Exemplo n.º 1
0
        internal static async Task <ServerData> CreateServer(
            string pipeName = null,
            ICompilerServerHost compilerServerHost = null,
            bool failingServer = false,
            string tempPath    = null)
        {
            // The total pipe path must be < 92 characters on Unix, so trim this down to 10 chars
            pipeName           = pipeName ?? Guid.NewGuid().ToString().Substring(0, 10);
            compilerServerHost = compilerServerHost ?? BuildServerController.CreateCompilerServerHost();
            tempPath           = tempPath ?? Path.GetTempPath();
            var clientConnectionHost = BuildServerController.CreateClientConnectionHostForServerHost(compilerServerHost, pipeName);

            if (failingServer)
            {
                clientConnectionHost = new FailingClientConnectionHost(clientConnectionHost);
            }

            var serverStatsSource  = new TaskCompletionSource <ServerStats>();
            var serverListenSource = new TaskCompletionSource <bool>();
            var cts       = new CancellationTokenSource();
            var mutexName = BuildServerConnection.GetServerMutexName(pipeName);
            var listener  = new TestableDiagnosticListener();
            var task      = Task.Run(() =>
            {
                listener.Listening += (sender, e) => { serverListenSource.TrySetResult(true); };
                try
                {
                    BuildServerController.CreateAndRunServer(
                        pipeName,
                        tempPath,
                        clientConnectionHost,
                        listener,
                        keepAlive: TimeSpan.FromMilliseconds(-1),
                        cancellationToken: cts.Token);
                }
                finally
                {
                    var serverStats = new ServerStats(connections: listener.ConnectionCount, completedConnections: listener.CompletedCount);
                    serverStatsSource.SetResult(serverStats);
                }
            });

            // The contract of this function is that it will return once the server has started.  Spin here until
            // we can verify the server has started or simply failed to start.
            while (BuildServerConnection.WasServerMutexOpen(mutexName) != true && !task.IsCompleted)
            {
                await Task.Yield();
            }

            if (task.IsFaulted)
            {
                throw task.Exception;
            }

            return(new ServerData(cts, pipeName, serverStatsSource.Task, serverListenSource.Task, listener.ConnectionCompletedCollection));
        }
        internal static ServerData CreateServer(
            string pipeName = null,
            ICompilerServerHost compilerServerHost = null,
            bool failingServer = false)
        {
            pipeName           = pipeName ?? Guid.NewGuid().ToString();
            compilerServerHost = compilerServerHost ?? DesktopBuildServerController.CreateCompilerServerHost();
            var clientConnectionHost = DesktopBuildServerController.CreateClientConnectionHostForServerHost(compilerServerHost, pipeName);

            if (failingServer)
            {
                clientConnectionHost = new FailingClientConnectionHost(clientConnectionHost);
            }

            var serverStatsSource  = new TaskCompletionSource <ServerStats>();
            var serverListenSource = new TaskCompletionSource <bool>();
            var cts       = new CancellationTokenSource();
            var mutexName = BuildServerConnection.GetServerMutexName(pipeName);
            var thread    = new Thread(_ =>
            {
                var listener        = new TestableDiagnosticListener();
                listener.Listening += (sender, e) => { serverListenSource.TrySetResult(true); };
                try
                {
                    DesktopBuildServerController.RunServer(
                        pipeName,
                        clientConnectionHost,
                        listener,
                        keepAlive: TimeSpan.FromMilliseconds(-1),
                        cancellationToken: cts.Token);
                }
                finally
                {
                    var serverStats = new ServerStats(connections: listener.ConnectionCount, completedConnections: listener.CompletedCount);
                    serverStatsSource.SetResult(serverStats);
                }
            });

            thread.Start();

            // The contract of this function is that it will return once the server has started.  Spin here until
            // we can verify the server has started or simply failed to start.
            while (BuildServerConnection.WasServerMutexOpen(mutexName) != true && thread.IsAlive)
            {
                Thread.Yield();
            }

            return(new ServerData(cts, pipeName, serverStatsSource.Task, serverListenSource.Task));
        }