Update() public method

public Update ( PositionComponent playerPos ) : void
playerPos PositionComponent
return void
Exemplo n.º 1
0
        private void OnScrollTriggered(JoinHandler join)
        {
            currentJoin = join;

            Player.Paused = true;
            nextScreen = screens[join.NextScreenName];
            join.BeginScroll(nextScreen, PlayerPos.Position);

            updateFunc = () => join.Update(PlayerPos);
            join.ScrollDone += ScrollDone;

            drawFunc = DrawJoin;

            StopScreen();
        }