Exemplo n.º 1
0
        public static GameWorld CreatePlanet(GameSession session, int planetId)
        {
            var w = new GameWorld(session);

            // Planet info
            var _info = new PlanetInfo();

            _info.Randomize(planetId);
            w.Planet = _info;

            w.AddComponent(new BackgroundComponent());
            w.AddComponent(new WeatherComponent());
            w.AddComponent(new DaylightComponent());

            w.AddComponent(new TerrainComponent()
            {
                Seed = _info.TerrainSeed
            });
            var terrain = w.GetComponent <TerrainComponent>();

            w._camera.Position.Y = terrain.HeightMap(0);

            // Make the world less empty
            {
                var player = w.CreateEntity("player");
                player.GetComponent <BodyComponent>().LegPosition = new Vector2(0, terrain.HeightMap(0));
                player.GetComponent <InventoryComponent>().AddItem(Item.Create("test_axe"));
                player.GetComponent <InventoryComponent>().AddItem(Item.Create("test_bow"));
                var slime = w.CreateEntity("slime");
                slime.GetComponent <BodyComponent>().LegPosition = new Vector2(600, terrain.HeightMap(600));
            }
            //CameraControls = true;

            return(w);
        }
Exemplo n.º 2
0
        public void Deserialize(BinaryReader reader)
        {
            Camera.Deserialize(reader);
            CameraControls = reader.ReadBoolean();

            // Planet info
            var p = new PlanetInfo();

            p.Randomize(reader.ReadInt32());
            Planet = p;

            // Terrain
            {
                var count = reader.ReadInt16();
                for (int i = 0; i < count; ++i)
                {
                    AddComponent(DeserializationRegister.ReadObject <WorldComponent>(reader));
                }
            }

            // Entities
            {
                var count = reader.ReadInt16();
                for (int i = 0; i < count; ++i)
                {
                    var ent = CreateEntity();
                    ent.Deserialize(reader);
                }
            }

            // Time
            TimeScale = reader.ReadSingle();

            // Load camera region to prevent entities falling out of the world
            var terrain = GetComponent <TerrainComponent>();

            if (terrain != null)
            {
                terrain.Multithreaded = false;
            }
            SetActiveArea(Camera.Position);
            if (terrain != null)
            {
                terrain.Multithreaded = true;
            }
        }