Exemplo n.º 1
0
        /// <summary>
        /// NOTE: Not original! von mir estellt
        /// </summary>
        public static byte[] MemoryRead(IntPtr iv_Address, IntPtr ah_Handle, byte[] v_Buffer)
        {
            int numberBytesRead = 0;

            ReadProcessMemory(ah_Handle, iv_Address, v_Buffer, AutoItApi.DllStructGetSize(v_Buffer), out numberBytesRead);

            return(v_Buffer);
        }
Exemplo n.º 2
0
        public static void MemoryWrite(IntPtr iv_Address, IntPtr ah_Handle, byte[] v_Data, string sv_Type = "dword")
        {
            var v_Buffer = AutoItApi.DllStructCreate(sv_Type);

            AutoItApi.DllStructSetData(v_Buffer, 1, v_Data);

            IntPtr lpNumberOfBytesWritten;

            WriteProcessMemory(ah_Handle, iv_Address, v_Buffer, v_Buffer.Length, out lpNumberOfBytesWritten);
        }
Exemplo n.º 3
0
        /**
         * Description:		Reads the value located in the memory address specified.
         *
         * Parameter(s):	iv_Address - The memory address you want to read from. It must be in hex
         *								  format (0x00000000).
         *					ah_Handle - An array containing the Dll handle and the handle of the open
         *								 process as returned by _MemoryOpen().
         *					sv_Type - (optional) The "Type" of value you intend to read.  This is set to
         *								'dword'(32bit(4byte) signed integer) by default.  See the help file
         *								for DllStructCreate for all types.
         *								An example: If you want to read a word that is 15 characters in
         *								length, you would use 'char[16]'.
         * Requirement(s):	The ah_Handle returned from _MemoryOpen.
         * Return Value(s):	On Success - Returns the value located at the specified address.
         *					On Failure - Returns 0
         */
        public static int MemoryRead(IntPtr iv_Address, IntPtr ah_Handle, string sv_Type = "dword")
        {
            var v_Buffer = AutoItApi.DllStructCreate(sv_Type);

            int numberBytesRead = 0;

            ReadProcessMemory(ah_Handle, iv_Address, v_Buffer, AutoItApi.DllStructGetSize(v_Buffer), out numberBytesRead);

            var v_Value = AutoItApi.DllStructGetData(v_Buffer, 1, sv_Type);

            return(v_Value);
        }
Exemplo n.º 4
0
        /**
         * @brief		    Reads a chain of pointers and returns an array containing the destination
         *					address and the data at the address.
         * Parameter(s):		iv_Address - The static memory address you want to start at. It must be in
         *								  hex format (0x00000000).
         *					ah_Handle - An array containing the Dll handle and the handle of the open
         *								 process as returned by _MemoryOpen().
         *					av_Offset - An array of offsets for the pointers.  Each pointer must have an
         *								 offset.  If there is no offset for a pointer, enter 0 for that
         *								 array dimension.
         *					sv_Type - (optional) The "Type" of data you intend to read at the destination
         *								 address.  This is set to 'dword'(32bit(4byte) signed integer) by
         *								 default.  See the help file for DllStructCreate for all types.
         * Requirement(s):	The ah_Handle returned from _MemoryOpen.
         * Return Value(s):	On Success - Returns an array containing the destination address and the value
         *								 located at the address.
         *					On Failure - Returns 0
         * Note(s):			Values returned are in Decimal format, unless a 'char' type is selected.
         *					Set av_Offset like this:
         *					av_Offset[0] = NULL (not used)
         *					av_Offset[1] = Offset for pointer 1 (all offsets must be in Decimal)
         *					av_Offset[2] = Offset for pointer 2
         *					etc...
         *					(The number of array dimensions determines the number of pointers)
         */
        public static IntPtr MemoryPointerRead(IntPtr iv_Address, IntPtr ah_Handle, int[] av_Offset, string sv_Type = "dword")
        {
            var iv_PointerCount = av_Offset.Length - 1;

            IntPtr[] iv_Data  = new IntPtr[2];
            var      v_Buffer = AutoItApi.DllStructCreate("dword");

            int numberBytesRead = 0;

            for (int i = 0; i <= iv_PointerCount; i++)
            {
                if (i == iv_PointerCount)
                {
                    // Last Pointer

                    v_Buffer = AutoItApi.DllStructCreate(sv_Type);

                    iv_Address = iv_Data[1] + av_Offset[i];
                    ReadProcessMemory(ah_Handle, iv_Address, v_Buffer, AutoItApi.DllStructGetSize(v_Buffer), out numberBytesRead);


                    iv_Data[1] = (IntPtr)AutoItApi.DllStructGetData(v_Buffer, 1, sv_Type);
                }
                else if (i == 0)
                {
                    // First Pointer

                    ReadProcessMemory(ah_Handle, iv_Address, v_Buffer, AutoItApi.DllStructGetSize(v_Buffer), out numberBytesRead);

                    // Pointer always dword
                    iv_Data[1] = (IntPtr)AutoItApi.DllStructGetData(v_Buffer, 1, "dword");
                }
                else
                {
                    iv_Address = iv_Data[1] + av_Offset[i];
                    ReadProcessMemory(ah_Handle, iv_Address, v_Buffer, AutoItApi.DllStructGetSize(v_Buffer), out numberBytesRead);

                    // Pointer always dword
                    iv_Data[1] = (IntPtr)AutoItApi.DllStructGetData(v_Buffer, 1, "dword");
                }
            }

            iv_Data[0] = iv_Address;

            return(iv_Data[1]);
        }
Exemplo n.º 5
0
        public void UpdateHandle(IntPtr hWnd)
        {
            var iPID = AutoItApi.WinGetProcess(hWnd);

            //if (iPID == -1) { return _CloseHandle(); }
            if (iPID == g_iD2pid)
            {
                // Already initialized
                return;
            }

            _CloseHandle();
            g_iUpdateFailCounter += 1;
            g_ahD2Handle          = OpenProcess((int)iPID);
            if (g_ahD2Handle == IntPtr.Zero)
            {
                // https://docs.microsoft.com/en-au/windows/win32/debug/system-error-codes
                var lastWin32Error = Marshal.GetLastWin32Error();
                throw new Exception($"UpdateHandle: Couldn't open Diablo II memory handle. No Admin rights? lastWin32Error: {lastWin32Error}");
            }

            if (!UpdateDllHandles())
            {
                _CloseHandle();
                logger.Debug("UpdateHandle: Couldn't update dll handles.");
                //throw new Exception("UpdateHandle: Couldn't update dll handles.");
            }

            if (InjectFunctions() == false)
            {
                _CloseHandle();
                throw new Exception("UpdateHandle: Couldn't inject functions.");
            }

            g_iUpdateFailCounter = 0;
            g_iD2pid             = iPID;
            g_pD2sgpt            = (IntPtr)MemoryRead(g_hD2Common + 0x99E1C, g_ahD2Handle);
        }
Exemplo n.º 6
0
        public void Main()
        {
            //AutoItApi._HotKey_Disable(HK_FLAG_D2STATS);

            //var hTimerUpdateDelay = AutoItApi.TimerInit();

            int timer = 0;

            bool bIsIngame = false;

            while (true)
            {
                timer++;

                var hWnd = AutoItApi.WinGetHandle("Diablo II");
                if (hWnd == (IntPtr)0)
                {
                    Thread.Sleep(500);
                    ErrorMsg = "Couldn't find Diablo II window";
                    continue;
                }

                try {
                    UpdateHandle(hWnd);
                    ErrorMsg = "";
                } catch (Exception ex) {
                    ErrorMsg = ex.Message;
                }


                if (IsIngame())
                {
                    if (!bIsIngame)
                    {
                        // Reset the notify-cache
                        Notifier.ItemCache = null;
                    }

                    InjectFunctions();

                    mouseFix.Do();
                    showItems.Do();
                    noPickup.Do(bIsIngame);
                    configAlwaysRun.Do();

                    if (timer % 5 == 0)
                    {
                        // Throttle update. This is only a workaround to get the load on the cpu from ~3% to ~1%
                        // Maybe implemente a proper wpf-implementation for the stats to fix that completle
                        statsControl.UpdateStats();
                    }

                    if (Settings.Default.notifyEnabled)
                    {
                        notifier.Do();

                        // The following implementation is not pretty but it should work good enough for now
                        NotifierLinesClearError();
                        foreach (var errorLineNumber in notifier.MatchErrorLines)
                        {
                            NotifierLineAsError(errorLineNumber);
                        }
                    }

                    bIsIngame = true;
                }
                else
                {
                    if (bIsIngame)
                    {
                        //AutoItApi.GUICtrlSetState(g_idnotifyTest, GUI_DISABLE);
                    }

                    bIsIngame        = false;
                    g_hTimerCopyName = 0;
                }

                //if (g_hTimerCopyName && AutoItApi.TimerDiff(g_hTimerCopyName) > 10000) {
                //	g_hTimerCopyName = 0;

                //	if (bIsIngame) { PrintString("Item name multi-copy expired."); }
                //}

                Thread.Sleep(200);
            }
        }