// Retrieves a list of the stack frames for this thread.
        // We currently call into the process and get the frames.  We might want to cache the frame info.
        int IDebugThread2.EnumFrameInfo(enum_FRAMEINFO_FLAGS dwFieldSpec, uint nRadix, out IEnumDebugFrameInfo2 enumObject) {
            var stackFrames = _debuggedThread.Frames;
            if (stackFrames == null) {
                enumObject = null;
                return VSConstants.E_FAIL;
            }

            int numStackFrames = stackFrames.Count;
            var frameInfoArray = new FRAMEINFO[numStackFrames];

            for (int i = 0; i < numStackFrames; i++) {
                var frame = new AD7StackFrame(_engine, this, stackFrames[i]);
                frame.SetFrameInfo(dwFieldSpec, out frameInfoArray[i]);
            }

            enumObject = new AD7FrameInfoEnum(frameInfoArray);
            return VSConstants.S_OK;
        }
Exemplo n.º 2
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        // Retrieves a list of the stack frames for this thread.
        // We currently call into the process and get the frames.  We might want to cache the frame info.
        int IDebugThread2.EnumFrameInfo(enum_FRAMEINFO_FLAGS dwFieldSpec, uint nRadix, out IEnumDebugFrameInfo2 enumObject)
        {
            var stackFrames = this._debuggedThread.Frames;

            if (stackFrames == null)
            {
                enumObject = null;
                return(VSConstants.E_FAIL);
            }

            var numStackFrames = stackFrames.Count;
            var frameInfoArray = new FRAMEINFO[numStackFrames];

            for (var i = 0; i < numStackFrames; i++)
            {
                var frame = new AD7StackFrame(this._engine, this, stackFrames[i]);
                frame.SetFrameInfo(dwFieldSpec, out frameInfoArray[i]);
            }

            enumObject = new AD7FrameInfoEnum(frameInfoArray);
            return(VSConstants.S_OK);
        }