Exemplo n.º 1
0
        public override void Process(ImportContext ctx, Layer layer)
        {
            var eventFrames = new HashSet <int>();
            var file        = ctx.file;

            for (int i = 0; i < file.frames.Count; ++i)
            {
                bool isEvent = file.frames[i].cels.ContainsKey(layer.layerIndex);
                if (isEvent)
                {
                    eventFrames.Add(i);
                }
            }

            LayerParamType paramType = layer.GetParamType(1);

            foreach (var frametag in file.frameTags)
            {
                var clip   = ctx.generatedClips[frametag];
                var events = new List <AnimationEvent>(clip.events);

                var time = 0.0f;
                for (int f = frametag.from; f <= frametag.to; ++f)
                {
                    if (eventFrames.Contains(f))
                    {
                        var evt = new AnimationEvent
                        {
                            time           = time,
                            functionName   = layer.GetParamString(0),
                            messageOptions = SendMessageOptions.DontRequireReceiver
                        };

                        // Debug.Log(paramType + ", " + layer.metaInfo.ParamCount);

                        if (paramType == LayerParamType.String)
                        {
                            evt.stringParameter = layer.GetParamString(1);
                        }
                        else if (paramType == LayerParamType.Number)
                        {
                            var fval = layer.GetParamFloat(1);
                            evt.floatParameter = fval;
                            if (fval == Math.Floor(fval))
                            {
                                evt.intParameter = (int)fval;
                            }
                        }

                        events.Add(evt);
                    }

                    time += file.frames[f].duration * 1e-3f;
                }

                events.Sort((lhs, rhs) => lhs.time.CompareTo(rhs.time));
                AnimationUtility.SetAnimationEvents(clip, events.ToArray());
                EditorUtility.SetDirty(clip);
            }
        }
Exemplo n.º 2
0
    public override void Process(ImportContext context, Layer layer) {
        string subImageName = layer.GetParamString(0);
        string targetChildObject = layer.GetParamString(1);

        List<Layer> layers; 
        context.subImageLayers.TryGetValue(subImageName, out layers);

        var sprites = AtlasGenerator.GenerateAtlas(context, layers,
            Path.GetDirectoryName(context.atlasPath) + "/" + 
                context.fileNameNoExt + "_" + subImageName + ".png");
        ASEImporter.GenerateClipImageLayer(context, targetChildObject, sprites);
    }
        public override void Process(ImportContext ctx, Layer layer)
        {
            var file       = ctx.file;
            var eventFlags = new List <int>(file.frames.Count);

            for (int i = 0; i < file.frames.Count; ++i)
            {
                file.frames[i].cels.TryGetValue(layer.index, out Cel cel);
                if (cel != null)
                {
                    eventFlags.Add(i);
                }
            }

            if (eventFlags.Count == 0)
            {
                return;
            }

            var eventName = layer.GetParamString(0);

            foreach (var freame in eventFlags)
            {
                var sprites = ctx.generatedSprites[freame];
                if (sprites.eventSet.Add(eventName) == false)
                {
                    Love.Log.Error($"duplicate event       {eventName}");
                }
            }
        }
Exemplo n.º 4
0
        public override void Process(ImportContext context, Layer layer)
        {
            string subImageName = layer.GetParamString(0);

            List <Layer> layers;

            context.subImageLayers.TryGetValue(subImageName, out layers);
            if (layers == null)
            {
                context.subImageLayers.Add(subImageName, layers = new List <Layer>());
            }

            layers.Add(layer);
        }
        public override void Process(ImportContext ctx, Layer layer)
        {
            var pivots = new List <RectFrame>();

            var file = ctx.file;

            //var importer = AssetImporter.GetAtPath(ctx.atlasPath) as TextureImporter;
            var spriteSheet = ctx.generatedSprites;

            for (int i = 0; i < file.frames.Count; ++i)
            {
                Cel cel;
                file.frames[i].cels.TryGetValue(layer.index, out cel);

                if (cel != null)
                {
                    pivots.Add(new RectFrame {
                        frame = i, name = layer.GetParamString(0), rect = RectOfCel(cel)
                    });
                }
            }

            if (pivots.Count == 0)
            {
                return;
            }

            for (int i = 0; i < spriteSheet.Count; ++i)
            {
                int j = 1;
                while (j < pivots.Count && pivots[j].frame <= i)
                {
                    ++j;                                              // j = index after found item
                }
                var data = pivots[j - 1];
                spriteSheet[i].rectDict[data.name] = data.rect;
            }
        }
Exemplo n.º 6
0
        public override void Process(ImportContext ctx, Layer layer)
        {
            var path = layer.GetParamString(0);
            EditorCurveBinding
                bindingOffX   = Binding(path, typeof(BoxCollider2D), "m_Offset.x"),
                bindingOffY   = Binding(path, typeof(BoxCollider2D), "m_Offset.y"),
                bindingSizeX  = Binding(path, typeof(BoxCollider2D), "m_Size.x"),
                bindingSizeY  = Binding(path, typeof(BoxCollider2D), "m_Size.y"),
                bindingEnable = Binding(path, typeof(BoxCollider2D), "m_Enabled");

            bool changeEnable = layer.ParamCount >= 2 ? layer.GetParamBool(1) : true;

            List <Rect> frameRects = new List <Rect>();

            for (int i = 0; i < ctx.file.frames.Count; ++i)
            {
                var frame = ctx.file.frames[i];

                Cel cel;
                frame.cels.TryGetValue(layer.index, out cel);

                if (cel == null)
                {
                    frameRects.Add(new Rect(0, 0, 0, 0));
                }
                else
                {
                    int minx = int.MaxValue, miny = int.MaxValue, maxx = int.MinValue, maxy = int.MinValue;
                    for (int y = 0; y < cel.height; ++y)
                    {
                        for (int x = 0; x < cel.width; ++x)
                        {
                            var col = cel.GetPixelRaw(x, y);
                            if (col.a > 0.1f)
                            {
                                int texX = cel.x + x;
                                int texY = ctx.file.height - (cel.y + y) - 1;

                                minx = Mathf.Min(minx, texX);
                                miny = Mathf.Min(miny, texY);
                                maxx = Mathf.Max(maxx, texX);
                                maxy = Mathf.Max(maxy, texY);
                            }
                        }
                    }

                    if (maxx == int.MinValue)
                    {
                        frameRects.Add(new Rect(0, 0, 0, 0));
                    }
                    else
                    {
                        var texCenter = new Vector2((maxx + minx) / 2.0f, (maxy + miny) / 2.0f);
                        var texSize   = new Vector2(maxx - minx, maxy - miny);

                        var pivot     = Vector2.Scale(ctx.settings.PivotRelativePos, new Vector2(ctx.file.width, ctx.file.height));
                        var posWorld  = (texCenter - pivot) / ctx.settings.ppu;
                        var sizeWorld = texSize / ctx.settings.ppu;

                        frameRects.Add(new Rect(posWorld, sizeWorld));
                    }
                }
            }

            foreach (var frameTag in ctx.file.frameTags)
            {
                var clip = ctx.generatedClips[frameTag];

                AnimationCurve
                    curveOffX   = new AnimationCurve(),
                    curveOffY   = new AnimationCurve(),
                    curveSizeX  = new AnimationCurve(),
                    curveSizeY  = new AnimationCurve(),
                    curveEnable = new AnimationCurve();

                float t         = 0;
                bool  hasEnable = false;
                for (int f = frameTag.from; f <= frameTag.to; ++f)
                {
                    var rect   = frameRects[f];
                    var enable = rect.size != Vector2.zero;
                    curveEnable.AddKey(new Keyframe(t, enable ? 1 : 0));
                    if (enable)
                    {
                        hasEnable = true;
                        curveOffX.AddKey(t, rect.position.x);
                        curveOffY.AddKey(t, rect.position.y);
                        curveSizeX.AddKey(t, rect.size.x);
                        curveSizeY.AddKey(t, rect.size.y);
                    }

                    t += ctx.file.frames[f].duration / 1000.0f;
                }

                if (hasEnable)
                {
                    MakeConstant(curveOffX);
                    MakeConstant(curveOffY);
                    MakeConstant(curveSizeX);
                    MakeConstant(curveSizeY);
                    MakeConstant(curveEnable);

                    AnimationUtility.SetEditorCurve(clip, bindingOffX, curveOffX);
                    AnimationUtility.SetEditorCurve(clip, bindingOffY, curveOffY);
                    AnimationUtility.SetEditorCurve(clip, bindingSizeX, curveSizeX);
                    AnimationUtility.SetEditorCurve(clip, bindingSizeY, curveSizeY);

                    if (changeEnable)
                    {
                        AnimationUtility.SetEditorCurve(clip, bindingEnable, curveEnable);
                    }

                    EditorUtility.SetDirty(clip);
                }
            }
        }
Exemplo n.º 7
0
        public void Process(ImportContext ctx, Layer layer)
        {
            var childName = layer.GetParamString(0);

            EditorCurveBinding
                bindingX = new EditorCurveBinding {
                path = childName, type = typeof(Transform), propertyName = "m_LocalPosition.x"
            },
                bindingY = new EditorCurveBinding {
                path = childName, type = typeof(Transform), propertyName = "m_LocalPosition.y"
            };

            var frames = new Dictionary <int, Vector2>();
            var file   = ctx.file;

            for (int i = 0; i < file.frames.Count; ++i)
            {
                Vector2 center     = Vector2.zero;
                int     pixelCount = 0;

                Cel cel;
                file.frames[i].cels.TryGetValue(layer.index, out cel);

                if (cel == null)
                {
                    continue;
                }

                for (int y = 0; y < cel.height; ++y)
                {
                    for (int x = 0; x < cel.width; ++x)
                    {
                        int texX = cel.x + x;
                        int texY = -(cel.y + y) + file.height - 1;
                        var col  = cel.GetPixelRaw(x, y);
                        if (col.a > 0.1f)
                        {
                            center += new Vector2(texX, texY);
                            pixelCount++;
                        }
                    }
                }

                if (pixelCount > 0)
                {
                    center /= pixelCount;
                    var pivot    = Vector2.Scale(ctx.settings.PivotRelativePos, new Vector2(file.width, file.height));
                    var posWorld = (center - pivot) / ctx.settings.ppu;

                    frames.Add(i, posWorld);
                }
            }

            foreach (var frameTag in file.frameTags)
            {
                var clip = ctx.generatedClips[frameTag];

                AnimationCurve curveX = new AnimationCurve(),
                               curveY = new AnimationCurve();

                float t = 0;
                for (int f = frameTag.from; f <= frameTag.to; ++f)
                {
                    if (frames.ContainsKey(f))
                    {
                        var pos = frames[f];
                        curveX.AddKey(t, pos.x);
                        curveY.AddKey(t, pos.y);
                    }

                    t += file.frames[f].duration * 1e-3f;
                }

                if (curveX.length > 0)
                {
                    MakeConstant(curveX);
                    MakeConstant(curveY);

                    AnimationUtility.SetEditorCurve(clip, bindingX, curveX);
                    AnimationUtility.SetEditorCurve(clip, bindingY, curveY);

                    EditorUtility.SetDirty(clip);
                }
            }
        }
Exemplo n.º 8
0
        public override void Process(ImportContext ctx, Layer layer)
        {
            // the name of the data variable should be the first parameter. eg @data("leg l")
            string dataName = layer.GetParamString(0);

            var file = ctx.file;

            var importer    = AssetImporter.GetAtPath(ctx.atlasPath) as TextureImporter;
            var spriteSheet = importer.spritesheet;

            // each tag represents a different animation.  look at each frame of each tag.  store coordinates of any visible pixels.
            // these represent the data points.
            foreach (var tag in ctx.file.frameTags)
            {
                string  animName      = tag.name;
                Vector3 distance      = Vector3.zero;
                var     frameDataList = new FrameDataList {
                    frames = new List <FrameData>()
                };
                int numFrames = tag.to - tag.from + 1;

                for (int i = tag.from, j = 0; i <= tag.to; ++i, j++)
                {
                    var frameData = new FrameData {
                        frame = j, coords = new List <Vector2>()
                    };
                    Cel cel;
                    file.frames[i].cels.TryGetValue(layer.index, out cel);

                    if (cel != null)
                    {
                        int pixelCount = 0;

                        for (int y = 0; y < cel.height; ++y)
                        {
                            for (int x = 0; x < cel.width; ++x)
                            {
                                // tex coords relative to full texture boundaries
                                int texX = cel.x + x;
                                int texY = -(cel.y + y) + file.height - 1;

                                // store position of any visible pixels
                                var pxl = cel.GetPixelRaw(x, y);
                                if (pxl.a > 0.1f)
                                {
                                    // start the coordinate of the pixel on the layer (from bottom left corner)
                                    Vector2 coord = new Vector2(texX, texY);

                                    // default pixel origin is bottom left.  if centered, add half a pixel in x and y directions
                                    if (ctx.settings.pixelOrigin == PixelOrigin.Center)
                                    {
                                        coord += new Vector2(0.5f, 0.5f);
                                    }

                                    // calculate position in relation to pivot
                                    Vector2 pivot    = spriteSheet[i].pivot;
                                    Vector2 pivotPxl = new Vector2(pivot.x * spriteSheet[i].rect.width, pivot.y * spriteSheet[i].rect.height);

                                    // get coordinate relative to pivot
                                    coord -= ctx.spriteCropPositions[i];
                                    coord -= pivotPxl;

                                    // if calculating "prev pivot" data, and this is first pixel (should only be one), then store its distance
                                    if (dataName == "prev pivot" && pixelCount == 0)
                                    {
                                        // coord is distance from pivot.  negate to make positive, and round to get rid of float errors
                                        distance += new Vector3(-Mathf.Round(coord.x), -Mathf.Round(coord.y), 0);
                                    }

                                    // points are all relative to the sprite's bounding rectangle, which is 1 by 1 in both dimensions
                                    // regardless of sprite size.  So (0.5, 0.5) would be the center of the sprite.
                                    // it's ok for points to be outside the bounding rectangle.  they'll just be less than 0, or greater than 1.
                                    // WHY? so if the sprite is transformed, everything stays relative. You can multiply points by the transforms
                                    // to get their position relative to the transform.
                                    // NOTE: spriteSheet[i].rect.width/height are in pixels
                                    coord = new Vector2(coord.x / spriteSheet[i].rect.width, coord.y / spriteSheet[i].rect.height);

                                    frameData.coords.Add(coord);
                                    ++pixelCount;
                                }
                            }
                        }

                        if (pixelCount > 0)
                        {
                            frameDataList.frames.Add(frameData);
                        }
                    }
                }

                // if we've collected all the data for this animation, save it in appropriate dictionary spot
                if (frameDataList.frames.Count > 0)
                {
                    if (ctx.animData.animDict.ContainsKey(animName))
                    {
                        ctx.animData.animDict[animName].frameDict.Add(dataName, frameDataList);
                        if (dataName == "prev pivot")
                        {
                            ctx.animData.animDict[animName].distance = distance;
                        }
                    }
                    else
                    {
                        ctx.animData.animDict.Add(animName, new AnimList {
                            numFrames = numFrames,
                            distance  = distance,
                            frameDict = new FrameDictionary()
                            {
                                {
                                    dataName,
                                    frameDataList
                                }
                            }
                        });
                    }
//                    Debug.Log(ctx.animData.data["run e"]);
                }
            }

//            Debug.Log(data);
        }