Exemplo n.º 1
0
        /// <summary>
        /// Tcp Connection for matchmaking
        /// </summary>
        /// <param name="client"></param>
        /// <returns></returns>
        private static async Task Connection(TcpClient client)
        {
            Console.WriteLine("Connection accepted");
            try {
                using (NetworkStream stream = client.GetStream()) {
                    //message buffer
                    byte[] buffer = new byte[1024];
                    //flag to see if removed out of the cpu
                    bool removed = false;
                    //added match
                    MatchStats match = null;
                    while (client.Connected)
                    {
                        //read message
                        int len = await stream.ReadAsync(buffer, 0, buffer.Length);

                        //check if has to close connection or not
                        if (match != null && !match.matched)
                        {
                            break;
                        }
                        string incomingMessage = Encoding.UTF8.GetString(buffer, 0, len);
                        //if is select match add the player
                        if (incomingMessage.StartsWith("SelectMatch"))
                        {
                            match = Server.AddPlayerToQueue(client, incomingMessage, stream);
                        }

                        //if remove me remove me from match
                        if (incomingMessage.StartsWith("RemoveMe"))
                        {
                            match?.RemoveClient(client);
                            removed = true;
                            break;
                        }
                        Thread.Sleep(100);
                    }
                    //client has disconnected and wasn't manually removed so remove its match
                    if (!removed)
                    {
                        match?.RemoveClient(client);
                        lock (Matches) {
                            if (match?.clients?.Count == 0)
                            {
                                Matches.Remove(match);
                            }
                        }
                    }
                    Console.WriteLine("Connection ended");
                    client.Dispose();
                }
            } catch (Exception ex) {
                client.Dispose();
                Console.WriteLine("Exception message" + ex.Message);
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Add player to match and creat a match if needed
 /// </summary>
 /// <param name="client"></param>
 /// <param name="message"></param>
 /// <returns></returns>
 protected static MatchStats AddPlayerToQueue(TcpClient client, string message, NetworkStream stream)
 {
     lock (Matches) {
         MatchStats match;
         for (int i = 0; i <= Matches.Count; i++)
         {
             //if I reached end of list create a new match
             if (i == Matches.Count)
             {
                 match = new MatchStats();
                 Matches.Add(match);
             }
             //if current match is not matched, and is not full add client
             if (!Matches[i].matched && Matches[i].clients.Count < MatchStats.numberOfPlayersForMatch)
             {
                 match = Matches[i];
                 match.AddClient(client, message, stream);
                 return(match);
             }
         }
         return(null);
     }
 }