Exemplo n.º 1
0
 void SetupConstraints()
 {
     AddConstraintLevel(0);
     if (settings.AvoidOverlaps)
     {
         AddConstraintLevel(2);
     }
     foreach (IConstraint c in settings.StructuralConstraints)
     {
         AddConstraintLevel(c.Level);
         if (c is VerticalSeparationConstraint)
         {
             verticalSolver.AddStructuralConstraint(c);
         }
         else if (c is HorizontalSeparationConstraint)
         {
             horizontalSolver.AddStructuralConstraint(c);
         }
         else
         {
             AddConstraint(c);
         }
     }
     EdgeConstraintGenerator.GenerateEdgeConstraints(graph.Edges, settings.IdealEdgeLength, horizontalSolver,
                                                     verticalSolver);
 }
Exemplo n.º 2
0
        /// <summary>
        /// Creates a VerticalSeparationConstraint for each edge in the given set to structural constraints,
        /// to require these edges to be downward pointing.  Also checks for cycles, and edges involved
        /// in a cycle receive no VerticalSeparationConstraint, but can optionally receive a circle constraint.
        /// </summary>
        /// <param name="edges"></param>
        /// <param name="settings"></param>
        /// <param name="horizontalSolver"></param>
        /// <param name="verticalSolver"></param>
        internal static void GenerateEdgeConstraints(
            IEnumerable <Edge> edges,
            IdealEdgeLengthSettings settings,
            AxisSolver horizontalSolver,
            AxisSolver verticalSolver)
        {
            if (settings.EdgeDirectionConstraints == Directions.None)
            {
                return;
            }
            EdgeConstraintGenerator g = new EdgeConstraintGenerator(edges, settings, horizontalSolver, verticalSolver);

            g.GenerateSeparationConstraints();
        }
        /// <summary>
        /// Creates a VerticalSeparationConstraint for each edge in the given set to structural constraints,
        /// to require these edges to be downward pointing.  Also checks for cycles, and edges involved
        /// in a cycle receive no VerticalSeparationConstraint, but can optionally receive a circle constraint.
        /// </summary>
        /// <param name="edges"></param>
        /// <param name="settings"></param>
        /// <param name="horizontalSolver"></param>
        /// <param name="verticalSolver"></param>
        internal static void GenerateEdgeConstraints(
            IEnumerable<Edge> edges,
            IdealEdgeLengthSettings settings,
            AxisSolver horizontalSolver,
            AxisSolver verticalSolver)
        {
            if (settings.EdgeDirectionConstraints == Directions.None)
            {
                return;
            }
            EdgeConstraintGenerator g = new EdgeConstraintGenerator(edges, settings, horizontalSolver, verticalSolver);
            g.GenerateSeparationConstraints();

            // we have in the past used Circular constraints to better show cycles... it's a little experimental though
            // so it's not currently enabled
            //foreach (var c in g.CyclicComponents) {
            //    constraints.Add(new ProcrustesCircleConstraint(c));
            //}
        }
Exemplo n.º 4
0
        /// <summary>
        /// Creates a VerticalSeparationConstraint for each edge in the given set to structural constraints,
        /// to require these edges to be downward pointing.  Also checks for cycles, and edges involved
        /// in a cycle receive no VerticalSeparationConstraint, but can optionally receive a circle constraint.
        /// </summary>
        /// <param name="edges"></param>
        /// <param name="settings"></param>
        /// <param name="horizontalSolver"></param>
        /// <param name="verticalSolver"></param>
        internal static void GenerateEdgeConstraints(
            IEnumerable <Edge> edges,
            IdealEdgeLengthSettings settings,
            AxisSolver horizontalSolver,
            AxisSolver verticalSolver)
        {
            if (settings.EdgeDirectionConstraints == Directions.None)
            {
                return;
            }
            EdgeConstraintGenerator g = new EdgeConstraintGenerator(edges, settings, horizontalSolver, verticalSolver);

            g.GenerateSeparationConstraints();

            // we have in the past used Circular constraints to better show cycles... it's a little experimental though
            // so it's not currently enabled
            //foreach (var c in g.CyclicComponents) {
            //    constraints.Add(new ProcrustesCircleConstraint(c));
            //}
        }