Exemplo n.º 1
0
        /// <summary> Updates internal state with allocation. </summary>
        private static void HandleMalloc(FStreamToken StreamToken, FStreamSnapshot Snapshot, Dictionary <ulong, FCallStackAllocationInfo> PointerToPointerInfoMap)
        {
            // Keep track of size associated with pointer and also current callstack.
            FCallStackAllocationInfo PointerInfo = new FCallStackAllocationInfo(StreamToken.Size, StreamToken.CallStackIndex, 1);

            if (PointerToPointerInfoMap.ContainsKey(StreamToken.Pointer))
            {
                Debug.WriteLine("Same pointer malloced twice without being freed: " + StreamToken.Pointer + " in pool " + StreamToken.Pool);
                PointerToPointerInfoMap.Remove(StreamToken.Pointer);
            }

            PointerToPointerInfoMap.Add(StreamToken.Pointer, PointerInfo);

            if (StreamToken.CallStackIndex >= FStreamInfo.GlobalInstance.CallStackArray.Count)
            {
                Debug.WriteLine("CallStackIndex out of range!");
                return;
            }

            // Add size to lifetime churn tracking.
            while (StreamToken.CallStackIndex >= Snapshot.LifetimeCallStackList.Count)
            {
                Snapshot.LifetimeCallStackList.Add(new FCallStackAllocationInfo(0, Snapshot.LifetimeCallStackList.Count, 0));
            }

            //@todo: Sadly, we have to do all this ugly shuffling because of the way lists of structs work in C#
            Snapshot.LifetimeCallStackList[StreamToken.CallStackIndex] = Snapshot.LifetimeCallStackList[StreamToken.CallStackIndex].Add(StreamToken.Size, 1);

            if (Snapshot.AllocationSize > Snapshot.AllocationMaxSize)
            {
                Snapshot.AllocationMaxSize = Snapshot.AllocationSize;
            }

            // Maintain timeline view
            Snapshot.AllocationSize += PointerInfo.Size;
            Snapshot.AllocationCount++;
            if (Snapshot.AllocationCount % AllocationsPerSlice == 0)
            {
                FMemorySlice Slice = new FMemorySlice(Snapshot);
                Snapshot.OverallMemorySlice.Add(Slice);
                Snapshot.AllocationMaxSize = 0;
            }
        }
Exemplo n.º 2
0
        /// <summary> Updates internal state with free. </summary>
        private static bool HandleFree(FStreamToken StreamToken, FStreamSnapshot Snapshot, Dictionary <ulong, FLiveAllocationInfo> PointerToPointerInfoMap, out FLiveAllocationInfo FreedAllocInfo)
        {
            if (!PointerToPointerInfoMap.TryGetValue(StreamToken.Pointer, out FreedAllocInfo))
            {
                Debug.WriteLine("Free without malloc: " + StreamToken.Pointer + " in pool " + StreamToken.Pool);
                return(false);
            }

            // Maintain timeline view
            Snapshot.AllocationSize -= FreedAllocInfo.Size;
            Snapshot.AllocationCount++;
            if (Snapshot.AllocationCount % AllocationsPerSlice == 0)
            {
                FMemorySlice Slice = new FMemorySlice(Snapshot);
                Snapshot.OverallMemorySlice.Add(Slice);
            }

            // Remove freed pointer if it is in the array.
            PointerToPointerInfoMap.Remove(StreamToken.Pointer);

            return(true);
        }
Exemplo n.º 3
0
		/// <summary> Updates internal state with free. </summary>
        private static bool HandleFree(FStreamToken StreamToken, FStreamSnapshot Snapshot, Dictionary<ulong, FCallStackAllocationInfo> PointerToPointerInfoMap, out FCallStackAllocationInfo FreedAllocInfo)
		{
            if (!PointerToPointerInfoMap.TryGetValue(StreamToken.Pointer, out FreedAllocInfo))
            {
                Debug.WriteLine("Free without malloc: " + StreamToken.Pointer + " in pool " + StreamToken.Pool);
                return false;
            }

			// Maintain timeline view
            Snapshot.AllocationSize -= FreedAllocInfo.Size;
			Snapshot.AllocationCount++;
			if (Snapshot.AllocationCount % AllocationsPerSlice == 0)
			{
				FMemorySlice Slice = new FMemorySlice( Snapshot );
				Snapshot.OverallMemorySlice.Add( Slice );
			}

			// Remove freed pointer if it is in the array.
			PointerToPointerInfoMap.Remove(StreamToken.Pointer);

            return true;
		}
Exemplo n.º 4
0
		/// <summary> Updates internal state with allocation. </summary>
        private static void HandleMalloc(FStreamToken StreamToken, FStreamSnapshot Snapshot, Dictionary<ulong, FCallStackAllocationInfo> PointerToPointerInfoMap)
		{
			// Keep track of size associated with pointer and also current callstack.
            FCallStackAllocationInfo PointerInfo = new FCallStackAllocationInfo(StreamToken.Size, StreamToken.CallStackIndex, 1);

            if (PointerToPointerInfoMap.ContainsKey(StreamToken.Pointer))
            {
                Debug.WriteLine("Same pointer malloced twice without being freed: " + StreamToken.Pointer + " in pool " + StreamToken.Pool);
                PointerToPointerInfoMap.Remove(StreamToken.Pointer);
            }

            PointerToPointerInfoMap.Add(StreamToken.Pointer, PointerInfo);

            if (StreamToken.CallStackIndex >= FStreamInfo.GlobalInstance.CallStackArray.Count)
            {
                Debug.WriteLine("CallStackIndex out of range!");
                return;
            }
            
            // Add size to lifetime churn tracking.
            while (StreamToken.CallStackIndex >= Snapshot.LifetimeCallStackList.Count)
			{
                Snapshot.LifetimeCallStackList.Add(new FCallStackAllocationInfo(0, Snapshot.LifetimeCallStackList.Count, 0));
			}

            //@todo: Sadly, we have to do all this ugly shuffling because of the way lists of structs work in C#
			Snapshot.LifetimeCallStackList[ StreamToken.CallStackIndex ] = Snapshot.LifetimeCallStackList[ StreamToken.CallStackIndex ].Add( StreamToken.Size, 1 );

			if( Snapshot.AllocationSize > Snapshot.AllocationMaxSize )
			{
				Snapshot.AllocationMaxSize = Snapshot.AllocationSize;
			}

			// Maintain timeline view
			Snapshot.AllocationSize += PointerInfo.Size;
			Snapshot.AllocationCount++;
			if (Snapshot.AllocationCount % AllocationsPerSlice == 0)
			{
				FMemorySlice Slice = new FMemorySlice( Snapshot );
				Snapshot.OverallMemorySlice.Add( Slice );
				Snapshot.AllocationMaxSize = 0;
			}
		}