Exemplo n.º 1
0
        public static void TestAddChunkToUnloadedChunks(GameSave gameSave, Header header)
        {
            ChunkTable oldChunkTable = header.SaveIndex.ChunkTable;

            var octree = new Octree(gameSave, new BitArray(new[] { false, false }), new byte[] { 1 });
            var blockTypeTable = new BlockTypeTable(gameSave,
                                                    new[]
                                                        {
                                                            new StringBlock(gameSave, "Block 0"),
                                                            new StringBlock(gameSave, "Block 1"),
                                                            new StringBlock(gameSave, "Block 2"),
                                                            new StringBlock(gameSave, "Block 2")
                                                        },
                                                    new[] { 0, 0, 0, 1 });
            var chunk = new Chunk(gameSave, blockTypeTable, new[] { octree });

            var r = new Random();

            int x = r.Next();
            int z = r.Next();

            List<Tuple<int, int, Chunk>> chunks =
                oldChunkTable.GetChunks().Where(c => c.Item1 != x || c.Item2 != z).ToList();
            chunks.Add(new Tuple<int, int, Chunk>(x, z, chunk));

            var chunkTable = new ChunkTable(gameSave, chunks.ToArray());
            var mainIndex = new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks,
                                                new StringBlock(gameSave, "ChunkTable Length: " + chunkTable.Length),
                                                chunkTable);
            var newHeader = new Header(gameSave, mainIndex);

            newHeader.Write(true);
        }
Exemplo n.º 2
0
        public static void TestMarkModify(GameSave gameSave, Header header)
        {
            var newChunkTable =
                new ChunkTable(gameSave,
                               header.SaveIndex.ChunkTable.GetChunks().Concat(
                                   header.SaveIndex.ChunkTable.GetChunks().Take(1).Select(
                                       x => new Tuple<int, int, Chunk>(x.Item1 + 1, x.Item2 - 1, x.Item3))).ToArray());

            var newHeader = new Header(gameSave,
                                       new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks,
                                                           new StringBlock(gameSave, "Modified Save"),
                                                           newChunkTable));

            newHeader.Write(true);
        }
Exemplo n.º 3
0
        public static void TestSaving(GameSave gameSave, string saveName)
        {
            var octree = new Octree(gameSave, new BitArray(new[] { false, false }), new byte[] { 1 });
            var blockTypeTable = new BlockTypeTable(gameSave,
                                                    new[]
                                                        {
                                                            new StringBlock(gameSave, "Block 0"),
                                                            new StringBlock(gameSave, "Block 1"),
                                                            new StringBlock(gameSave, "Block 2"),
                                                            new StringBlock(gameSave, "Block 2")
                                                        },
                                                    new[] { 0, 0, 0, 1 });
            var chunk = new Chunk(gameSave, blockTypeTable, new[] { octree });
            var chunkTable = new ChunkTable(gameSave, new[] { 0 }, new[] { 0 }, new[] { chunk });
            var mainIndex = new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks, new StringBlock(gameSave, saveName),
                                                chunkTable);
            var header = new Header(gameSave, mainIndex);

            header.Write(true);
        }
Exemplo n.º 4
0
        public static void TestReading(Header header)
        {
            var readQueue = new Queue<BlockStructure>();

            readQueue.Enqueue(header);

            while (readQueue.Count > 0)
            {
                BlockStructure block = readQueue.Dequeue();
                block.Load();

                foreach (BlockStructure b in block.ReferencedBlocks)
                {
                    readQueue.Enqueue(b);
                }

                block.Unload();
            }
        }