private static void PopulateAssemblies(IDictionary <string, AssemblyEntry> assemblies, string path)
        {
            if (!Directory.Exists(path))
            {
                return;
            }

            foreach (var assemblyPath in Directory.GetFiles(path, "*.dll"))
            {
                var name  = Path.GetFileNameWithoutExtension(assemblyPath);
                var entry = new AssemblyEntry();
                entry.Path       = assemblyPath;
                assemblies[name] = entry;
            }
        }
        private static void PopulateFromRedistList(DirectoryInfo directory, NuGetFramework targetFramework, string referenceAssembliesPath, FrameworkInformation frameworkInfo)
        {
            // The redist list contains the list of assemblies for this target framework
            string redistList = Path.Combine(directory.FullName, "RedistList", "FrameworkList.xml");

            if (File.Exists(redistList))
            {
                frameworkInfo.RedistListPath = redistList;

                using (var stream = File.OpenRead(redistList))
                {
                    var frameworkList = XDocument.Load(stream);

                    // Remember the original search paths, because we might need them later
                    var originalSearchPaths = frameworkInfo.SearchPaths;

                    // There are some frameworks, that "inherit" from a base framework, like
                    // e.g. .NET 4.0.3, and MonoAndroid.
                    var includeFrameworkVersion = frameworkList.Root.Attribute("IncludeFramework")?.Value;
                    if (includeFrameworkVersion != null)
                    {
                        // Get the NuGetFramework identifier for the framework to include
                        var includeFramework = NuGetFramework.Parse($"{targetFramework.Framework}, Version={includeFrameworkVersion}");

                        // Recursively call the code to get the framework information
                        var includeFrameworkInfo = GetFrameworkInformation(includeFramework, referenceAssembliesPath);

                        // Append the search paths of the included framework
                        frameworkInfo.SearchPaths = frameworkInfo.SearchPaths.Concat(includeFrameworkInfo.SearchPaths).ToArray();

                        // Add the assemblies of the included framework
                        foreach (var assemblyEntry in includeFrameworkInfo.Assemblies)
                        {
                            frameworkInfo.Assemblies[assemblyEntry.Key] = assemblyEntry.Value;
                        }
                    }

                    // On mono, the RedistList.xml has an entry pointing to the TargetFrameworkDirectory
                    // It basically uses the GAC as the reference assemblies for all .NET framework
                    // profiles
                    var targetFrameworkDirectory = frameworkList.Root.Attribute("TargetFrameworkDirectory")?.Value;

                    IEnumerable <string> populateFromPaths;
                    if (!string.IsNullOrEmpty(targetFrameworkDirectory))
                    {
                        // For some odd reason, the paths are actually listed as \ so normalize them here
                        targetFrameworkDirectory = targetFrameworkDirectory.Replace('\\', Path.DirectorySeparatorChar);

                        // The specified path is the relative path from the RedistList.xml itself
                        var resovledPath = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(redistList), targetFrameworkDirectory));

                        // Update the path to the framework
                        frameworkInfo.Path = resovledPath;

                        populateFromPaths = new List <string>
                        {
                            resovledPath,
                            Path.Combine(resovledPath, "Facades")
                        };
                    }
                    else
                    {
                        var emptyFileElements = true;
                        foreach (var e in frameworkList.Root.Elements())
                        {
                            // Remember that we had at least one framework assembly
                            emptyFileElements = false;

                            var assemblyName = e.Attribute("AssemblyName").Value;
                            var version      = e.Attribute("Version")?.Value;

                            var entry = new AssemblyEntry();
                            entry.Version = version != null?Version.Parse(version) : null;

                            frameworkInfo.Assemblies[assemblyName] = entry;
                        }

                        if (emptyFileElements)
                        {
                            // When we haven't found any file elements, we probably processed a
                            // Mono/Xamarin FrameworkList.xml. That means, that we have to
                            // populate the assembly list from the files.
                            populateFromPaths = originalSearchPaths;
                        }
                        else
                        {
                            populateFromPaths = null;
                        }
                    }

                    // Do we need to populate from search paths?
                    if (populateFromPaths != null)
                    {
                        foreach (var populateFromPath in populateFromPaths)
                        {
                            PopulateAssemblies(frameworkInfo.Assemblies, populateFromPath);
                        }
                    }

                    var nameAttribute = frameworkList.Root.Attribute("Name");

                    frameworkInfo.Name = nameAttribute == null ? null : nameAttribute.Value;
                }
            }
        }