Exemplo n.º 1
0
        public PlayerUI(
            RoundUI roundUIContext,
            int levelTexture,
            int nbSprite,
            int spriteWidth,
            int spriteHeight,
            Vector playerPlace,
            uint mapWidth,
            uint mapHeight,
            Map ctxMap
            )
        {
            _roundUIContext = roundUIContext;
            _player         = _roundUIContext.RoundHandlerContext.RoundObject.Player;

            this._playerTexture = new Texture("../../../../Images/sprite_panda_lv" + levelTexture.ToString() + ".png");
            this._playerSprite  = new Sprite(_playerTexture);

            this._nbSprite = nbSprite;

            this._spriteWidth  = spriteWidth;
            this._spriteHeight = spriteHeight;

            this._playerSprite.Position = new Vector2f((float)playerPlace.X * (mapWidth / 2), (float)playerPlace.Y * (mapHeight / 2));

            _animFrames   = 0;  // Basically, the player is not moving
            _direction    = 2;
            _animStop     = 0;
            _ctxMap       = ctxMap;
            _hitBoxPlayer = _playerSprite.GetGlobalBounds();
        }
Exemplo n.º 2
0
        public InputHandler(RoundUI roundUIContext)
        {
            _roundUIContext = roundUIContext;

            _bulletTexture = new Texture("../../../../Images/fireball.png");
            _bulletSound   = new Music("../../../../Images/" + _roundUIContext.RoundHandlerContext.RoundObject.Player.CurrentWeapon.Name + "bullet.ogg");
            _zawarudo      = new Music("../../../../Images/ZA WARUDO.ogg");
            _shoot         = false;
            putPortal      = 0;
        }
Exemplo n.º 3
0
        public override void Initialize()
        {
            gameOver = new GameOver(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT, _gameHandlerCtx);
            if (gameOver.ReturnOrNot == false)
            {
                gameOver = new GameOver(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT, _gameHandlerCtx);
                menu.OpenGame(Window);
            }

            _view        = new View(new FloatRect(0, 0, DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT));
            _viewATH     = new View(Window.GetView());
            _roundUI     = new RoundUI(_gameHandlerCtx, this, 3168, 3168, _gameHandlerCtx.Map, DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT, _view, _viewATH);
            _playerInput = new InputHandler(_roundUI);
            _camera      = new Camera();
            //_view.Zoom(4f);
            _mainMusic.Play();
            _mainMusic.Loop = true;
        }
Exemplo n.º 4
0
        public WeaponUI(RoundUI roundUIContext, Texture weaponTexture, Texture bulletTexture, Vector weaponPlace, uint mapWidth, uint mapHeight)
        {
            _roundUIContext = roundUIContext;

            _weaponTexture = new Texture("../../../../Images/" + this._roundUIContext.RoundHandlerContext.RoundObject.Player.CurrentWeapon.Name + ".png");
            _weaponSprite  = new Sprite(_weaponTexture);

            _bulletTexture = bulletTexture;
            _bulletSprite  = new Sprite(_bulletTexture);

            _nbSprite = 3;

            _animFrames = 0;    // Basically, the player is not moving
            _direction  = 2;
            _animStop   = 0;

            _weaponSprite.Position = new Vector2f(((float)_roundUIContext.RoundHandlerContext.RoundObject.Player.Place.X + 3) * (mapWidth / 2), (float)_roundUIContext.RoundHandlerContext.RoundObject.Player.Place.Y * (mapHeight / 2));
            _bulletBoundingBox     = new List <FloatRect>();
            _bossBulletBoundingBox = new List <FloatRect>();
        }
Exemplo n.º 5
0
        //Color colorCharacters = new Color(255, 255, 255, 255);


        public EnemiesUI(RoundUI roundUIContext, Texture texture, int nbSprite, int spriteWidth, int spriteHeight, Enemies enemy, uint mapWidth, uint mapHeight, Map ctxMap)
        {
            _roundUIContext = roundUIContext;
            _enemy          = enemy;

            this._enemyTexture = texture;
            this._enemySprite  = new Sprite(texture);

            this._nbSprite = nbSprite;


            this._spriteWidth  = spriteWidth;
            this._spriteHeight = spriteHeight;

            this._enemySprite.Position = new Vector2f((float)enemy.Place.X * (mapWidth / 2), (float)enemy.Place.Y * (mapHeight / 2));

            _animStop     = 0;
            _animFrames   = 0;  // Basically, the player is not moving
            _direction    = 0;
            _ctxMap       = ctxMap;
            _hitBoxEnnemi = _enemySprite.GetGlobalBounds();
        }
Exemplo n.º 6
0
        public override void Update(GameTime gameTime)
        {
            if (_gameHandlerCtx.RoundObject.GameState == true)
            {
                gameOver = new GameOver(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT, _gameHandlerCtx);
                Window.Clear();
                _roundUI.EffectMusic.Stop();
                this.MusicMain.Stop();
                if (_gameHandlerCtx.RoundObject.GameWin == true)
                {
                    gameOver.WinGame(Window, this, menu, _gameHandlerCtx);
                }
                else
                {
                    gameOver.EndGame(Window, this, menu, _gameHandlerCtx);
                }
                Window.Clear();
            }

            _gameHandlerCtx.RoundObject.Update();
            if (_gameHandlerCtx.HasLeft == true)
            {
                _roundUI.EffectMusic.Stop();
                this.MusicMain.Stop();
                this.MusicMain = new Music("../../../../Images/stage" + _gameHandlerCtx.RoundObject.Level + "-" + _gameHandlerCtx.RoundObject.Stage + "OST.ogg");
                this.MusicMain.Play();
                _mainMusic.Loop         = true;
                _roundUI                = new RoundUI(_gameHandlerCtx, this, 3168, 3168, _gameHandlerCtx.Map, DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT, _view, _viewATH);
                _playerInput            = new InputHandler(_roundUI);
                _gameHandlerCtx.HasLeft = false;
            }

            _camera.CameraPlayerUpdate(_roundUI.PlayerUI.PlayerPosition.X, _roundUI.PlayerUI.PlayerPosition.Y, 3168, 3168, _view);
            _playerInput.Handle();
            _roundUI.Update();
        }
Exemplo n.º 7
0
        public ATH(Round Context, float width, float height, View View, RoundUI ctxUI)
        {
            _ctx   = Context;
            _ctxUI = ctxUI;

            _life      = _ctx.Player.LifePlayer;
            _ammo      = _ctx.Player.CurrentWeapon.Ammo;
            _lvl       = _ctx.Player.Level;
            _galaxCoin = _ctx.Player.Points;
            _xp        = _ctx.Player.Experience;
            _effect    = _ctx.Player.Effect;
            _level     = _ctx.Level;
            _stage     = _ctx.Stage;



            _athLifeBar       = new Texture("../../../../Images/HUD/LifeBar.png");
            _athLifeSprite    = new Sprite(_athLifeBar);
            _athGun           = new Texture("../../../../Images/HUD/" + this._ctx.Player.CurrentWeapon.Name + ".png");
            _athGunSprite     = new Sprite(_athGun);
            _athBossLifeBar   = new Texture("../../../../Images/HUD/boss.png");
            _athBossBarsprite = new Sprite(_athBossLifeBar);

            _HPbar           = new RectangleShape(new Vector2f(271, 40));
            _HPbar.FillColor = _couleur;

            _XPbar           = new RectangleShape(new Vector2f(271, 30));
            _XPbar.FillColor = Color.Blue;

            _HPboss           = new RectangleShape(new Vector2f(300, 40));
            _HPboss.FillColor = _couleur;

            Text LifeBar = new Text
            {
                Font  = _font,
                Color = Color.White,
            };

            _athList.Add(LifeBar);

            Text AmmoBar = new Text
            {
                Font  = _font,
                Color = Color.White,
            };

            _athList.Add(AmmoBar);


            Text GalaxCoinBar = new Text
            {
                Font            = _font,
                Color           = Color.Green,
                DisplayedString = "Points:" + _galaxCoin.ToString(),
            };

            _athList.Add(GalaxCoinBar);

            Text LvlBar = new Text
            {
                Font            = _font,
                Color           = Color.White,
                DisplayedString = "Lvl: " + _lvl.ToString(),
            };

            _athList.Add(LvlBar);

            Text XPBar = new Text
            {
                Font            = _font,
                Color           = Color.White,
                DisplayedString = "XP: " + _xp.ToString(),
                CharacterSize   = 25
            };

            _athList.Add(XPBar);

            Text EffectBar = new Text
            {
                Font            = _font,
                Color           = Color.White,
                DisplayedString = "Effect: " + _effect,
                CharacterSize   = 25
            };

            _athList.Add(EffectBar);

            Text StageBar = new Text
            {
                Font            = _font,
                Color           = Color.White,
                DisplayedString = "Stage: " + _stage.ToString() + "-" + _level.ToString(),
                CharacterSize   = 40
            };

            _athList.Add(StageBar);

            Text PackageBar = new Text
            {
                Font            = _font,
                Color           = Color.White,
                DisplayedString = "Package: " + _stage.ToString() + "-" + _level.ToString(),
                CharacterSize   = 20
            };

            _athList.Add(PackageBar);
        }