Exemplo n.º 1
0
        public static Block GetBlockById(byte blockId)
        {
            Block block = null;

            if (CustomBlockFactory != null)
            {
                block = CustomBlockFactory.GetBlockById(blockId);
            }

            if (block != null)
            {
                return(block);
            }

            if (blockId == 0)
            {
                block = new Air();
            }
            else if (blockId == 1)
            {
                block = new Stone();
            }
            else if (blockId == 2)
            {
                block = new Grass();
            }
            else if (blockId == 3)
            {
                block = new Dirt();
            }
            else if (blockId == 4)
            {
                block = new Cobblestone();
            }
            else if (blockId == 5)
            {
                block = new Planks();
            }
            else if (blockId == 6)
            {
                block = new Sapling();
            }
            else if (blockId == 7)
            {
                block = new Bedrock();
            }
            else if (blockId == 8)
            {
                block = new FlowingWater();
            }
            else if (blockId == 9)
            {
                block = new Water();
            }
            else if (blockId == 10)
            {
                block = new FlowingLava();
            }
            else if (blockId == 11)
            {
                block = new Lava();
            }
            else if (blockId == 12)
            {
                block = new Sand();
            }
            else if (blockId == 13)
            {
                block = new Gravel();
            }
            else if (blockId == 14)
            {
                block = new GoldOre();
            }
            else if (blockId == 15)
            {
                block = new IronOre();
            }
            else if (blockId == 16)
            {
                block = new CoalOre();
            }
            else if (blockId == 17)
            {
                block = new Log();
            }
            else if (blockId == 18)
            {
                block = new Leaves();
            }
            else if (blockId == 19)
            {
                block = new Sponge();
            }
            else if (blockId == 20)
            {
                block = new Glass();
            }
            else if (blockId == 21)
            {
                block = new LapisOre();
            }
            else if (blockId == 22)
            {
                block = new LapisBlock();
            }
            else if (blockId == 23)
            {
                block = new Dispenser();
            }
            else if (blockId == 24)
            {
                block = new Sandstone();
            }
            else if (blockId == 25)
            {
                block = new NoteBlock();
            }
            else if (blockId == 26)
            {
                block = new Bed();
            }
            else if (blockId == 27)
            {
                block = new GoldenRail();
            }
            else if (blockId == 28)
            {
                block = new DetectorRail();
            }
            else if (blockId == 29)
            {
                block = new StickyPiston();
            }
            else if (blockId == 30)
            {
                block = new Web();
            }
            else if (blockId == 31)
            {
                block = new TallGrass();
            }
            else if (blockId == 32)
            {
                block = new DeadBush();
            }
            else if (blockId == 33)
            {
                block = new Piston();
            }
            else if (blockId == 34)
            {
                block = new PistonHead();
            }
            else if (blockId == 35)
            {
                block = new Wool();
            }
            else if (blockId == 37)
            {
                block = new YellowFlower();
            }
            else if (blockId == 38)
            {
                block = new RedFlower();
            }
            else if (blockId == 39)
            {
                block = new BrownMushroom();
            }
            else if (blockId == 40)
            {
                block = new RedMushroom();
            }
            else if (blockId == 41)
            {
                block = new GoldBlock();
            }
            else if (blockId == 42)
            {
                block = new IronBlock();
            }
            else if (blockId == 43)
            {
                block = new DoubleStoneSlab();
            }
            else if (blockId == 44)
            {
                block = new StoneSlab();
            }
            else if (blockId == 45)
            {
                block = new BrickBlock();
            }
            else if (blockId == 46)
            {
                block = new Tnt();
            }
            else if (blockId == 47)
            {
                block = new Bookshelf();
            }
            else if (blockId == 48)
            {
                block = new MossyCobblestone();
            }
            else if (blockId == 49)
            {
                block = new Obsidian();
            }
            else if (blockId == 50)
            {
                block = new Torch();
            }
            else if (blockId == 51)
            {
                block = new Fire();
            }
            else if (blockId == 52)
            {
                block = new MobSpawner();
            }
            else if (blockId == 53)
            {
                block = new OakStairs();
            }
            else if (blockId == 54)
            {
                block = new Chest();
            }

            else if (blockId == 55)
            {
                block = new RedstoneWire();
            }
            else if (blockId == 56)
            {
                block = new DiamondOre();
            }
            else if (blockId == 57)
            {
                block = new DiamondBlock();
            }
            else if (blockId == 58)
            {
                block = new CraftingTable();
            }
            else if (blockId == 59)
            {
                block = new Wheat();
            }
            else if (blockId == 60)
            {
                block = new Farmland();
            }
            else if (blockId == 61)
            {
                block = new Furnace();
            }
            else if (blockId == 62)
            {
                block = new LitFurnace();
            }
            else if (blockId == 63)
            {
                block = new StandingSign();
            }
            else if (blockId == 64)
            {
                block = new WoodenDoor();
            }
            else if (blockId == 65)
            {
                block = new Ladder();
            }
            else if (blockId == 66)
            {
                block = new Rail();
            }
            else if (blockId == 67)
            {
                block = new StoneStairs();
            }
            else if (blockId == 68)
            {
                block = new WallSign();
            }
            else if (blockId == 69)
            {
                block = new Lever();
            }
            else if (blockId == 70)
            {
                block = new StonePressurePlate();
            }
            else if (blockId == 71)
            {
                block = new IronDoor();
            }
            else if (blockId == 72)
            {
                block = new WoodenPressurePlate();
            }
            else if (blockId == 73)
            {
                block = new RedstoneOre();
            }
            else if (blockId == 74)
            {
                block = new LitRedstoneOre();
            }
            else if (blockId == 75)
            {
                block = new UnlitRedstoneTorch();
            }
            else if (blockId == 76)
            {
                block = new RedstoneTorch();
            }
            else if (blockId == 77)
            {
                block = new StoneButton();
            }
            else if (blockId == 78)
            {
                block = new SnowLayer();
            }
            else if (blockId == 79)
            {
                block = new Ice();
            }
            else if (blockId == 80)
            {
                block = new Snow();
            }
            else if (blockId == 81)
            {
                block = new Cactus();
            }
            else if (blockId == 82)
            {
                block = new Clay();
            }
            else if (blockId == 83)
            {
                block = new Reeds();
            }
            else if (blockId == 83)
            {
                block = new Jukebox();
            }
            else if (blockId == 85)
            {
                block = new Fence();
            }
            else if (blockId == 86)
            {
                block = new Pumpkin();
            }
            else if (blockId == 87)
            {
                block = new Netherrack();
            }
            else if (blockId == 88)
            {
                block = new SoulSand();
            }
            else if (blockId == 89)
            {
                block = new Glowstone();
            }
            else if (blockId == 90)
            {
                block = new Portal();
            }
            else if (blockId == 91)
            {
                block = new LitPumpkin();
            }
            else if (blockId == 92)
            {
                block = new Cake();
            }
            else if (blockId == 93)
            {
                block = new UnpoweredRepeater();
            }
            else if (blockId == 94)
            {
                block = new PoweredRepeater();
            }
            else if (blockId == 95)
            {
                block = new InvisibleBedrock();
            }
            else if (blockId == 96)
            {
                block = new Trapdoor();
            }
            else if (blockId == 97)
            {
                block = new MonsterEgg();
            }
            else if (blockId == 98)
            {
                block = new StoneBrick();
            }
            else if (blockId == 99)
            {
                block = new BrownMushroomBlock();
            }
            else if (blockId == 100)
            {
                block = new RedMushroomBlock();
            }
            else if (blockId == 101)
            {
                block = new IronBars();
            }
            else if (blockId == 102)
            {
                block = new GlassPane();
            }
            else if (blockId == 103)
            {
                block = new MelonBlock();
            }
            else if (blockId == 104)
            {
                block = new PumpkinStem();
            }
            else if (blockId == 105)
            {
                block = new MelonStem();
            }
            else if (blockId == 106)
            {
                block = new Vine();
            }
            else if (blockId == 107)
            {
                block = new FenceGate();
            }
            else if (blockId == 108)
            {
                block = new BrickStairs();
            }
            else if (blockId == 109)
            {
                block = new StoneBrickStairs();
            }

            else if (blockId == 110)
            {
                block = new Mycelium();
            }
            else if (blockId == 111)
            {
                block = new Waterlily();
            }
            else if (blockId == 112)
            {
                block = new NetherBrick();
            }
            else if (blockId == 113)
            {
                block = new NetherBrickFence();
            }
            else if (blockId == 114)
            {
                block = new NetherBrickStairs();
            }
            else if (blockId == 115)
            {
                block = new NetherWart();
            }
            else if (blockId == 116)
            {
                block = new EnchantingTable();
            }
            else if (blockId == 117)
            {
                block = new BrewingStand();
            }
            else if (blockId == 118)
            {
                block = new Cauldron();
            }
            else if (blockId == 119)
            {
                block = new EndPortal();
            }
            else if (blockId == 120)
            {
                block = new EndPortalFrame();
            }
            else if (blockId == 121)
            {
                block = new EndStone();
            }
            else if (blockId == 122)
            {
                block = new DragonEgg();
            }
            else if (blockId == 123)
            {
                block = new RedstoneLamp();
            }
            else if (blockId == 124)
            {
                block = new LitRedstoneLamp();
            }
            else if (blockId == 125)
            {
                block = new Dropper();
            }
            else if (blockId == 126)
            {
                block = new ActivatorRail();
            }
            else if (blockId == 127)
            {
                block = new Cocoa();
            }
            else if (blockId == 128)
            {
                block = new SandStoneStairs();
            }
            else if (blockId == 129)
            {
                block = new EmeraldOre();
            }
            else if (blockId == 130)
            {
                block = new EnderChest();
            }
            else if (blockId == 131)
            {
                block = new TripwireHook();
            }
            else if (blockId == 132)
            {
                block = new Tripwire();
            }
            else if (blockId == 133)
            {
                block = new EmeraldBlock();
            }
            else if (blockId == 134)
            {
                block = new SpruceStairs();
            }
            else if (blockId == 135)
            {
                block = new BirchStairs();
            }
            else if (blockId == 136)
            {
                block = new JungleStairs();
            }
            else if (blockId == 138)
            {
                block = new Beacon();
            }
            else if (blockId == 139)
            {
                block = new CobblestoneWall();
            }
            else if (blockId == 140)
            {
                block = new FlowerPot();
            }
            else if (blockId == 141)
            {
                block = new Carrots();
            }
            else if (blockId == 142)
            {
                block = new Potatoes();
            }
            else if (blockId == 143)
            {
                block = new WoodenButton();
            }
            else if (blockId == 144)
            {
                block = new Skull();
            }
            else if (blockId == 145)
            {
                block = new Anvil();
            }
            else if (blockId == 146)
            {
                block = new TrappedChest();
            }
            else if (blockId == 147)
            {
                block = new LightWeightedPressurePlate();
            }
            else if (blockId == 148)
            {
                block = new HeavyWeightedPressurePlate();
            }
            else if (blockId == 149)
            {
                block = new UnpoweredComparator();
            }
            else if (blockId == 150)
            {
                block = new PoweredComparator();
            }
            else if (blockId == 151)
            {
                block = new DaylightDetector();
            }
            else if (blockId == 152)
            {
                block = new RedstoneBlock();
            }
            else if (blockId == 153)
            {
                block = new QuartzOre();
            }
            else if (blockId == 154)
            {
                block = new Hopper();
            }
            else if (blockId == 155)
            {
                block = new QuartzBlock();
            }
            else if (blockId == 156)
            {
                block = new QuartzStairs();
            }
            else if (blockId == 157)
            {
                block = new DoubleWoodenSlab();
            }
            else if (blockId == 158)
            {
                block = new WoodenSlab();
            }
            else if (blockId == 159)
            {
                block = new StainedHardenedClay();
            }
            else if (blockId == 160)
            {
                block = new StainedGlassPane();
            }
            else if (blockId == 161)
            {
                block = new Leaves2();
            }
            else if (blockId == 162)
            {
                block = new Log2();
            }
            else if (blockId == 163)
            {
                block = new AcaciaStairs();
            }
            else if (blockId == 164)
            {
                block = new DarkOakStairs();
            }

            else if (blockId == 165)
            {
                block = new Slime();
            }
            else if (blockId == 167)
            {
                block = new IronTrapdoor();
            }
            else if (blockId == 168)
            {
                block = new Prismarine();
            }
            else if (blockId == 169)
            {
                block = new SeaLantern();
            }
            else if (blockId == 170)
            {
                block = new HayBlock();
            }
            else if (blockId == 171)
            {
                block = new Carpet();
            }
            else if (blockId == 172)
            {
                block = new HardenedClay();
            }
            else if (blockId == 173)
            {
                block = new CoalBlock();
            }
            else if (blockId == 174)
            {
                block = new PackedIce();
            }
            else if (blockId == 175)
            {
                block = new DoublePlant();
            }
            else if (blockId == 176)
            {
                block = new StandingBanner();
            }
            else if (blockId == 177)
            {
                block = new WallBanner();
            }
            else if (blockId == 178)
            {
                block = new DaylightDetectorInverted();
            }
            else if (blockId == 179)
            {
                block = new RedSandstone();
            }
            else if (blockId == 180)
            {
                block = new RedSandstoneStairs();
            }
            else if (blockId == 181)
            {
                block = new DoubleStoneSlab2();
            }
            else if (blockId == 182)
            {
                block = new StoneSlab2();
            }
            else if (blockId == 183)
            {
                block = new SpruceFenceGate();
            }
            else if (blockId == 184)
            {
                block = new BirchFenceGate();
            }
            else if (blockId == 185)
            {
                block = new JungleFenceGate();
            }
            else if (blockId == 186)
            {
                block = new DarkOakFenceGate();
            }
            else if (blockId == 187)
            {
                block = new AcaciaFenceGate();
            }
            else if (blockId == 193)
            {
                block = new SpruceDoor();
            }
            else if (blockId == 194)
            {
                block = new BirchDoor();
            }
            else if (blockId == 195)
            {
                block = new JungleDoor();
            }
            else if (blockId == 196)
            {
                block = new AcaciaDoor();
            }
            else if (blockId == 197)
            {
                block = new DarkOakDoor();
            }
            else if (blockId == 198)
            {
                block = new GrassPath();
            }
            else if (blockId == 199)
            {
                block = new Frame();
            }
            else if (blockId == 200)
            {
                block = new ChorusFlower();
            }
            else if (blockId == 201)
            {
                block = new PurpurBlock();
            }
            else if (blockId == 203)
            {
                block = new PurpurStairs();
            }
            else if (blockId == 206)
            {
                block = new EndBricks();
            }
            else if (blockId == 207)
            {
                block = new FrostedIce();
            }
            else if (blockId == 208)
            {
                block = new EndRod();
            }
            else if (blockId == 209)
            {
                block = new EndGateway();
            }
            else if (blockId == 219)
            {
                block = new PurpleGlazedTerracotta();
            }
            else if (blockId == 220)
            {
                block = new WhiteGlazedTerracotta();
            }
            else if (blockId == 221)
            {
                block = new OrangeGlazedTerracotta();
            }
            else if (blockId == 222)
            {
                block = new MagentaGlazedTerracotta();
            }
            else if (blockId == 223)
            {
                block = new LightBlueGlazedTerracotta();
            }
            else if (blockId == 224)
            {
                block = new YellowGlazedTerracotta();
            }
            else if (blockId == 225)
            {
                block = new LimeGlazedTerracotta();
            }
            else if (blockId == 226)
            {
                block = new PinkGlazedTerracotta();
            }
            else if (blockId == 227)
            {
                block = new GrayGlazedTerracotta();
            }
            else if (blockId == 228)
            {
                block = new SilverGlazedTerracotta();
            }
            else if (blockId == 229)
            {
                block = new CyanGlazedTerracotta();
            }
            else if (blockId == 231)
            {
                block = new BlueGlazedTerracotta();
            }
            else if (blockId == 232)
            {
                block = new BrownGlazedTerracotta();
            }
            else if (blockId == 233)
            {
                block = new GreenGlazedTerracotta();
            }
            else if (blockId == 234)
            {
                block = new RedGlazedTerracotta();
            }
            else if (blockId == 235)
            {
                block = new BlackGlazedTerracotta();
            }
            else if (blockId == 236)
            {
                block = new Concrete();
            }
            else if (blockId == 237)
            {
                block = new ConcretePowder();
            }
            else if (blockId == 240)
            {
                block = new ChorusPlant();
            }
            else if (blockId == 241)
            {
                block = new StainedGlass();
            }
            else if (blockId == 243)
            {
                block = new Podzol();
            }
            else if (blockId == 244)
            {
                block = new Beetroot();
            }
            else if (blockId == 245)
            {
                block = new Stonecutter();
            }
            else if (blockId == 246)
            {
                block = new GlowingObsidian();
            }
            else if (blockId == 247)
            {
                block = new NetherReactorCore();
            }
            else if (blockId == 251)
            {
                block = new Observer();
            }
            else
            {
                //				Log.DebugFormat(@"
                //	// Add this missing block to the BlockFactory
                //	else if (blockId == {1}) block = new {0}();
                //
                //	public class {0} : Block
                //	{{
                //		internal {0}() : base({1})
                //		{{
                //		}}
                //	}}
                //", "Missing", blockId);
                block = new Block(blockId);
            }

            return(block);
        }
Exemplo n.º 2
0
        public override bool Interact(Level level, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoord)
        {
            var itemInHand = player.Inventory.GetItemInHand();

            if (itemInHand is ItemDye && itemInHand.Metadata == 15)
            {
                // If bone meal is used on a grass block, 0–8(double) tall grass, 8–24 grass and 0–8 flowers form on the
                // targeted block and on randomly-selected adjacent grass blocks up to 7 blocks away (taxicab distance).
                // The flowers that appear are dependent on the biome, meaning that in order to obtain specific flowers,
                // the player must travel to biomes where the flowers are found naturally. See Flower § Flower biomes
                // for more information.
                //TODO: Grow grass and flowers randomly
                var random = new RandomWeighted <int>(new List <RandomRange <int> >()
                {
                    new RandomRange <int>(0, 216),
                    new RandomRange <int>(1, 24),
                    new RandomRange <int>(2, 8),
                    new RandomRange <int>(3, 8),
                });

                int grassPlanted   = 0;
                int flowersPlanted = 0;

                var rnd = new Random();
                for (int i = 0; i < 128; i++)
                {
                    BlockCoordinates coord          = blockCoordinates;
                    bool             shouldContinue = false;
                    for (int j = 0; j < i / 16; j++)
                    {
                        coord += new BlockCoordinates(rnd.Next(3) - 1, (rnd.Next(3) - 1) * (rnd.Next(3) / 2), rnd.Next(3) - 1);
                        if (!level.GetBlock(coord).IsSolid)
                        {
                            shouldContinue = true;
                            break;
                        }
                    }
                    if (shouldContinue)
                    {
                        continue;
                    }

                    if (!(level.GetBlock(coord) is Grass))
                    {
                        continue;
                    }
                    coord += BlockCoordinates.Up;
                    Block growthBlock = level.GetBlock(coord);

                    if (growthBlock is Tallgrass tallGrass)
                    {
                        if (grassPlanted >= 24)
                        {
                            continue;
                        }

                        if (tallGrass.TallGrassType == "default" || tallGrass.TallGrassType == "tall")
                        {
                            if (rnd.Next(10) == 0)
                            {
                                var block = new DoublePlant();
                                block.DoublePlantType = "grass";
                                block.Coordinates     = coord;
                                level.SetBlock(block);
                                grassPlanted++;
                            }
                        }
                    }
                    else if (growthBlock is Air)
                    {
                        if (rnd.Next(8) == 0)
                        {
                            if (flowersPlanted >= 8)
                            {
                                continue;
                            }

                            Block block   = null;
                            int   biomeId = level.GetBiomeId(coord);
                            switch (biomeId)
                            {
                            // [StateEnum(
                            // "tulip_pink",
                            // "houstonia",
                            // "lily_of_the_valley",
                            // "tulip_white",
                            // "allium",
                            // "tulip_red",
                            // "poppy",
                            // "cornflower",
                            // "tulip_orange",
                            // "oxeye",
                            // "orchid")]
                            case 1:                                     // plains
                            {
                                if (rnd.Next(2) == 0)
                                {
                                    var flower = new RedFlower();
                                    flower.FlowerType = "poppy";
                                    block             = flower;
                                }
                                else
                                {
                                    var flower = new YellowFlower();
                                    block = flower;
                                }
                                break;
                            }

                            default:
                                break;
                            }
                            if (block != null)
                            {
                                block.Coordinates = coord;
                                level.SetBlock(block);
                            }

                            flowersPlanted++;
                        }
                        else
                        {
                            if (grassPlanted >= 24)
                            {
                                continue;
                            }

                            var block = new Tallgrass();
                            block.TallGrassType = rnd.Next(10) != 0 ? "tall" : "fern";
                            block.Coordinates   = coord;
                            level.SetBlock(block);
                            grassPlanted++;
                        }
                    }
                }

                return(true);
            }

            return(false);            // not handled
        }