfigList.Add(bumperConfig);
                        configArray.ContactSensorArrayState.Sensors.Add(new bumper.ContactSensor(hardwareIdentifier, bumperConfig.Name));
                    }
                    hardwareIdentifier++;
                }
            }

            resultPort.Post(configArray);
            yield break;
        }