public void Stop(TimeSpan timeout)
        {
            lock (_startLock)
            {
                // Wait for the connection to connect
                if (_connectTask != null)
                {
                    try
                    {
                        _connectTask.Wait(timeout);
                    }
                    catch (Exception ex)
                    {
                        Trace(TraceLevels.Events, "Error: {0}", ex.GetBaseException());
                    }
                }

                // This is racy since it's outside the _stateLock, but we are trying to avoid 30s deadlocks when calling _transport.Abort()
                if (State == ConnectionState.Disconnected)
                {
                    return;
                }

                Trace(TraceLevels.Events, "Stop");

                // Dispose the heart beat monitor so we don't fire notifications when waiting to abort
                _monitor.Dispose();

                _transport.Abort(this, timeout, _connectionData);

                Disconnect();
            }
        }
Exemplo n.º 2
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        public void Stop(TimeSpan timeout)
        {
            lock (_startLock)
            {
                // Wait for the connection to connect
                if (_connectTask != null)
                {
                    try
                    {
                        _connectTask.Wait(timeout);
                    }
                    catch (Exception ex)
                    {
                        Trace(TraceLevels.Events, "Error: {0}", ex.GetBaseException());
                    }
                }

                if (_receiveQueue != null)
                {
                    // Close the receive queue so currently running receive callback finishes and no more are run.
                    // We can't wait on the result of the drain because this method may be on the stack of the task returned (aka deadlock).
                    _receiveQueue.Drain().Catch();
                }

                // This is racy since it's outside the _stateLock, but we are trying to avoid 30s deadlocks when calling _transport.Abort()
                if (State == ConnectionState.Disconnected)
                {
                    return;
                }

                Trace(TraceLevels.Events, "Stop");

                // Dispose the heart beat monitor so we don't fire notifications when waiting to abort
                _monitor.Dispose();

                _transport.Abort(this, timeout, _connectionData);

                Disconnect();
            }
        }