Exemplo n.º 1
0
        internal static bool TryGetState(IList <VisualStateGroup> groups, string stateName, out VisualStateGroup group, out VisualState state)
        {
            for (int groupIndex = 0; groupIndex < groups.Count; ++groupIndex)
            {
                VisualStateGroup g = groups[groupIndex];
                VisualState      s = g.GetState(stateName);
                if (s != null)
                {
                    group = g;
                    state = s;
                    return(true);
                }
            }

            group = null;
            state = null;
            return(false);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Get the most appropriate transition between two states.
        /// </summary>
        /// <param name="element">Element being transitioned.</param>
        /// <param name="group">Group being transitioned.</param>
        /// <param name="from">VisualState being transitioned from.</param>
        /// <param name="to">VisualState being transitioned to.</param>
        /// <returns>
        /// The most appropriate transition between the desired states.
        /// </returns>
        internal static VisualTransition GetTransition(FrameworkElement element, VisualStateGroup group, VisualState from, VisualState to)
        {
            if (element == null)
            {
                throw new ArgumentNullException("element");
            }

            if (group == null)
            {
                throw new ArgumentNullException("group");
            }

            if (to == null)
            {
                throw new ArgumentNullException("to");
            }

            VisualTransition best = null;
            VisualTransition defaultTransition = null;
            int bestScore = -1;

            IList <VisualTransition> transitions = (IList <VisualTransition>)group.Transitions;

            if (transitions != null)
            {
                foreach (VisualTransition transition in transitions)
                {
                    if (defaultTransition == null && transition.IsDefault)
                    {
                        defaultTransition = transition;
                        continue;
                    }

                    int score = -1;

                    VisualState transitionFromState = group.GetState(transition.From);
                    VisualState transitionToState   = group.GetState(transition.To);

                    if (from == transitionFromState)
                    {
                        score += 1;
                    }
                    else if (transitionFromState != null)
                    {
                        continue;
                    }

                    if (to == transitionToState)
                    {
                        score += 2;
                    }
                    else if (transitionToState != null)
                    {
                        continue;
                    }

                    if (score > bestScore)
                    {
                        bestScore = score;
                        best      = transition;
                    }
                }
            }

            return(best ?? defaultTransition);
        }