Save() public method

public Save ( ) : void
return void
Exemplo n.º 1
0
        public StageDocument AddStage(string name, string tilesetPath)
        {
            string stageDir = Path.Combine(BaseDir, "stages");

            if (!Directory.Exists(stageDir))
            {
                Directory.CreateDirectory(stageDir);
            }
            string stagePath = Path.Combine(stageDir, name);

            if (!Directory.Exists(stagePath))
            {
                Directory.CreateDirectory(stagePath);
            }

            var stage = new StageDocument(this)
            {
                Path = FilePath.FromAbsolute(stagePath, this.BaseDir),
                Name = name
            };

            stage.ChangeTileset(tilesetPath);

            stage.Save();

            openStages.Add(name, stage);

            var info = new StageLinkInfo {
                Name = name, StagePath = FilePath.FromAbsolute(stagePath, BaseDir)
            };

            Project.AddStage(info);

            Save(); // need to save the reference to the new stage

            if (StageAdded != null)
            {
                StageAdded(stage);
            }

            return(stage);
        }
Exemplo n.º 2
0
        public StageDocument AddStage(string name, string tilesetPath)
        {
            string stageDir = Path.Combine(BaseDir, "stages");
            if (!Directory.Exists(stageDir))
            {
                Directory.CreateDirectory(stageDir);
            }
            string stagePath = Path.Combine(stageDir, name);
            if (!Directory.Exists(stagePath))
            {
                Directory.CreateDirectory(stagePath);
            }

            var stage = new StageDocument(this)
            {
                Path = FilePath.FromAbsolute(stagePath, this.BaseDir),
                Name = name
            };
            stage.ChangeTileset(tilesetPath);

            stage.Save();

            openStages.Add(name, stage);

            var info = new StageInfo {Name = name, StagePath = FilePath.FromAbsolute(stagePath, BaseDir)};
            Project.AddStage(info);

            Save(); // need to save the reference to the new stage

            if (StageAdded != null) StageAdded(stage);

            return stage;
        }