internal void Create(ref Vector3[] boundsCorners, Transform parent, bool isFlattened) { // create corners for (int i = 0; i < boundsCorners.Length; ++i) { GameObject corner = new GameObject { name = "corner_" + i.ToString() }; corner.transform.parent = parent; corner.transform.localPosition = boundsCorners[i]; GameObject visualsScale = new GameObject(); visualsScale.name = "visualsScale"; visualsScale.transform.parent = corner.transform; visualsScale.transform.localPosition = Vector3.zero; // Compute mirroring scale { Vector3 p = boundsCorners[i]; visualsScale.transform.localScale = new Vector3(Mathf.Sign(p[0]), Mathf.Sign(p[1]), Mathf.Sign(p[2])); } Bounds visualBounds = CreateVisual(visualsScale, isFlattened); var invScale = visualBounds.size.x == 0.0f ? 0.0f : config.HandleSize / visualBounds.size.x; VisualUtils.AddComponentsToAffordance(corner, new Bounds(visualBounds.center * invScale, visualBounds.size * invScale), HandlePrefabCollider.Box, CursorContextInfo.CursorAction.Scale, config.ColliderPadding, parent, config.DrawTetherWhenManipulating); handles.Add(corner.transform); } VisualUtils.HandleIgnoreCollider(config.HandlesIgnoreCollider, handles); objectsChangedEvent.Invoke(this); }
private void CreateHandles(Transform parent) { for (int i = 0; i < edgeCenters.Length; ++i) { GameObject midpoint = new GameObject(); midpoint.name = "midpoint_" + i.ToString(); midpoint.transform.position = edgeCenters[i]; midpoint.transform.parent = parent; Bounds midpointBounds = CreateVisual(i, midpoint); float maxDim = VisualUtils.GetMaxComponent(midpointBounds.size); float invScale = maxDim == 0.0f ? 0.0f : config.HandleSize / maxDim; VisualUtils.AddComponentsToAffordance(midpoint, new Bounds(midpointBounds.center * invScale, midpointBounds.size * invScale), config.RotationHandlePrefabColliderType, CursorContextInfo.CursorAction.Rotate, config.ColliderPadding, parent, config.DrawTetherWhenManipulating); handles.Add(midpoint.transform); } VisualUtils.HandleIgnoreCollider(config.HandlesIgnoreCollider, handles); objectsChangedEvent.Invoke(this); }
internal void HandleIgnoreCollider(Collider handlesIgnoreCollider) { VisualUtils.HandleIgnoreCollider(handlesIgnoreCollider, handles); }
private void HandlesIgnoreConfigCollider(bool ignore) { VisualUtils.HandleIgnoreCollider(BaseConfig.HandlesIgnoreCollider, handles, ignore); }