/// <summary>
        /// Parses an asmdef file creating a new instance of <see cref="AssemblyDefinitionInfo"/>.
        /// </summary>
        /// <param name="file">The file representing asmdef.</param>
        /// <param name="unityProjectInfo">Instance of <see cref="UnityProjectInfo"/>,</param>
        /// <param name="assembly">The Unity assembly reference.</param>
        /// <param name="isBuiltInPackage">True whether this asmdef lives in the editor installation folder.</param>
        /// <returns></returns>
        public static AssemblyDefinitionInfo Parse(FileInfo file, UnityProjectInfo unityProjectInfo, Assembly assembly, bool isBuiltInPackage = false)
        {
            if (file.Extension != ".asmdef")
            {
                throw new ArgumentException($"Given file '{file.FullName}' is not an assembly definition file.");
            }
            else if (!file.Exists)
            {
                throw new ArgumentException($"Given file '{file.FullName}' does not exist.");
            }


            AssemblyDefinitionInfo toReturn = JsonUtility.FromJson <AssemblyDefinitionInfo>(File.ReadAllText(file.FullName));

            if (!Utilities.TryGetGuidForAsset(file, out Guid guid))
            {
                Debug.LogError($"Failed to parse AsmDef meta for asm def: '{file.FullName}', didn't find guid.");
            }

            toReturn.assembly       = assembly;
            toReturn.Directory      = file.Directory;
            toReturn.file           = file;
            toReturn.Guid           = guid;
            toReturn.BuiltInPackage = isBuiltInPackage;
            toReturn.Validate(unityProjectInfo.AvailablePlatforms);
            toReturn.PrecompiledAssemblyReferences = new HashSet <string>(toReturn.precompiledReferences?.Select(t => t.Replace(".dll", string.Empty)) ?? Array.Empty <string>());
            return(toReturn);
        }
 /// <summary>
 /// Creates a new instance.
 /// </summary>
 /// <param name="unityProjectInfo">Instance of parsed unity project info.</param>
 /// <param name="guid">The unique Guid of this reference item.</param>
 /// <param name="referencePath">The output path to the reference item.</param>
 /// <param name="name">The name of the reference.</param>
 protected ReferenceItemInfo(UnityProjectInfo unityProjectInfo, Guid guid, Uri referencePath, string name)
 {
     UnityProjectInfo = unityProjectInfo;
     Guid             = guid;
     ReferencePath    = referencePath;
     Name             = name;
 }
        /// <summary>
        /// Creates a new instance of the <see cref="PluginAssemblyInfo"/>.
        /// </summary>
        public PluginAssemblyInfo(UnityProjectInfo unityProjectInfo, Guid guid, string fullPath, PluginType type)
            : base(unityProjectInfo, guid, new Uri(fullPath), Path.GetFileNameWithoutExtension(fullPath))
        {
            Type = type;

            if (Type == PluginType.Managed)
            {
                ParseYAMLFile();
            }
        }
Exemplo n.º 4
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        private static void RunGenerateSDKProjects()
        {
            // Create a copy of the packages as they might change after we create the MSBuild project
            string generatedProjectPath = Path.Combine(Utilities.MSBuildOutputFolder, "Projects");

            try
            {
                Utilities.EnsureCleanDirectory(generatedProjectPath);
            }
            catch (IOException ex)
            {
                if (ex.Message.Contains(@"db.lock"))
                {
                    Debug.LogError("Generated project appears to be still open with Visual Studio.");
                    throw new InvalidDataException("Generated project appears to be still open with Visual Studio.", ex);
                }
                else
                {
                    throw;
                }
            }

            Utilities.EnsureCleanDirectory(Path.Combine(Utilities.MSBuildOutputFolder, "Output"));

            MakePackagesCopy(Utilities.MSBuildOutputFolder);

            List <CompilationPlatformInfo> platforms = CompilationPipeline.GetAssemblyDefinitionPlatforms()
                                                       .Where(t => supportedBuildTargets.Contains(t.BuildTarget))
                                                       .Select(CompilationPlatformInfo.GetCompilationPlatform)
                                                       .OrderBy(t => t.Name)
                                                       .ToList();

            CompilationPlatformInfo editorPlatform = CompilationPlatformInfo.GetEditorPlatform();

            CreateCommonPropsFile(platforms, editorPlatform, generatedProjectPath);
            UnityProjectInfo unityProjectInfo = new UnityProjectInfo(platforms, generatedProjectPath);

            // Read the solution template
            string solutionTemplateText = File.ReadAllText(Utilities.GetAssetsRelativePathFrom(TemplateFiles.Instance.MSBuildSolutionTemplatePath));

            // Read the project template
            string projectTemplateText = File.ReadAllText(Utilities.GetAssetsRelativePathFrom(TemplateFiles.Instance.SDKProjectFileTemplatePath));

            unityProjectInfo.ExportSolution(solutionTemplateText, projectTemplateText, generatedProjectPath);

            foreach (string otherFile in TemplateFiles.Instance.OtherFiles)
            {
                File.Copy(otherFile, Path.Combine(generatedProjectPath, Path.GetFileName(otherFile)));
            }
        }
        /// <summary>
        /// Creates a new instance of the CSProject info.
        /// </summary>
        /// <param name="unityProjectInfo">Instance of parsed unity project info.</param>
        /// <param name="guid">The unique Guid of this reference item.</param>
        /// <param name="assemblyDefinitionInfo">The associated Assembly-Definition info.</param>
        /// <param name="assembly">The Unity assembly object associated with this csproj.</param>
        /// <param name="baseOutputPath">The output path where everything will be outputted.</param>
        internal CSProjectInfo(UnityProjectInfo unityProjectInfo, AssemblyDefinitionInfo assemblyDefinitionInfo, string baseOutputPath)
            : base(unityProjectInfo, assemblyDefinitionInfo.Guid, new Uri(Path.Combine(baseOutputPath, $"{assemblyDefinitionInfo.Name}.csproj")), assemblyDefinitionInfo.Name)
        {
            AssemblyDefinitionInfo = assemblyDefinitionInfo;

            ProjectType = GetProjectType(assemblyDefinitionInfo);

            InEditorPlatforms = GetCompilationPlatforms(true);
            PlayerPlatforms   = GetCompilationPlatforms(false);

            if (InEditorPlatforms.Count == 0 && PlayerPlatforms.Count == 0)
            {
                Debug.LogError($"The assembly project '{Name}' doesn't contain any supported in-editor or player platform targets.");
            }

            ProjectDependencies = new ReadOnlyCollection <CSProjectDependency <CSProjectInfo> >(csProjectDependencies);
        }