private void OnHandPointerLeave(object sender, HandPointerEventArgs handPointerEventArgs) { if (!KinectRegion.GetIsPrimaryHandPointerOver(this)) { VisualStateManager.GoToState(this, "Normal", true); } }
private void OnHandPointerEnter(object sender, HandPointerEventArgs handPointerEventArgs) { if (KinectRegion.GetIsPrimaryHandPointerOver(this)) { VisualStateManager.GoToState(this, "MouseOver", true); } }