Exemplo n.º 1
0
        public void Update(GameTime gameTime, Player player)
        {
            centre = new Vector2(player._vt2_position.X + (player._i_width / 2) - 550, -50);
            transform = Matrix .CreateScale (new Vector3 (1,1,0)) * Matrix .CreateTranslation(new Vector3 (-centre .X,-centre .Y,0));

            if (player._vt2_position.X < 320)
                player._vt2_position.X = 320;

            if (player._vt2_position.X > 1820)
                player._vt2_position.X = 1820;
        }
Exemplo n.º 2
0
        public Level2(Game g, ContentManager Content)
        {
            camera = new Camera(g.GraphicsDevice.Viewport);
            player = new Player(Content.Load<Texture2D>("Images/Player/Player_Standing"),g.Content , new Vector2(0, 0), 1000, 20 , 100, 0, 2, 4, 50f, 0.7f);
            font = g.Content.Load<SpriteFont>("Fonts/Arial");

            // Khởi tạo list Enemy
            liEnemy = new List<Enemy>();
            LiHearth = new List<Effect>();
            LiMana = new List<Effect>();

            background = Content.Load<Texture2D>("Images/Background/Level2/Level2");
            healthTexture = Content.Load<Texture2D>("Images/HealthBar/Healthbar");

            effect = new Effect(Content.Load<Texture2D>("Images/Effect/Effect_01") , Vector2.Zero, 0, 1, 4, 100, 1.2f);

            this.g = g;
            Hit = Content.Load<SoundEffect>("Sounds/Hit");
            HitInstance = Hit.CreateInstance();
            Health = Content.Load<SoundEffect>("Sounds/UpLevel");
            HealthInstance = Health.CreateInstance();
        }