// Use this for initialization
        void Start()
        {
            webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> ();
            webCamTextureToMatHelper.Init();

            #if UNITY_EDITOR
            rot = ARCamera.transform.rotation.eulerAngles;
            #else
            Input.gyro.enabled = true;
            #endif
        }
 // Use this for initialization
 void Start()
 {
     webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> ();
     webCamTextureToMatHelper.Init();
 }