Exemplo n.º 1
0
        private static StateInRuntime ConvertState(State originalState)
        {
            StateInRuntime State = new StateInRuntime();

            State.SetState(originalState);
            State.SetWeaponStats(FileMgr.GetInstance().LoadWeaponStats(originalState.SelectedWeaponStats));
            return(State);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Resets the State, both in Run time and both in persistant storage.
        /// </summary>
        public StateInRuntime Reset()
        {
            FileMgr.GetInstance().DeleteState();
            OriginatingState = null;
            State NewState = State.NewState();

            FileMgr.GetInstance().SaveState(NewState);
            Instance = ConvertState(NewState);
            return(Instance);
        }
Exemplo n.º 3
0
 public void Start()
 {
     PlayerState = StateInRuntime.LoadState();
     GameConstants.PREFAB_GAME_MANAGER.PlayerState = PlayerState;
 }
Exemplo n.º 4
0
 public static StateInRuntime LoadState()
 {
     FileMgr.GetInstance().LoadState(out State LoadedState);
     Instance = ConvertState(LoadedState);
     return(Instance);
 }