Exemplo n.º 1
0
    /// <summary>
    /// The main entry point for the MP 2 client application.
    /// </summary>
    private static void Main(params string[] args)
    {
      Thread.CurrentThread.Name = "Main";

#if !DEBUG
      SplashScreen splashScreen = CreateSplashScreen();
      splashScreen.ShowSplashScreen();
#endif

      // Parse Command Line options
      CommandLineOptions mpArgs = new CommandLineOptions();
      ICommandLineParser parser = new CommandLineParser(new CommandLineParserSettings(Console.Error));
      if (!parser.ParseArguments(args, mpArgs, Console.Out))
        Environment.Exit(1);

#if !DEBUG
      string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif

      SystemStateService systemStateService = new SystemStateService();
      ServiceRegistration.Set<ISystemStateService>(systemStateService);
      systemStateService.SwitchSystemState(SystemState.Initializing, false);

      try
      {
        ILogger logger = null;
        try
        {
          // Check if user wants to override the default Application Data location.
          ApplicationCore.RegisterCoreServices(mpArgs.DataDirectory);

          logger = ServiceRegistration.Get<ILogger>();

#if !DEBUG
          IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
          logPath = pathManager.GetPath("<LOG>");
#endif

          UiExtension.RegisterUiServices();
        }
        catch (Exception e)
        {
          if (logger != null)
            logger.Critical("Error starting application", e);
          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true;

          UiExtension.DisposeUiServices();
          ApplicationCore.DisposeCoreServices();

          throw;
        }

        // Start the core
        logger.Debug("ApplicationLauncher: Starting application");

        try
        {
          IPluginManager pluginManager = ServiceRegistration.Get<IPluginManager>();
          pluginManager.Initialize();
          pluginManager.Startup(false);
          ApplicationCore.StartCoreServices();

          ISkinEngine skinEngine = ServiceRegistration.Get<ISkinEngine>();
          IWorkflowManager workflowManager = ServiceRegistration.Get<IWorkflowManager>();
          IMediaAccessor mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
          ILocalSharesManagement localSharesManagement = ServiceRegistration.Get<ILocalSharesManagement>();

          // We have to handle some dependencies here in the start order:
          // 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
          // 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
          // 3) Before the main window is shown, the splash screen should be hidden
          // 4) After the workflow states and actions are loaded, the main window can be shown
          // 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
          mediaAccessor.Initialize(); // Independent from other services
          localSharesManagement.Initialize(); // After media accessor was initialized
          skinEngine.Initialize(); // 1)
          workflowManager.Initialize(); // 2)

#if !DEBUG
          splashScreen.CloseSplashScreen(); // 3)
#endif

          skinEngine.Startup(); // 4)
          UiExtension.Startup(); // 5)

          ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after UI services are running

          systemStateService.SwitchSystemState(SystemState.Running, true);

          Application.Run();

          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase

          // 1) Stop UI extensions (Releases all active players, must be done before shutting down SE)
          // 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread)
          // 3) Shutdown WorkflowManager (Disposes all models)
          // 4) Shutdown PluginManager (Shuts down all plugins)
          // 5) Remove all services
          UiExtension.StopUiServices();
          skinEngine.Shutdown();
          workflowManager.Shutdown();
          pluginManager.Shutdown();
          mediaAccessor.Shutdown();
          localSharesManagement.Shutdown();
          ApplicationCore.StopCoreServices();
        }
        catch (Exception e)
        {
          logger.Critical("Error executing application", e);
          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true;
        }
        finally
        {
          UiExtension.DisposeUiServices();
          ApplicationCore.DisposeCoreServices();

          systemStateService.SwitchSystemState(SystemState.Ending, false);
        }
      }
      catch (Exception ex)
      {
#if DEBUG
        ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
        log.Error(ex);
#else
        UiCrashLogger crash = new UiCrashLogger(logPath);
        crash.CreateLog(ex);
#endif
        systemStateService.SwitchSystemState(SystemState.Ending, false);
        Application.Exit();
      }
    }
Exemplo n.º 2
0
    /// <summary>
    /// The main entry point for the MP2 client application.
    /// </summary>
    private static void Main(params string[] args)
    {
      Thread.CurrentThread.Name = "Main";

      // Parse command line options
      var mpOptions = new CommandLineOptions();
      var parser = new CommandLine.Parser(with => with.HelpWriter = Console.Out);
      parser.ParseArgumentsStrict(args, mpOptions, () => Environment.Exit(1));

      // Check if another instance is already running
      if (SingleInstanceHelper.IsAlreadyRunning(MUTEX_ID, out _mutex))
      {
        _mutex = null;
        // Set focus on previously running app
        SingleInstanceHelper.SwitchToCurrentInstance(SingleInstanceHelper.SHOW_MP2_CLIENT_MESSAGE);
        // Stop current instance
        Console.Out.WriteLine("Application already running.");
        Environment.Exit(2);
      }

#if !DEBUG
      string logPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData), @"Team MediaPortal\MP2-Client\Log");
#endif

      Application.ThreadException += LauncherExceptionHandling.Application_ThreadException;
      AppDomain.CurrentDomain.UnhandledException += LauncherExceptionHandling.CurrentDomain_UnhandledException;

      SystemStateService systemStateService = new SystemStateService();
      ServiceRegistration.Set<ISystemStateService>(systemStateService);
      systemStateService.SwitchSystemState(SystemState.Initializing, false);

      try
      {
#if !DEBUG
        SplashScreen splashScreen = null;
#endif
        ILogger logger = null;
        try
        {
          // Check if user wants to override the default Application Data location.
          ApplicationCore.RegisterVitalCoreServices(mpOptions.DataDirectory);

#if !DEBUG
          splashScreen = CreateSplashScreen();
          splashScreen.ShowSplashScreen();
#endif

          ApplicationCore.RegisterCoreServices();

          logger = ServiceRegistration.Get<ILogger>();

#if !DEBUG
          IPathManager pathManager = ServiceRegistration.Get<IPathManager>();
          logPath = pathManager.GetPath("<LOG>");
#endif

          UiExtension.RegisterUiServices();
        }
        catch (Exception e)
        {
          if (logger != null)
            logger.Critical("Error starting application", e);
          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true;

          UiExtension.DisposeUiServices();
          ApplicationCore.DisposeCoreServices();

          throw;
        }

        // Start the core
        logger.Debug("ApplicationLauncher: Starting application");

        try
        {
          IPluginManager pluginManager = ServiceRegistration.Get<IPluginManager>();
          pluginManager.Initialize();
          pluginManager.Startup(false);
          ApplicationCore.StartCoreServices();

          ISkinEngine skinEngine = ServiceRegistration.Get<ISkinEngine>();
          IWorkflowManager workflowManager = ServiceRegistration.Get<IWorkflowManager>();
          IMediaAccessor mediaAccessor = ServiceRegistration.Get<IMediaAccessor>();
          ILocalSharesManagement localSharesManagement = ServiceRegistration.Get<ILocalSharesManagement>();

          // We have to handle some dependencies here in the start order:
          // 1) After all plugins are loaded, the SkinEngine can initialize (=load all skin resources)
          // 2) After the skin resources are loaded, the workflow manager can initialize (=load its states and actions)
          // 3) Before the main window is shown, the splash screen should be hidden
          // 4) After the workflow states and actions are loaded, the main window can be shown
          // 5) After the skinengine triggers the first workflow state/startup screen, the default shortcuts can be registered
          mediaAccessor.Initialize(); // Independent from other services
          localSharesManagement.Initialize(); // After media accessor was initialized
          skinEngine.Initialize(); // 1)
          workflowManager.Initialize(); // 2)

#if !DEBUG
          splashScreen.CloseSplashScreen(); // 3)
#endif

          skinEngine.Startup(); // 4)
          UiExtension.Startup(); // 5)

          ApplicationCore.RegisterDefaultMediaItemAspectTypes(); // To be done after UI services are running

          systemStateService.SwitchSystemState(SystemState.Running, true);

          if (mpOptions.AutoStart)
            StartFocusKeeper();

          Application.Run();

          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true; // Block ServiceRegistration from trying to load new services in shutdown phase

          // 1) Stop UI extensions (Releases all active players, must be done before shutting down SE)
          // 2) Shutdown SkinEngine (Closes all screens, uninstalls background manager, stops render thread)
          // 3) Shutdown WorkflowManager (Disposes all models)
          // 4) Shutdown ImporterWorker
          // 5) Shutdown PluginManager (Shuts down all plugins)
          // 6) Remove all services
          UiExtension.StopUiServices();
          skinEngine.Shutdown();
          workflowManager.Shutdown();
          ServiceRegistration.Get<IImporterWorker>().Shutdown();
          pluginManager.Shutdown();
          mediaAccessor.Shutdown();
          localSharesManagement.Shutdown();
          ApplicationCore.StopCoreServices();
        }
        catch (Exception e)
        {
          logger.Critical("Error executing application", e);
          systemStateService.SwitchSystemState(SystemState.ShuttingDown, true);
          ServiceRegistration.IsShuttingDown = true;
        }
        finally
        {
          UiExtension.DisposeUiServices();
          ApplicationCore.DisposeCoreServices();

          systemStateService.SwitchSystemState(SystemState.Ending, false);
        }
      }
      catch (Exception ex)
      {
#if DEBUG
        ConsoleLogger log = new ConsoleLogger(LogLevel.All, false);
        log.Error(ex);
#else
        UiCrashLogger crash = new UiCrashLogger(logPath);
        crash.CreateLog(ex);
#endif
        systemStateService.SwitchSystemState(SystemState.Ending, false);

        // Release mutex for single instance
        if (_mutex != null)
          _mutex.ReleaseMutex();

        Application.Exit();
      }
    }